本文整理汇总了Python中game.game_module.BoardState.active_color方法的典型用法代码示例。如果您正苦于以下问题:Python BoardState.active_color方法的具体用法?Python BoardState.active_color怎么用?Python BoardState.active_color使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.game_module.BoardState
的用法示例。
在下文中一共展示了BoardState.active_color方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_en_passant_capture_possible
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import active_color [as 别名]
def test_en_passant_capture_possible(self):
board = BoardState()
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.BLACK))
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('a', 5), Color.WHITE))
board.active_color = Color.WHITE
board = board.next(MoveParser().parse("b5", Color.BLACK))
self.assertEqual(True, board[('a', 5)].can_capture(Square('b', 6), board))
示例2: test_queen_capture
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import active_color [as 别名]
def test_queen_capture(self):
board = BoardState()
board.add_piece(PieceCreator().create_piece(PieceType.QUEEN, Square('d', 4), Color.WHITE))
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('f', 6), Color.BLACK))
board.active_color = Color.BLACK
board = board.next(MoveParser().parse('Qxf6', Color.WHITE))
self.assertEqual(None, board[('d', 4)])
self.assertEqual(PieceType.QUEEN, board[('f', 6)].type)
示例3: test_many_pieces_to_move
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import active_color [as 别名]
def test_many_pieces_to_move(self):
board = BoardState()
board.active_color = Color.BLACK
board.add_piece(PieceCreator().create_piece(PieceType.KNIGHT, Square('b', 1), Color.WHITE))
board.add_piece(PieceCreator().create_piece(PieceType.KNIGHT, Square('e', 2), Color.WHITE))
self.assertRaises(ImpossibleMoveException, board.next, MoveParser().parse('Nc3', Color.WHITE))
示例4: test_promotion_move
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import active_color [as 别名]
def test_promotion_move(self):
board = BoardState()
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.WHITE))
board.active_color = Color.BLACK
board = board.next(MoveParser().parse("b8=Q", Color.WHITE))
self.assertEqual(PieceType.QUEEN, board[('b', 8)].type)