本文整理汇总了Python中game.game_module.BoardState.add_piece方法的典型用法代码示例。如果您正苦于以下问题:Python BoardState.add_piece方法的具体用法?Python BoardState.add_piece怎么用?Python BoardState.add_piece使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类game.game_module.BoardState
的用法示例。
在下文中一共展示了BoardState.add_piece方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_pawn_impossible_capture
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_pawn_impossible_capture(self):
board = BoardState()
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('f', 2), Color.WHITE)
board.add_piece(pawn)
knight = PieceCreator().create_piece(PieceType.KNIGHT, Square('f', 3), Color.BLACK)
board.add_piece(knight)
self.assertEqual(False, board[('f', 2)].can_capture(Square('f', 3), board))
示例2: test_kingside_castling_possible
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_kingside_castling_possible(self):
board = BoardState()
king = PieceCreator().create_piece(PieceType.KING, Square('e', 1), Color.WHITE)
rook = PieceCreator().create_piece(PieceType.ROOK, Square('h', 1), Color.WHITE)
board.add_piece(king)
board.add_piece(rook)
self.assertEqual(True, board.can_kingside_castling())
示例3: test_queen_impossible_move_like_rook
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_queen_impossible_move_like_rook(self):
board = BoardState()
queen = PieceCreator().create_piece(PieceType.QUEEN, Square('d', 4), Color.WHITE)
board.add_piece(queen)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('d', 2), Color.WHITE)
board.add_piece(pawn)
self.assertEqual(False, board[('d', 4)].can_move(Square('d', 1), board))
示例4: test_queen_move_to_occupied_like_bishop
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_queen_move_to_occupied_like_bishop(self):
board = BoardState()
queen = PieceCreator().create_piece(PieceType.QUEEN, Square('d', 4), Color.WHITE)
board.add_piece(queen)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('f', 6), Color.WHITE)
board.add_piece(pawn)
self.assertEqual(False, board[('d', 4)].can_move(Square('f', 6), board))
示例5: test_bishop_impossible_move_d5_h1
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_bishop_impossible_move_d5_h1(self):
board = BoardState()
bishop = PieceCreator().create_piece(PieceType.BISHOP, Square('d', 5), Color.WHITE)
board.add_piece(bishop)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('g', 2), Color.WHITE)
board.add_piece(pawn)
self.assertEqual(False, board[('d', 5)].can_move(Square('h', 1), board))
示例6: test_rook_impossible_move_d5_h5
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_rook_impossible_move_d5_h5(self):
board = BoardState()
rook = PieceCreator().create_piece(PieceType.ROOK, Square('d', 5), Color.WHITE)
board.add_piece(rook)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('e', 5), Color.WHITE)
board.add_piece(pawn)
self.assertEqual(False, board[('d', 5)].can_move(Square('h', 5), board))
示例7: test_en_passant_capture_possible
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_en_passant_capture_possible(self):
board = BoardState()
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('b', 7), Color.BLACK))
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('a', 5), Color.WHITE))
board.active_color = Color.WHITE
board = board.next(MoveParser().parse("b5", Color.BLACK))
self.assertEqual(True, board[('a', 5)].can_capture(Square('b', 6), board))
示例8: test_pawn_impossible_move_f5_f6
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_pawn_impossible_move_f5_f6(self):
board = BoardState()
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('f', 5), Color.WHITE)
board.add_piece(pawn)
knight = PieceCreator().create_piece(PieceType.KNIGHT, Square('f', 6), Color.WHITE)
board.add_piece(knight)
self.assertEqual(False, board[('f', 5)].can_move(Square('f', 6), board))
示例9: test_bishop_capture
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_bishop_capture(self):
board = BoardState()
bishop = PieceCreator().create_piece(PieceType.BISHOP, Square('d', 5), Color.WHITE)
board.add_piece(bishop)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('a', 8), Color.BLACK)
board.add_piece(pawn)
self.assertEqual(True, board[('d', 5)].can_capture(Square('a', 8), board))
self.assertEqual(False, board[('d', 5)].can_move(Square('a', 8), board))
示例10: test_rook_capture
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_rook_capture(self):
board = BoardState()
rook = PieceCreator().create_piece(PieceType.ROOK, Square('d', 5), Color.WHITE)
board.add_piece(rook)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('e', 5), Color.BLACK)
board.add_piece(pawn)
self.assertEqual(False, board[('d', 5)].can_move(Square('e', 5), board))
self.assertEqual(True, board[('d', 5)].can_capture(Square('e', 5), board))
示例11: test_knight_capture
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_knight_capture(self):
board = BoardState()
knight = PieceCreator().create_piece(PieceType.KNIGHT, Square('d', 4), Color.WHITE)
board.add_piece(knight)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('f', 3), Color.BLACK)
board.add_piece(pawn)
self.assertEqual(True, board[('d', 4)].can_capture(Square('f', 3), board))
self.assertEqual(False, board[('d', 4)].can_move(Square('f', 3), board))
示例12: test_king_capture
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_king_capture(self):
board = BoardState()
king = PieceCreator().create_piece(PieceType.KING, Square('f', 5), Color.WHITE)
board.add_piece(king)
pawn = PieceCreator().create_piece(PieceType.PAWN, Square('f', 4), Color.BLACK)
board.add_piece(pawn)
self.assertEqual(False, board[('f', 5)].can_move(Square('f', 4), board))
self.assertEqual(True, board[('f', 5)].can_capture(Square('f', 4), board))
示例13: test_queenside_castling_move
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_queenside_castling_move(self):
board = BoardState()
king = PieceCreator().create_piece(PieceType.KING, Square('e', 8), Color.BLACK)
rook = PieceCreator().create_piece(PieceType.ROOK, Square('a', 8), Color.BLACK)
board.add_piece(king)
board.add_piece(rook)
board = board.next(MoveParser().parse("O-O-O", Color.BLACK))
self.assertEqual(PieceType.KING, board[('c', 8)].type)
示例14: test_queen_capture
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_queen_capture(self):
board = BoardState()
board.add_piece(PieceCreator().create_piece(PieceType.QUEEN, Square('d', 4), Color.WHITE))
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('f', 6), Color.BLACK))
board.active_color = Color.BLACK
board = board.next(MoveParser().parse('Qxf6', Color.WHITE))
self.assertEqual(None, board[('d', 4)])
self.assertEqual(PieceType.QUEEN, board[('f', 6)].type)
示例15: test_impossible_queenside_castling
# 需要导入模块: from game.game_module import BoardState [as 别名]
# 或者: from game.game_module.BoardState import add_piece [as 别名]
def test_impossible_queenside_castling(self):
board = BoardState()
king = PieceCreator().create_piece(PieceType.KING, Square('e', 1), Color.WHITE)
rook = PieceCreator().create_piece(PieceType.ROOK, Square('a', 1), Color.WHITE)
board.add_piece(PieceCreator().create_piece(PieceType.PAWN, Square('d', 2), Color.BLACK))
board.add_piece(king)
board.add_piece(rook)
self.assertEqual(False, board.can_queenside_castling())