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Python Field.write_at方法代码示例

本文整理汇总了Python中field.Field.write_at方法的典型用法代码示例。如果您正苦于以下问题:Python Field.write_at方法的具体用法?Python Field.write_at怎么用?Python Field.write_at使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在field.Field的用法示例。


在下文中一共展示了Field.write_at方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: Saver

# 需要导入模块: from field import Field [as 别名]
# 或者: from field.Field import write_at [as 别名]
class Saver():
    def __init__(self, balls=int(random.random() * 100), trail=" "):
        self.field = Field(title="Term Saver")
        self.balls = [Ball(x=int(random.random() * self.field.x-1)+1, y=int(random.random() * self.field.y-1)+1) for x in range(balls)]
        self.speed = 0.009
        self.trail = trail
        return

    def update(self):
        for ball in self.balls:
            hitWall = self.walled(ball)

            if hitWall: # wall collision
                ball.bounce(hitWall)

            # ball collision

            self.clearTrail(ball, self.trail, True)
            ball.move()

            self.field.write_at(item=ball.image, coords=ball.getPosition())

        # clear the field randomly (.1% chance)
        if random.choice(range(1000)) == 1:
            self.field.clear()
        self.field.deploy()
        return

    def walled(self, ball):
        direction = []
        if ball.x < 1:
            direction.append('right')
        elif ball.x >= self.field.x-1:
            direction.append('left')

        if ball.y < 1:
            direction.append('down')
        elif ball.y >= self.field.y-1:
            direction.append('up')

        if len(direction):
            return ' '.join(direction)
        return None

    def run(self):
        run = 1
        while run:
            c = self.field.display.getch()
            if c == ord('q'):
                run = 0
            self.update()
            time.sleep(self.speed)
        self.field.destroy()
        return

    def clearTrail(self, obj, remains=" ", centered=False):
        for i in range(len(obj.image)):
            self.field.write_at(item=remains, coords=[obj.x+i, obj.y], centered=centered)
        return
开发者ID:cameronbriar,项目名称:curses,代码行数:61,代码来源:saver.py

示例2: Rain

# 需要导入模块: from field import Field [as 别名]
# 或者: from field.Field import write_at [as 别名]
class Rain():
    def __init__(self, drops=int(random.random() * 100), trail=" "):
        self.field = Field(title="Zen Rain")
        self.drops = [Drop(x=int(random.random() * self.field.x-1)+1, y=int(random.random() * self.field.y-1)+1) for x in range(drops)]
        self.speed = 0.009
        self.trail = trail
        self.wind  = random.choice((1, -1, 0))
        return

    def new_drop(self):
        newdrop = Drop(x=int(random.random() * self.field.x-1)+1, y=int(random.random() * self.field.y-1)+1)
        newdrop.dx = self.wind
        return newdrop

    def update(self):
        for drop in self.drops:
            hitWall = self.walled(drop)

            if hitWall: # wall collision
                drop.bounce(hitWall)

                if 'more' in hitWall:
                    self.drops.pop(self.drops.index(drop))
                    self.drops.append(self.new_drop())

            self.clearTrail(drop, self.trail, True)
            drop.move()

            self.field.write_at(item=drop.image, coords=drop.getPosition(), color='blue')

        # clear the field randomly (.1% chance)
        #if random.choice(range(1000)) == 1:
        #    self.field.clearField()
        self.field.deploy()
        return

    def walled(self, drop):
        direction = []
        if drop.x < 1:
            direction.append('right')
        elif drop.x >= self.field.x-1:
            direction.append('left')

        if drop.y < 1:
            direction.append('down')
        elif drop.y >= self.field.y-1:
            direction.append('more')

        if len(direction):
            return ' '.join(direction)
        return None


    def run(self):
        run = 1
        while run:
            c = self.field.display.getch()
            if c == ord('q'):
                run = 0
            self.update()
            time.sleep(self.speed)
        self.field.destroy()
        return

    def clearTrail(self, obj, remains=" ", centered=False):
        for i in range(len(obj.image)):
            self.field.write_at(remains, (obj.x + i), obj.y, None, centered, None)
        return
开发者ID:cameronbriar,项目名称:curses,代码行数:70,代码来源:rain.py

示例3: MaskSaver

# 需要导入模块: from field import Field [as 别名]
# 或者: from field.Field import write_at [as 别名]
class MaskSaver(Saver):

    def __init__(self, balls=int(random.random() * 100), trail=" ", mask=None):
        self.field = Field(title="Term Saver")
        self.balls = [Ball(x=int(random.random() * self.field.x-1)+1, y=int(random.random() * self.field.y-1)+1) for x in range(balls)]
        self.speed = 0.009
        self.trail = trail
        self.addMask(mask)

    def addMask(self, mask):
        """
        Given a 2D array depciting some image to mask out
        e.g. a box or a name or a picture of peeve
        shrink or fatten it up to fit the shape of our field/grid
        dimensions must be at least.... 4 x 4 ? e.g.
        
        . . . .
        . x x .
        . x x .
        . . . .

        The players on the field should never write to 
        the 'x'd out areas.

        but our grid will probably be larger than this...
        so what is the maths behind making this fit properly?
        e.g. a 4 x 4 mask supplied for a 64 x 64 grid
        let's start small and just double it
        
        . . . . . . . .      . . . . . . . .      . . . . . . . .
        . . . . . . . .      . x x x x x x .      . . . . . . . .
        . . . . . . . .      . x x x x x x .      . . x x x x . .
        . . . . . . . .      . x x x x x x .      . . x x x x . .
        . . . . . . . .  =>  . x x x x x x .  or  . . x x x x . .
        . . . . . . . .      . x x x x x x .      . . x x x x . .
        . . . . . . . .      . x x x x x x .      . . . . . . . .
        . . . . . . . .      . . . . . . . .      . . . . . . . .
                                  bad                  good

        I think the result where we look at the proportionality works best.
        The first transformation has a single border like the original,
        and the second maintains the proportions (e.g. 50%).

        What happens when it's more awkward?

        . . . . . .      . . . . . .      . . . . . .
        . . . . . .  =>  . x x x x .  or  . . x x . .
        . . . . . .      . . . . . .      . . . . . .
                             bad              good

        I still like the second transformation.
        So I guess when taking 1/2 of an odd, round down?
        """
        pass

    def update(self):
        for ball in self.balls:
            hitWall = self.walled(ball)

            if hitWall: # wall collision
                ball.bounce(hitWall)

            # ball collision

            self.clearTrail(ball, self.trail, True)
            ball.move()

            self.field.write_at(item=ball.image, coords=ball.getPosition())

        # clear the field randomly (.1% chance)
        if random.choice(range(1000)) == 1:
            self.field.clear()

        self.field.deploy()
开发者ID:cameronbriar,项目名称:curses,代码行数:76,代码来源:saver.mask.py


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