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Python Field.kind方法代码示例

本文整理汇总了Python中field.Field.kind方法的典型用法代码示例。如果您正苦于以下问题:Python Field.kind方法的具体用法?Python Field.kind怎么用?Python Field.kind使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在field.Field的用法示例。


在下文中一共展示了Field.kind方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: tick

# 需要导入模块: from field import Field [as 别名]
# 或者: from field.Field import kind [as 别名]
    def tick(self, time_diff):
        """Some time has passed; decide what to do next."""
        mytanks, othertanks, flags, shots = self.bzrc.get_lots_o_stuff()
        self.mytanks = mytanks
        self.flags = flags
        # We only care about our enemy's flag
        enemy_flag = None
        for flag in self.flags:
            # print("flag color: %s x: %f y: %f" % (flag.color, flag.x, flag.y))
            if flag.color == self.enemy:
                # print("enemy found, and it is %s" % flag.color)
                enemy_flag = flag

        # Flag is the goal, so it creates an attractive field
        obstacles = self.bzrc.get_obstacles()
        fields = self.repulsive_and_tangential_fields_from_obstacles(obstacles)
        # fields = []
        attractive_field = Field(enemy_flag.x, enemy_flag.y, 5, 300)
        attractive_field.kind = 'attractive'

        for tank in self.mytanks:
            # print("tank angle is %f x is %f y is %f" % (tank.angle, tank.x, tank.y))
            #if this tank has the flag, then its attractive field is the home base
            if tank.flag == self.enemy:
                attractive_field = Field((self.base.corner1_x + self.base.corner3_x) / 2.0, (self.base.corner1_y + self.base.corner3_y) / 2.0, 5, 300)
                attractive_field.kind = 'attractive'
            fields.append(attractive_field)
            self.bzrc.angvel(tank.index, self.calculate_angvel(tank, fields))
            #speed depends on how far away we are?
            #just ignore that for now, see if it works.
            self.bzrc.speed(tank.index, self.calculate_speed(tank, fields))
            self.bzrc.shoot(tank.index)
开发者ID:jergason,项目名称:pd_controller,代码行数:34,代码来源:agent0.py

示例2: repulsive_and_tangential_fields_from_obstacles

# 需要导入模块: from field import Field [as 别名]
# 或者: from field.Field import kind [as 别名]
 def repulsive_and_tangential_fields_from_obstacles(self, obstacles):
     fields = []
     for obstacle in obstacles:
         centroid = self.calculate_centroid(obstacle)
         radius = self.calculate_radius_from_centroid(centroid, obstacle)
         field = Field(centroid['x'], centroid['y'], radius, 100)
         field.kind = 'repulsive'
         fields.append(field)
         tan_field = Field(centroid['x'], centroid['y'], radius, 100)
         tan_field.kind = 'tangential'
         fields.append(tan_field)
     return fields
开发者ID:jergason,项目名称:pd_controller,代码行数:14,代码来源:agent0.py


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