本文整理汇总了Python中field.Field.draw_field方法的典型用法代码示例。如果您正苦于以下问题:Python Field.draw_field方法的具体用法?Python Field.draw_field怎么用?Python Field.draw_field使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类field.Field
的用法示例。
在下文中一共展示了Field.draw_field方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Player
# 需要导入模块: from field import Field [as 别名]
# 或者: from field.Field import draw_field [as 别名]
class Player(object):
def __init__(self, name, size):
self.name = name
self.ships = []
self.field_size = size
self.my_field = Field(size, is_enemy=False)
self.enemy_field = Field(size, is_enemy=True)
self.verbose = True
def __str__(self):
return self.name
def print_for_player(self, message):
if self.verbose:
print(message)
def place_ships(self):
self.print_for_player("Now it's time for "+self.name+' to place ships!')
for length, count in SHIPS_SET:
for _ in range(count):
while True:
try:
ship = self.__class__.ship_input(length, self.field_size)
if not ship.valid_ship_position(self.field_size):
self.print_for_player('Ship is out of field.')
continue
for other_ship in self.ships:
if other_ship.intersects(ship):
raise IndexError
self.ships.append(ship)
self.print_for_player('Ship is added!')
self.my_field.add_ship(ship)
if self.verbose:
self.my_field.draw_field()
except ValueError:
self.print_for_player('Bad input.')
continue
except IndexError:
self.print_for_player('Ship is intersecting with other ship')
continue
else:
break
@staticmethod
def ship_input(length, field_size):
print('Place ship with length '+str(length))
orientation = '-'
if length != 1:
orientation = get_input('Enter orientation, | or - :')
if orientation not in ['|', '-']:
raise ValueError()
cords = get_input('Enter coordinates of upper-left corner of ship (F7 for example):')
x = letter_to_int(cords[0])
y = int(cords[1:])-1
if (x not in range(0, field_size)) or (y not in range(0, field_size)):
raise ValueError()
ship = Ship(x, y, length, orientation)
return ship
def draw_fields(self):
print('Your field:')
self.my_field.draw_field()
print('Your shots:')
self.enemy_field.draw_field()
def make_move(self):
while True:
try:
cords = get_input(self.name+', take a shot! Enter shot coordinates (A1 for example):')
x = letter_to_int(cords[0])
y = int(cords[1:])-1
if (x not in range(0, self.field_size)) or (y not in range(0, self.field_size)):
raise ValueError()
except ValueError:
print('Bad input.')
continue
else:
break
return x, y