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Python SESSIONS.player_count方法代码示例

本文整理汇总了Python中evennia.server.sessionhandler.SESSIONS.player_count方法的典型用法代码示例。如果您正苦于以下问题:Python SESSIONS.player_count方法的具体用法?Python SESSIONS.player_count怎么用?Python SESSIONS.player_count使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在evennia.server.sessionhandler.SESSIONS的用法示例。


在下文中一共展示了SESSIONS.player_count方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: func

# 需要导入模块: from evennia.server.sessionhandler import SESSIONS [as 别名]
# 或者: from evennia.server.sessionhandler.SESSIONS import player_count [as 别名]
    def func(self):
        """
        Get all connected players by polling session.
        """

        player = self.player
        session_list = SESSIONS.get_sessions()

        session_list = sorted(session_list, key=lambda o: o.player.key)

        if self.cmdstring == "doing":
            show_session_data = False
        else:
            show_session_data = player.check_permstring("Immortals") or player.check_permstring("Wizards")

        nplayers = (SESSIONS.player_count())
        if show_session_data:
            # privileged info
            table = prettytable.PrettyTable(["{wPlayer Name",
                                             "{wOn for",
                                             "{wIdle",
                                             "{wPuppeting",
                                             "{wRoom",
                                             "{wCmds",
                                             "{wProtocol",
                                             "{wHost"])
            for session in session_list:
                if not session.logged_in: continue
                delta_cmd = time.time() - session.cmd_last_visible
                delta_conn = time.time() - session.conn_time
                player = session.get_player()
                puppet = session.get_puppet()
                location = puppet.location.key if puppet else "None"
                table.add_row([utils.crop(player.name, width=25),
                               utils.time_format(delta_conn, 0),
                               utils.time_format(delta_cmd, 1),
                               utils.crop(puppet.key if puppet else "None", width=25),
                               utils.crop(location, width=25),
                               session.cmd_total,
                               session.protocol_key,
                               isinstance(session.address, tuple) and session.address[0] or session.address])
        else:
            # unprivileged
            table = prettytable.PrettyTable(["{wPlayer name", "{wOn for", "{wIdle"])
            for session in session_list:
                if not session.logged_in:
                    continue
                delta_cmd = time.time() - session.cmd_last_visible
                delta_conn = time.time() - session.conn_time
                player = session.get_player()
                table.add_row([utils.crop(player.key, width=25),
                               utils.time_format(delta_conn, 0),
                               utils.time_format(delta_cmd, 1)])

        isone = nplayers == 1
        string = "{wPlayers:{n\n%s\n%s unique account%s logged in." % (table, "One" if isone else nplayers, "" if isone else "s")
        self.msg(string)
开发者ID:Antraeus,项目名称:evennia,代码行数:59,代码来源:player.py

示例2: func

# 需要导入模块: from evennia.server.sessionhandler import SESSIONS [as 别名]
# 或者: from evennia.server.sessionhandler.SESSIONS import player_count [as 别名]
    def func(self):
        """
        Get all connected players by polling session.
        """

        player = self.player
        session_list = SESSIONS.get_sessions()

        session_list = sorted(session_list, key=lambda o: o.player.key)

        if self.cmdstring == "doing":
            show_session_data = False
        else:
            show_session_data = player.check_permstring("Immortals") or player.check_permstring("Wizards")

        nplayers = (SESSIONS.player_count())
        if show_session_data:
            # privileged info
            table = prettytable.PrettyTable(["{wИмя игрока",
                                             "{wВ игре",
                                             "{wIdle",
                                             "{wУправляет",
                                             "{wКомната",
                                             "{wCmds",
                                             "{wПротокол",
                                             "{wХост"])
            for session in session_list:
                if not session.logged_in: continue
                delta_cmd = time.time() - session.cmd_last_visible
                delta_conn = time.time() - session.conn_time
                player = session.get_player()
                puppet = session.get_puppet()
                location = puppet.location.key if puppet and puppet.location else "None"
                table.add_row([utils.crop(player.name, width=25),
                               utils.time_format(delta_conn, 0),
                               utils.time_format(delta_cmd, 1),
                               utils.crop(puppet.key if puppet else "None", width=25),
                               utils.crop(location, width=25),
                               session.cmd_total,
                               session.protocol_key,
                               isinstance(session.address, tuple) and session.address[0] or session.address])
        else:
            # unprivileged
            table = prettytable.PrettyTable(["{wИмя игрока", "{wВ игре", "{wIdle"])
            for session in session_list:
                if not session.logged_in:
                    continue
                delta_cmd = time.time() - session.cmd_last_visible
                delta_conn = time.time() - session.conn_time
                player = session.get_player()
                table.add_row([utils.crop(player.key, width=25),
                               utils.time_format(delta_conn, 0),
                               utils.time_format(delta_cmd, 1)])

        isone = nplayers == 1
        string = "{wИгроков:{n\n%s\n%s уникальных аккаунтов%s залогинено." % (table, "Один" if isone else nplayers, "" if isone else "")
        self.msg(string)
开发者ID:Gazzilow,项目名称:mu2ch,代码行数:59,代码来源:command.py

示例3: _form_and_send_request

# 需要导入模块: from evennia.server.sessionhandler import SESSIONS [as 别名]
# 或者: from evennia.server.sessionhandler.SESSIONS import player_count [as 别名]
    def _form_and_send_request(self):
        agent = Agent(reactor, pool=self._conn_pool)
        headers = {
            'User-Agent': ['Evennia Game Index Client'],
            'Content-Type': ['application/x-www-form-urlencoded'],
        }
        egi_config = self._get_config_dict()
        # We are using `or` statements below with dict.get() to avoid sending
        # stringified 'None' values to the server.
        values = {
            # Game listing stuff
            'game_name': settings.SERVERNAME,
            'game_status': egi_config['game_status'],
            'game_website': egi_config.get('game_website') or '',
            'short_description': egi_config['short_description'],
            'long_description': egi_config.get('long_description') or '',
            'listing_contact': egi_config['listing_contact'],

            # How to play
            'telnet_hostname': egi_config.get('telnet_hostname') or '',
            'telnet_port': egi_config.get('telnet_port') or '',
            'web_client_url': egi_config.get('web_client_url') or '',

            # Game stats
            'connected_player_count': SESSIONS.player_count(),
            'total_player_count': PlayerDB.objects.num_total_players() or 0,

            # System info
            'evennia_version': get_evennia_version(),
            'python_version': platform.python_version(),
            'django_version': django.get_version(),
            'server_platform': platform.platform(),
        }
        data = urllib.urlencode(values)

        d = agent.request(
            'POST', self.report_url,
            headers=Headers(headers),
            bodyProducer=StringProducer(data))

        d.addCallback(self.handle_egd_response)
        return d
开发者ID:325975,项目名称:evennia,代码行数:44,代码来源:client.py

示例4: func

# 需要导入模块: from evennia.server.sessionhandler import SESSIONS [as 别名]
# 或者: from evennia.server.sessionhandler.SESSIONS import player_count [as 别名]
 def func(self):
     """Get all connected players by polling session."""
     player = self.player
     session_list = SESSIONS.get_sessions()
     session_list = sorted(session_list, key=lambda o: o.player.key)
     show_session_data = player.check_permstring('Immortals') if 'f' in self.switches else False
     nplayers = (SESSIONS.player_count())
     if 'f' in self.switches or 'full' in self.switches:
         if show_session_data:
             # privileged info - who/f by wizard or immortal
             table = prettytable.PrettyTable(["|wPlayer Name",
                                              "|wOn for",
                                              "|wIdle",
                                              "|wCharacter",
                                              "|wRoom",
                                              "|wCmds",
                                              "|wProtocol",
                                              "|wHost"])
             for session in session_list:
                 if not session.logged_in:
                     continue
                 delta_cmd = time.time() - session.cmd_last_visible
                 delta_conn = time.time() - session.conn_time
                 player = session.get_player()
                 puppet = session.get_puppet()
                 location = puppet.location.key if puppet else 'None'
                 table.add_row([utils.crop(player.name, width=25),
                                utils.time_format(delta_conn, 0),
                                utils.time_format(delta_cmd, 1),
                                utils.crop(puppet.key if puppet else 'None', width=25),
                                utils.crop(location, width=25),
                                session.cmd_total,
                                session.protocol_key,
                                isinstance(session.address, tuple) and session.address[0] or session.address])
         else:  # unprivileged info - who/f by player
             table = prettytable.PrettyTable(["|wCharacter", "|wOn for", "|wIdle", "|wLocation"])
             for session in session_list:
                 if not session.logged_in:
                     continue
                 delta_cmd = time.time() - session.cmd_last_visible
                 delta_conn = time.time() - session.conn_time
                 character = session.get_puppet()
                 location = character.location.key if character and character.location else 'None'
                 table.add_row([utils.crop(character.key if character else '- Unknown -', width=25),
                                utils.time_format(delta_conn, 0),
                                utils.time_format(delta_cmd, 1),
                                utils.crop(location, width=25)])
     else:
         if 's' in self.switches or 'species' in self.switches or self.cmdstring == 'ws':
             my_character = self.caller.get_puppet(self.session)
             if not (my_character and my_character.location):
                 self.msg("You can't see anyone here.")
                 return
             table = prettytable.PrettyTable(["|wCharacter", "|wOn for", "|wIdle", "|wSpecies"])
             for session in session_list:
                 character = session.get_puppet()
                 # my_character = self.caller.get_puppet(self.session)
                 if not session.logged_in or character.location != my_character.location:
                     continue
                 delta_cmd = time.time() - session.cmd_last_visible
                 delta_conn = time.time() - session.conn_time
                 character = session.get_puppet()
                 species = character.attributes.get('species', default='- None -')
                 table.add_row([utils.crop(character.key if character else '- Unknown -', width=25),
                                utils.time_format(delta_conn, 0),
                                utils.time_format(delta_cmd, 1),
                                utils.crop(species, width=25)])
         else:  # unprivileged info - who
             table = prettytable.PrettyTable(["|wCharacter", "|wOn for", "|wIdle"])
             for session in session_list:
                 if not session.logged_in:
                     continue
                 delta_cmd = time.time() - session.cmd_last_visible
                 delta_conn = time.time() - session.conn_time
                 character = session.get_puppet()
                 table.add_row([utils.crop(character.key if character else '- Unknown -', width=25),
                                utils.time_format(delta_conn, 0),
                                utils.time_format(delta_cmd, 1)])
     isone = nplayers == 1
     string = "%s\n%s " % (table, 'A' if isone else nplayers)
     string += 'single' if isone else 'unique'
     plural = '' if isone else 's'
     string += " account%s logged in." % plural
     self.msg(string)
开发者ID:carriercomm,项目名称:NOW-2,代码行数:86,代码来源:command.py


注:本文中的evennia.server.sessionhandler.SESSIONS.player_count方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。