本文整理汇总了Python中evennia.server.sessionhandler.SESSIONS.disconnect方法的典型用法代码示例。如果您正苦于以下问题:Python SESSIONS.disconnect方法的具体用法?Python SESSIONS.disconnect怎么用?Python SESSIONS.disconnect使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类evennia.server.sessionhandler.SESSIONS
的用法示例。
在下文中一共展示了SESSIONS.disconnect方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: disconnect_session_from_player
# 需要导入模块: from evennia.server.sessionhandler import SESSIONS [as 别名]
# 或者: from evennia.server.sessionhandler.SESSIONS import disconnect [as 别名]
def disconnect_session_from_player(self, session):
"""
Access method for disconnecting a given session from the
player (connection happens automatically in the
sessionhandler)
Args:
session (Session): Session to disconnect.
"""
global _SESSIONS
if not _SESSIONS:
from evennia.server.sessionhandler import SESSIONS as _SESSIONS
_SESSIONS.disconnect(session)
示例2: disconnect_session_from_account
# 需要导入模块: from evennia.server.sessionhandler import SESSIONS [as 别名]
# 或者: from evennia.server.sessionhandler.SESSIONS import disconnect [as 别名]
def disconnect_session_from_account(self, session, reason=None):
"""
Access method for disconnecting a given session from the
account (connection happens automatically in the
sessionhandler)
Args:
session (Session): Session to disconnect.
reason (str, optional): Eventual reason for the disconnect.
"""
global _SESSIONS
if not _SESSIONS:
from evennia.server.sessionhandler import SESSIONS as _SESSIONS
_SESSIONS.disconnect(session, reason)
示例3: _server_maintenance
# 需要导入模块: from evennia.server.sessionhandler import SESSIONS [as 别名]
# 或者: from evennia.server.sessionhandler.SESSIONS import disconnect [as 别名]
def _server_maintenance():
"""
This maintenance function handles repeated checks and updates that
the server needs to do. It is called every minute.
"""
global EVENNIA, _MAINTENANCE_COUNT, _FLUSH_CACHE, _GAMETIME_MODULE
if not _FLUSH_CACHE:
from evennia.utils.idmapper.models import conditional_flush as _FLUSH_CACHE
if not _GAMETIME_MODULE:
from evennia.utils import gametime as _GAMETIME_MODULE
_MAINTENANCE_COUNT += 1
now = time.time()
if _MAINTENANCE_COUNT == 1:
# first call after a reload
_GAMETIME_MODULE.SERVER_START_TIME = now
_GAMETIME_MODULE.SERVER_RUNTIME = ServerConfig.objects.conf("runtime", default=0.0)
else:
_GAMETIME_MODULE.SERVER_RUNTIME += 60.0
# update game time and save it across reloads
_GAMETIME_MODULE.SERVER_RUNTIME_LAST_UPDATED = now
ServerConfig.objects.conf("runtime", _GAMETIME_MODULE.SERVER_RUNTIME)
if _MAINTENANCE_COUNT % 300 == 0:
# check cache size every 5 minutes
_FLUSH_CACHE(_IDMAPPER_CACHE_MAXSIZE)
if _MAINTENANCE_COUNT % 3600 == 0:
# validate scripts every hour
evennia.ScriptDB.objects.validate()
if _MAINTENANCE_COUNT % 3700 == 0:
# validate channels off-sync with scripts
evennia.CHANNEL_HANDLER.update()
# handle idle timeouts
if _IDLE_TIMEOUT > 0:
reason = _("idle timeout exceeded")
for session in (sess for sess in SESSIONS.values()
if (now - sess.cmd_last) > _IDLE_TIMEOUT):
if not session.account or not \
session.account.access(session.account, "noidletimeout", default=False):
SESSIONS.disconnect(session, reason=reason)