本文整理汇总了Python中direct.interval.MetaInterval.Parallel.finish方法的典型用法代码示例。如果您正苦于以下问题:Python Parallel.finish方法的具体用法?Python Parallel.finish怎么用?Python Parallel.finish使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.interval.MetaInterval.Parallel
的用法示例。
在下文中一共展示了Parallel.finish方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: DistributedPartyDanceActivityBase
# 需要导入模块: from direct.interval.MetaInterval import Parallel [as 别名]
# 或者: from direct.interval.MetaInterval.Parallel import finish [as 别名]
class DistributedPartyDanceActivityBase(DistributedPartyActivity):
notify = directNotify.newCategory('DistributedPartyDanceActivity')
def __init__(self, cr, actId, dancePatternToAnims, model = 'phase_13/models/parties/danceFloor'):
DistributedPartyActivity.__init__(self, cr, actId, ActivityTypes.Continuous)
self.model = model
self.danceFloor = None
self.localToonDancing = False
self.keyCodes = None
self.gui = None
self.currentCameraMode = None
self.orthoWalk = None
self.cameraParallel = None
self.localToonDanceSequence = None
self.localPatternsMatched = []
self.dancePatternToAnims = dancePatternToAnims
self.dancingToonFSMs = {}
return
def generateInit(self):
self.notify.debug('generateInit')
DistributedPartyActivity.generateInit(self)
self.keyCodes = KeyCodes(patterns=self.dancePatternToAnims.keys())
self.gui = KeyCodesGui(self.keyCodes)
self.__initOrthoWalk()
self.activityFSM = DanceActivityFSM(self)
def announceGenerate(self):
DistributedPartyActivity.announceGenerate(self)
self.activityFSM.request('Active')
def load(self):
DistributedPartyActivity.load(self)
self.danceFloor = loader.loadModel(self.model)
self.danceFloor.reparentTo(self.getParentNodePath())
self.danceFloor.setPos(self.x, self.y, 0.0)
self.danceFloor.setH(self.h)
self.danceFloor.wrtReparentTo(render)
self.sign.setPos(22, -22, 0)
floor = self.danceFloor.find('**/danceFloor_mesh')
self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36))
discoBall = self.danceFloor.find('**/discoBall_mesh')
self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut')))
def unload(self):
DistributedPartyActivity.unload(self)
self.activityFSM.request('Disabled')
if self.localToonDanceSequence is not None:
self.localToonDanceSequence.finish()
if self.localToonDancing:
self.__localStopDancing()
self.ignoreAll()
if self.discoBallSequence is not None:
self.discoBallSequence.finish()
if self.danceFloorSequence is not None:
self.danceFloorSequence.finish()
del self.danceFloorSequence
del self.discoBallSequence
del self.localToonDanceSequence
if self.danceFloor is not None:
self.danceFloor.removeNode()
self.danceFloor = None
self.__destroyOrthoWalk()
for toonId in self.dancingToonFSMs.keys():
self.dancingToonFSMs[toonId].destroy()
del self.dancingToonFSMs[toonId]
del self.dancingToonFSMs
del self.cameraParallel
del self.currentCameraMode
if self.keyCodes is not None:
self.keyCodes.destroy()
del self.keyCodes
del self.activityFSM
del self.gui
del self.localPatternsMatched
return
def handleToonDisabled(self, toonId):
self.notify.debug('handleToonDisabled avatar ' + str(toonId) + ' disabled')
if self.dancingToonFSMs.has_key(toonId):
self.dancingToonFSMs[toonId].request('cleanup')
self.dancingToonFSMs[toonId].destroy()
del self.dancingToonFSMs[toonId]
def getTitle(self):
self.notify.warning('define title for this dance activity')
return TTLocalizer.PartyDanceActivityTitle
def getInstructions(self):
self.notify.warning('define instructions for this dance activity')
return TTLocalizer.PartyDanceActivityInstructions
def startActive(self):
self.accept('enter' + DANCE_FLOOR_COLLISION, self.__handleEnterDanceFloor)
self.accept('exit' + DANCE_FLOOR_COLLISION, self.__handleExitDanceFloor)
self.danceFloorSequence.loop()
self.discoBallSequence.loop()
def finishActive(self):
#.........这里部分代码省略.........
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:103,代码来源:DistributedPartyDanceActivityBase.py