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Python Parallel.clearToInitial方法代码示例

本文整理汇总了Python中direct.interval.MetaInterval.Parallel.clearToInitial方法的典型用法代码示例。如果您正苦于以下问题:Python Parallel.clearToInitial方法的具体用法?Python Parallel.clearToInitial怎么用?Python Parallel.clearToInitial使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.interval.MetaInterval.Parallel的用法示例。


在下文中一共展示了Parallel.clearToInitial方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: CogdoFlyingPlayer

# 需要导入模块: from direct.interval.MetaInterval import Parallel [as 别名]
# 或者: from direct.interval.MetaInterval.Parallel import clearToInitial [as 别名]
class CogdoFlyingPlayer(FSM):
    notify = DirectNotifyGlobal.directNotify.newCategory('CogdoFlyingPlayer')

    def __init__(self, toon):
        FSM.__init__(self, 'CogdoFlyingPlayer')
        self.toon = toon
        self.toon.reparentTo(render)
        self.legalEaglesTargeting = []
        self.activeBuffs = []
        self.initModels()
        self.initIntervals()
        self.netTimeSentToStartDeath = 0
        self.backpackState = -1
        self.lastBackpackState = -1
        self.lastPropellerSpinRate = Globals.Gameplay.NormalPropSpeed
        self.propellerSpinRate = Globals.Gameplay.NormalPropSpeed
        self.setFuelState(Globals.Gameplay.FuelStates.FuelNoPropeller)
        self.setOldFuelState(self.fuelState)
        CogdoFlyingPlayer.setBlades(self, Globals.Gameplay.FuelStates.FuelNoPropeller)
        self.setBackpackState(Globals.Gameplay.BackpackStates.Normal)

    def initModels(self):
        self.createPropeller()
        self.createRedTapeRing()

    def createPropeller(self):
        self.propellerSmoke = DustCloud.DustCloud(self.toon, wantSound=False)
        self.propellerSmoke.setBillboardPointEye()
        self.propellerSmoke.setBin('fixed', 5002)
        self.backpack = CogdoUtil.loadFlyingModel('propellerPack')
        self.backpack.setScale(1.3)
        self.backpack.setHpr(180.0, 0.0, 0.0)
        self.backpackInstances = []
        self.backpackTextureCard = CogdoUtil.loadFlyingModel('propellerPack_card')
        parts = self.toon.getTorsoParts()
        for part in parts:
            backpackInstance = part.attachNewNode('backpackInstance')
            animal = self.toon.style.getAnimal()
            bodyScale = ToontownGlobals.toonBodyScales[animal]
            backpackHeight = ToontownGlobals.torsoHeightDict[self.toon.style.torso] * bodyScale - 0.5
            backpackInstance.setPos(0.0, -0.325, backpackHeight)
            self.backpackInstances.append(backpackInstance)
            self.backpack.instanceTo(backpackInstance)

        self.propInstances = []
        self.propeller = CogdoUtil.loadFlyingModel('toonPropeller')
        for part in self.backpackInstances:
            propInstance = part.attachNewNode('propInstance')
            propInstance.setPos(0.0, -0.275, 0.0)
            propInstance.setHpr(0.0, 20.0, 0.0)
            propInstance.setScale(1.0, 1.0, 1.25)
            self.propInstances.append(propInstance)
            self.propeller.instanceTo(propInstance)

        self.blades = []
        self.activeBlades = []
        index = 1
        blade = self.propeller.find('**/propeller%d' % index)
        while not blade.isEmpty():
            self.blades.append(blade)
            index += 1
            blade = self.propeller.find('**/propeller%d' % index)

        for blade in self.blades:
            self.activeBlades.append(blade)

    def createRedTapeRing(self):
        self.redTapeRing = CogdoUtil.loadFlyingModel('redTapeRing')
        self.redTapeRing.setTwoSided(True)
        self.redTapeRing.reparentTo(self.toon)
        self.redTapeRing.hide()
        self.redTapeRing.setScale(1.25)
        self.redTapeRing.setZ(self.toon.getHeight() / 2.0)

    def initIntervals(self):
        self.baseSpinDuration = 1.0
        self.propellerSpinLerp = LerpFunctionInterval(self.propeller.setH, fromData=0.0, toData=360.0, duration=self.baseSpinDuration, name='%s.propellerSpinLerp-%s' % (self.__class__.__name__, self.toon.doId))
        singleBlinkTime = Globals.Gameplay.TargetedWarningSingleBlinkTime
        blinkTime = Globals.Gameplay.TargetedWarningBlinkTime
        self.blinkLoop = Sequence(Wait(singleBlinkTime / 2.0), Func(self.setBackpackTexture, Globals.Gameplay.BackpackStates.Attacked), Wait(singleBlinkTime / 2.0), Func(self.setBackpackTexture, Globals.Gameplay.BackpackStates.Targeted), name='%s.blinkLoop-%s' % (self.__class__.__name__, self.toon.doId))
        self.blinkWarningSeq = Sequence(Func(self.blinkLoop.loop), Wait(blinkTime), Func(self.blinkLoop.clearToInitial), name='%s.blinkWarningSeq-%s' % (self.__class__.__name__, self.toon.doId))
        dur = Globals.Gameplay.BackpackRefuelDuration
        self.refuelSeq = Sequence(Func(self.setPropellerSpinRate, Globals.Gameplay.RefuelPropSpeed), Wait(dur), Func(self.returnBackpackToLastStateFunc), name='%s.refuelSeq-%s' % (self.__class__.__name__, self.toon.doId))
        scale = self.redTapeRing.getScale()
        pulseTime = 1.0
        self.pulseBubbleSeq = Parallel(Sequence(LerpFunctionInterval(self.redTapeRing.setScale, fromData=scale, toData=scale * 1.1, duration=pulseTime / 2.0, blendType='easeInOut'), LerpFunctionInterval(self.redTapeRing.setScale, fromData=scale * 1.1, toData=scale, duration=pulseTime / 2.0, blendType='easeInOut')), LerpHprInterval(self.redTapeRing, pulseTime, Vec3(360, 0, 0), startHpr=Vec3(0, 0, 0)), name='%s.pulseBubbleSeq-%s' % (self.__class__.__name__, self.toon.doId))
        bouncePercent = 1.2
        scaleTime = 0.5
        scaleBounceTime = 0.25
        self.popUpBubbleLerp = LerpScaleInterval(self.redTapeRing, scaleTime, scale * bouncePercent, startScale=0.0, blendType='easeInOut')
        self.popUpBubbleSeq = Sequence(Func(self.updateLerpStartScale, self.popUpBubbleLerp, self.redTapeRing), Func(self.redTapeRing.show), self.popUpBubbleLerp, LerpScaleInterval(self.redTapeRing, scaleBounceTime, scale, startScale=scale * bouncePercent, blendType='easeInOut'), Func(self.pulseBubbleSeq.loop), name='%s.popUpBubbleSeq-%s' % (self.__class__.__name__, self.toon.doId))
        self.removeBubbleLerp = LerpScaleInterval(self.redTapeRing, scaleBounceTime, scale * bouncePercent, startScale=scale, blendType='easeInOut')
        self.removeBubbleSeq = Sequence(Func(self.pulseBubbleSeq.clearToInitial), Func(self.updateLerpStartScale, self.removeBubbleLerp, self.redTapeRing), self.removeBubbleLerp, LerpScaleInterval(self.redTapeRing, scaleTime, 0.0, startScale=scale * bouncePercent, blendType='easeInOut'), Func(self.redTapeRing.hide), name='%s.removeBubbleSeq-%s' % (self.__class__.__name__, self.toon.doId))
        self.redTapeRing.setScale(0.0)
        self.deathInterval = Sequence(Parallel(LerpHprInterval(self.toon, 1.0, Vec3(720, 0, 0)), LerpFunctionInterval(self.toon.setScale, fromData=1.0, toData=0.1, duration=1.0)), Func(self.toon.stash), name='%s.deathInterval-%s' % (self.__class__.__name__, self.toon.doId))
        self.spawnInterval = Sequence(Func(self.toon.stash), Func(self.resetToon), Wait(1.0), Func(self.toon.setAnimState, 'TeleportIn'), Func(self.toon.unstash), name='%s.spawnInterval-%s' % (self.__class__.__name__, self.toon.doId))
        singleBlinkTime = Globals.Gameplay.InvulSingleBlinkTime
        blinkTime = Globals.Gameplay.InvulBlinkTime
        invulBuffTime = Globals.Gameplay.InvulBuffTime
        self.blinkBubbleLoop = Sequence(LerpFunctionInterval(self.redTapeRing.setAlphaScale, fromData=1.0, toData=0.0, duration=singleBlinkTime / 2.0, blendType='easeInOut'), LerpFunctionInterval(self.redTapeRing.setAlphaScale, fromData=0.0, toData=1.0, duration=singleBlinkTime / 2.0, blendType='easeInOut'), name='%s.blinkBubbleLoop-%s' % (self.__class__.__name__, self.toon.doId))
#.........这里部分代码省略.........
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:103,代码来源:CogdoFlyingPlayer.py


注:本文中的direct.interval.MetaInterval.Parallel.clearToInitial方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。