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Python MetaInterval.Parallel类代码示例

本文整理汇总了Python中direct.interval.MetaInterval.Parallel的典型用法代码示例。如果您正苦于以下问题:Python Parallel类的具体用法?Python Parallel怎么用?Python Parallel使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Parallel类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: pieThrow

    def pieThrow(self, avId, timestamp, heading, pos, power):
        toon = self.activity.getAvatar(avId)
        if toon is None:
            return
        tossTrack, pieTrack, flyPie = self.getTossPieInterval(toon, pos[0], pos[1], pos[2], heading, 0, 0, power)
        if avId == base.localAvatar.doId:
            flyPie.setTag('throwerId', str(avId))
            collSphere = CollisionSphere(0, 0, 0, 0.5)
            collSphere.setTangible(0)
            name = 'PieSphere-%d' % avId
            collSphereName = self.activity.uniqueName(name)
            collNode = CollisionNode(collSphereName)
            collNode.setFromCollideMask(ToontownGlobals.PieBitmask)
            collNode.addSolid(collSphere)
            collNP = flyPie.attachNewNode(collNode)
            base.cTrav.addCollider(collNP, self.pieHandler)
            self.toonPieEventNames[collNP] = 'pieHit-' + collSphereName
            self.accept(self.toonPieEventNames[collNP], self.handlePieCollision)
        else:
            player = self.players.get(avId)
            if player is not None:
                player.faceForward()

        def matchRunningAnim(toon = toon):
            toon.playingAnim = None
            toon.setSpeed(toon.forwardSpeed, toon.rotateSpeed)

        newTossTrack = Sequence(tossTrack, Func(matchRunningAnim))
        pieTrack = Parallel(newTossTrack, pieTrack, name='PartyCogActivity.pieTrack-%d-%s' % (avId, timestamp))
        elapsedTime = globalClockDelta.localElapsedTime(timestamp)
        if elapsedTime < 16.0 / 24.0:
            elapsedTime = 16.0 / 24.0
        pieTrack.start(elapsedTime)
        self.pieIvals.append(pieTrack)
        self.toonPieTracks[avId] = pieTrack
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:35,代码来源:PartyCogActivity.py

示例2: think

 def think(self, curTic, curT, unwalkables):
     self.TX = self.nextTX
     self.TY = self.nextTY
     self.lastDirection = self.direction
     self.direction = self._MazeSuit__chooseNewWalkDirection(unwalkables)
     (self.nextTX, self.nextTY) = self._MazeSuit__applyDirection(self.direction, self.TX, self.TY)
     self.occupiedTiles = [
         (self.TX, self.TY),
         (self.nextTX, self.nextTY)]
     if curTic == self.lastTicBeforeRender:
         fromCoords = self.maze.tile2world(self.TX, self.TY)
         toCoords = self.maze.tile2world(self.nextTX, self.nextTY)
         self.fromPos.set(fromCoords[0], fromCoords[1], self.SUIT_Z)
         self.toPos.set(toCoords[0], toCoords[1], self.SUIT_Z)
         self.moveIval = LerpPosInterval(self.suit, self.cellWalkDuration, self.toPos, startPos = self.fromPos, name = self.uniqueName(self.MOVE_IVAL_NAME))
         if self.direction != self.lastDirection:
             self.fromH = self.directionHs[self.lastDirection]
             toH = self.directionHs[self.direction]
             if self.fromH == 270 and toH == 0:
                 self.fromH = -90
             elif self.fromH == 0 and toH == 270:
                 self.fromH = 360
             
             self.fromHpr.set(self.fromH, 0, 0)
             self.toHpr.set(toH, 0, 0)
             turnIval = LerpHprInterval(self.suit, self.turnDuration, self.toHpr, startHpr = self.fromHpr, name = self.uniqueName('turnMazeSuit'))
             self.moveIval = Parallel(self.moveIval, turnIval, name = self.uniqueName(self.MOVE_IVAL_NAME))
         else:
             self.suit.setH(self.directionHs[self.direction])
         moveStartT = float(self.nextThinkTic) / float(self.ticFreq)
         self.moveIval.start(curT - moveStartT + self.gameStartTime)
     
     self.nextThinkTic += self.ticPeriod
开发者ID:OldToontown,项目名称:OldToontown,代码行数:33,代码来源:MazeSuit.py

示例3: animateArrival

    def animateArrival(self):
        """
        Cheesy animation introducing viewer to the DESK and TYPEWRITER
        :return:
        """
        camMoveInterval = LerpPosInterval(self.base.camera,  2, self.cameraTarget)
        camHprInterval = LerpHprInterval(self.base.camera,  2, self.cameraHprTarget)

        dropKeyboardInterval = LerpPosInterval(self.typewriterNP, 2,
                                               self.typewriterTarget,
                                               startPos=self.typewriterStart,
                                               blendType='easeOut')

        sequence = Parallel(camMoveInterval, camHprInterval, dropKeyboardInterval)

        sequence.setDoneEvent('arrivalFinished')

        def arrivalFinished():
            self.activateTypewriter()
            self.base.ignore('enter')
            self.base.ignore('esc')

        self.base.accept('arrivalFinished', arrivalFinished)

        sequence.start()

        # for the impatient...
        def cancelStartupSequence():
            sequence.finish()

        self.base.acceptOnce('enter', cancelStartupSequence)
        self.base.acceptOnce('esc', cancelStartupSequence)
开发者ID:eswartz,项目名称:panda3d-stuff,代码行数:32,代码来源:world.py

示例4: getIntroTrack

    def getIntroTrack(self):
        self.__cameraTask(None)
        origCamParent = camera.getParent()
        origCamPos = camera.getPos()
        origCamHpr = camera.getHpr()
        iCamParent = base.localAvatar.attachNewNode('iCamParent')
        iCamParent.setH(180)
        camera.reparentTo(iCamParent)
        toonHeight = base.localAvatar.getHeight()
        camera.setPos(0, -15, toonHeight * 3)
        camera.lookAt(0, 0, toonHeight / 2.0)
        iCamParent.wrtReparentTo(origCamParent)
        waitDur = 5.0
        lerpDur = 4.5
        lerpTrack = Parallel()
        startHpr = iCamParent.getHpr()
        startHpr.setX(PythonUtil.reduceAngle(startHpr[0]))
        lerpTrack.append(LerpPosHprInterval(iCamParent, lerpDur, pos=Point3(0, 0, 0), hpr=Point3(0, 0, 0), startHpr=startHpr, name=self.uniqueName('introLerpParent')))
        lerpTrack.append(LerpPosHprInterval(camera, lerpDur, pos=origCamPos, hpr=origCamHpr, blendType='easeInOut', name=self.uniqueName('introLerpCameraPos')))
        base.localAvatar.startLookAround()

        def cleanup(origCamParent = origCamParent, origCamPos = origCamPos, origCamHpr = origCamHpr, iCamParent = iCamParent):
            camera.reparentTo(origCamParent)
            camera.setPos(origCamPos)
            camera.setHpr(origCamHpr)
            iCamParent.removeNode()
            del iCamParent
            base.localAvatar.stopLookAround()

        return Sequence(Wait(waitDur),
                        lerpTrack,
                        Func(cleanup))
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:32,代码来源:DistributedMazeGame.py

示例5: throwTeamInWater

    def throwTeamInWater(self, losingTeam):
        self.notify.debug('throwTeamInWater( %s )' % PartyGlobals.TeamActivityTeams.getString(losingTeam))
        splashSet = False
        for toonId in self.toonIds[losingTeam]:
            self.fallenToons.append(toonId)
            toon = self.getAvatar(toonId)
            fallenPosIndex = self.toonIds[losingTeam].index(toonId)
            if fallenPosIndex < 0 or fallenPosIndex >= 4:
                fallenPosIndex = 0
            newPos = self.fallenPositions[fallenPosIndex]
            if self.toonIdsToAnimIntervals.has_key(toonId) and self.toonIdsToAnimIntervals[toonId] is not None:
                if self.toonIdsToAnimIntervals[toonId].isPlaying():
                    self.toonIdsToAnimIntervals[toonId].finish()
            if toon:
                parallel = Parallel(ActorInterval(actor=toon, animName='slip-forward', duration=2.0), LerpPosInterval(toon, duration=2.0, pos=newPos, other=self.root))
            else:
                self.notify.warning('toon %d is none, skipping slip-forward' % toonId)
                parallel = Parallel()
            if not splashSet:
                splashSet = True
                parallel.append(self.splashInterval)
            if toon:
                self.toonIdsToAnimIntervals[toonId] = Sequence(parallel, Func(toon.loop, 'neutral'))
            else:
                self.notify.warning('toon %d is none, skipping toon.loop(neutral)' % toonId)
                self.toonIdsToAnimIntervals[toonId] = parallel
            self.toonIdsToAnimIntervals[toonId].start()

        return
开发者ID:Keithybub,项目名称:ToonTownReviveOld,代码行数:29,代码来源:DistributedPartyTugOfWarActivity.py

示例6: loadIntervals

    def loadIntervals(self):
        self.updateIdealRateInterval = Sequence()
        self.updateIdealRateInterval.append(Wait(PartyGlobals.TugOfWarTargetRateList[0][0]))
        for i in xrange(1, len(PartyGlobals.TugOfWarTargetRateList)):
            duration = PartyGlobals.TugOfWarTargetRateList[i][0]
            idealRate = PartyGlobals.TugOfWarTargetRateList[i][1]
            self.updateIdealRateInterval.append(Func(self.setIdealRate, idealRate))
            if i == len(PartyGlobals.TugOfWarTargetRateList) - 1:
                self.updateIdealRateInterval.append(Func(setattr, self, "allOutMode", True))
            else:
                self.updateIdealRateInterval.append(Wait(duration))

        self.updateKeyPressRateInterval = Sequence(
            Wait(PartyGlobals.TugOfWarKeyPressUpdateRate), Func(self.updateKeyPressRate)
        )
        self.reportToServerInterval = Sequence(Wait(PartyGlobals.TugOfWarKeyPressReportRate), Func(self.reportToServer))
        self.setupInterval = Parallel()
        self.globalSetupInterval = Sequence(
            Wait(PartyGlobals.TugOfWarReadyDuration + PartyGlobals.TugOfWarGoDuration), Func(self.tightenRopes)
        )
        self.localSetupInterval = Sequence(
            Func(self.setStatus, TTLocalizer.PartyTugOfWarReady),
            Func(self.showStatus),
            Wait(PartyGlobals.TugOfWarReadyDuration),
            Func(base.playSfx, self.whistleSound),
            Func(self.setStatus, TTLocalizer.PartyTugOfWarGo),
            Wait(PartyGlobals.TugOfWarGoDuration),
            Func(self.enableKeys),
            Func(self.hideStatus),
            Func(self.updateIdealRateInterval.start),
            Func(self.updateKeyPressRateInterval.loop),
            Func(self.reportToServerInterval.loop),
        )
        self.splashInterval = Sequence(Func(base.playSfx, self.splashSound), Func(self.splash.play))
开发者ID:XamarinDeveloper,项目名称:src,代码行数:34,代码来源:DistributedPartyTugOfWarActivity.py

示例7: __setViewMode

 def __setViewMode(self, mode):
     toon = base.localAvatar
     if mode == DanceViews.Normal:
         if self.cameraParallel is not None:
             self.cameraParallel.pause()
             self.cameraParallel = None
         camera.reparentTo(toon)
         base.localAvatar.startUpdateSmartCamera()
     elif mode == DanceViews.Dancing:
         base.localAvatar.stopUpdateSmartCamera()
         camera.wrtReparentTo(self.danceFloor)
         node = NodePath('temp')
         node.reparentTo(toon.getParent())
         node.setPos(Point3(0, -40, 20))
         node2 = NodePath('temp2')
         node2.reparentTo(self.danceFloor)
         node.reparentTo(node2)
         node2.setH(render, toon.getParent().getH())
         pos = node.getPos(self.danceFloor)
         node2.removeNode()
         node.removeNode()
         self.cameraParallel = Parallel(camera.posInterval(0.5, pos, blendType='easeIn'), camera.hprInterval(0.5, Point3(0, -27, 0), other=toon.getParent(), blendType='easeIn'))
         self.cameraParallel.start()
     self.currentCameraMode = mode
     return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:25,代码来源:DistributedPartyDanceActivityBase.py

示例8: initIntervals

 def initIntervals(self):
     self.baseSpinDuration = 1.0
     self.propellerSpinLerp = LerpFunctionInterval(self.propeller.setH, fromData=0.0, toData=360.0, duration=self.baseSpinDuration, name='%s.propellerSpinLerp-%s' % (self.__class__.__name__, self.toon.doId))
     singleBlinkTime = Globals.Gameplay.TargetedWarningSingleBlinkTime
     blinkTime = Globals.Gameplay.TargetedWarningBlinkTime
     self.blinkLoop = Sequence(Wait(singleBlinkTime / 2.0), Func(self.setBackpackTexture, Globals.Gameplay.BackpackStates.Attacked), Wait(singleBlinkTime / 2.0), Func(self.setBackpackTexture, Globals.Gameplay.BackpackStates.Targeted), name='%s.blinkLoop-%s' % (self.__class__.__name__, self.toon.doId))
     self.blinkWarningSeq = Sequence(Func(self.blinkLoop.loop), Wait(blinkTime), Func(self.blinkLoop.clearToInitial), name='%s.blinkWarningSeq-%s' % (self.__class__.__name__, self.toon.doId))
     dur = Globals.Gameplay.BackpackRefuelDuration
     self.refuelSeq = Sequence(Func(self.setPropellerSpinRate, Globals.Gameplay.RefuelPropSpeed), Wait(dur), Func(self.returnBackpackToLastStateFunc), name='%s.refuelSeq-%s' % (self.__class__.__name__, self.toon.doId))
     scale = self.redTapeRing.getScale()
     pulseTime = 1.0
     self.pulseBubbleSeq = Parallel(Sequence(LerpFunctionInterval(self.redTapeRing.setScale, fromData=scale, toData=scale * 1.1, duration=pulseTime / 2.0, blendType='easeInOut'), LerpFunctionInterval(self.redTapeRing.setScale, fromData=scale * 1.1, toData=scale, duration=pulseTime / 2.0, blendType='easeInOut')), LerpHprInterval(self.redTapeRing, pulseTime, Vec3(360, 0, 0), startHpr=Vec3(0, 0, 0)), name='%s.pulseBubbleSeq-%s' % (self.__class__.__name__, self.toon.doId))
     bouncePercent = 1.2
     scaleTime = 0.5
     scaleBounceTime = 0.25
     self.popUpBubbleLerp = LerpScaleInterval(self.redTapeRing, scaleTime, scale * bouncePercent, startScale=0.0, blendType='easeInOut')
     self.popUpBubbleSeq = Sequence(Func(self.updateLerpStartScale, self.popUpBubbleLerp, self.redTapeRing), Func(self.redTapeRing.show), self.popUpBubbleLerp, LerpScaleInterval(self.redTapeRing, scaleBounceTime, scale, startScale=scale * bouncePercent, blendType='easeInOut'), Func(self.pulseBubbleSeq.loop), name='%s.popUpBubbleSeq-%s' % (self.__class__.__name__, self.toon.doId))
     self.removeBubbleLerp = LerpScaleInterval(self.redTapeRing, scaleBounceTime, scale * bouncePercent, startScale=scale, blendType='easeInOut')
     self.removeBubbleSeq = Sequence(Func(self.pulseBubbleSeq.clearToInitial), Func(self.updateLerpStartScale, self.removeBubbleLerp, self.redTapeRing), self.removeBubbleLerp, LerpScaleInterval(self.redTapeRing, scaleTime, 0.0, startScale=scale * bouncePercent, blendType='easeInOut'), Func(self.redTapeRing.hide), name='%s.removeBubbleSeq-%s' % (self.__class__.__name__, self.toon.doId))
     self.redTapeRing.setScale(0.0)
     self.deathInterval = Sequence(Parallel(LerpHprInterval(self.toon, 1.0, Vec3(720, 0, 0)), LerpFunctionInterval(self.toon.setScale, fromData=1.0, toData=0.1, duration=1.0)), Func(self.toon.stash), name='%s.deathInterval-%s' % (self.__class__.__name__, self.toon.doId))
     self.spawnInterval = Sequence(Func(self.toon.stash), Func(self.resetToon), Wait(1.0), Func(self.toon.setAnimState, 'TeleportIn'), Func(self.toon.unstash), name='%s.spawnInterval-%s' % (self.__class__.__name__, self.toon.doId))
     singleBlinkTime = Globals.Gameplay.InvulSingleBlinkTime
     blinkTime = Globals.Gameplay.InvulBlinkTime
     invulBuffTime = Globals.Gameplay.InvulBuffTime
     self.blinkBubbleLoop = Sequence(LerpFunctionInterval(self.redTapeRing.setAlphaScale, fromData=1.0, toData=0.0, duration=singleBlinkTime / 2.0, blendType='easeInOut'), LerpFunctionInterval(self.redTapeRing.setAlphaScale, fromData=0.0, toData=1.0, duration=singleBlinkTime / 2.0, blendType='easeInOut'), name='%s.blinkBubbleLoop-%s' % (self.__class__.__name__, self.toon.doId))
     self.blinkBubbleSeq = Sequence(Wait(invulBuffTime - blinkTime), Func(self.blinkBubbleLoop.loop), Wait(blinkTime), Func(self.blinkBubbleLoop.finish), name='%s.blinkBubbleSeq-%s' % (self.__class__.__name__, self.toon.doId))
开发者ID:frogtongue,项目名称:tonguefrog,代码行数:27,代码来源:CogdoFlyingPlayer.py

示例9: startActive

    def startActive(self):
        DistributedPartyTeamActivity.startActive(self)
        self.toonIdsToStartPositions.clear()
        self.toonIdsToIsPullingFlags.clear()
        for toonId in self.getToonIdsAsList():
            self.toonIdsToIsPullingFlags[toonId] = False
            toon = self.getAvatar(toonId)
            if toon:
                self.toonIdsToStartPositions[toonId] = toon.getPos(self.root)
            else:
                self.notify.warning("couldn't find toon %d assigning 0,0,0 to startPos" % toonId)
                self.toonIdsToStartPositions[toonId] = Point3(0, 0, 0)

        self.unusedFallenPositionsIndices = [0,
         1,
         2,
         3]
        self.setupInterval = Parallel(self.globalSetupInterval)
        if self.isLocalToonPlaying:
            self.keyTTL = []
            self.idealForce = 0.0
            self.keyRate = 0
            self.rateMatchAward = 0.0
            self.allOutMode = False
            self.setIdealRate(PartyGlobals.TugOfWarTargetRateList[0][1])
            self.setupInterval.append(self.localSetupInterval)
        self.setupInterval.start()
开发者ID:Keithybub,项目名称:ToonTownReviveOld,代码行数:27,代码来源:DistributedPartyTugOfWarActivity.py

示例10: load

 def load(self):
     DistributedPartyActivity.load(self)
     self.danceFloor = loader.loadModel(self.model)
     self.danceFloor.reparentTo(self.getParentNodePath())
     self.danceFloor.setPos(self.x, self.y, 0.0)
     self.danceFloor.setH(self.h)
     self.danceFloor.wrtReparentTo(render)
     self.sign.setPos(22, -22, 0)
     floor = self.danceFloor.find('**/danceFloor_mesh')
     self.danceFloorSequence = Sequence(Wait(0.3), Func(floor.setH, floor, 36))
     discoBall = self.danceFloor.find('**/discoBall_mesh')
     self.discoBallSequence = Parallel(discoBall.hprInterval(6.0, Vec3(360, 0, 0)), Sequence(discoBall.posInterval(3, Point3(0, 0, 1), blendType='easeInOut'), discoBall.posInterval(3, Point3(0, 0, 0), blendType='easeInOut')))
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:12,代码来源:DistributedPartyDanceActivityBase.py

示例11: enterShowScores

    def enterShowScores(self):
        self.notify.debug('enterShowScores')
        lerpTrack = Parallel()
        lerpDur = 0.5
        lerpTrack.append(Parallel(LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut')))
        tY = 0.6
        bY = -.05
        lX = -.5
        cX = 0
        rX = 0.5
        scorePanelLocs = (((cX, bY),),
         ((lX, bY), (rX, bY)),
         ((cX, tY), (lX, bY), (rX, bY)),
         ((lX, tY),
          (rX, tY),
          (lX, bY),
          (rX, bY)))
        scorePanelLocs = scorePanelLocs[self.numPlayers - 1]
        for i in xrange(self.numPlayers):
            panel = self.scorePanels[i]
            pos = scorePanelLocs[i]
            lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut')))

        self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver)))
        self.showScoreTrack.start()
开发者ID:BmanGames,项目名称:Toontown-Level-Editor,代码行数:25,代码来源:DistributedMazeGame.py

示例12: enterShowScores

    def enterShowScores(self):
        self.notify.debug('enterShowScores')
        lerpTrack = Parallel()
        lerpDur = 0.5
        lerpTrack.append(Parallel(LerpPosInterval(self.goalBar, lerpDur, Point3(0, 0, -.6), blendType='easeInOut'), LerpScaleInterval(self.goalBar, lerpDur, Vec3(self.goalBar.getScale()) * 2.0, blendType='easeInOut')))
        tY = 0.6
        bY = -.05
        lX = -.5
        cX = 0
        rX = 0.5
        scorePanelLocs = (((cX, bY),),
         ((lX, bY), (rX, bY)),
         ((cX, tY), (lX, bY), (rX, bY)),
         ((lX, tY),
          (rX, tY),
          (lX, bY),
          (rX, bY)))
        scorePanelLocs = scorePanelLocs[self.numPlayers - 1]
        for i in xrange(self.numPlayers):
            panel = self.scorePanels[i]
            pos = scorePanelLocs[i]
            panel.wrtReparentTo(aspect2d)
            lerpTrack.append(Parallel(LerpPosInterval(panel, lerpDur, Point3(pos[0], 0, pos[1]), blendType='easeInOut'), LerpScaleInterval(panel, lerpDur, Vec3(panel.getScale()) * 2.0, blendType='easeInOut')))

        self.showScoreTrack = Parallel(lerpTrack, Sequence(Wait(MazeGameGlobals.SHOWSCORES_DURATION), Func(self.gameOver)))
        self.showScoreTrack.start()

        #For the Alpha Blueprint ARG
        if config.GetBool('want-blueprint4-ARG', False):
            MinigameGlobals.generateDebugARGPhrase()
开发者ID:AdrianF98,项目名称:Toontown-Rewritten,代码行数:30,代码来源:DistributedMazeGame.py

示例13: makeBlendIntervalForBlendingToThisAnimation

 def makeBlendIntervalForBlendingToThisAnimation(self, newTransitionAnimation, transitionDuration):
     currentlyPlayingAnimationsAndEffectsAndDesiredEffects = []
     for animationName in self.skeletonAnimationNames:
         if animationName == newTransitionAnimation:
             continue
         
         controlEffect = self.getControlEffect(animationName)
         if controlEffect > 0.0:
             currentlyPlayingAnimationsAndEffectsAndDesiredEffects.append((animationName, controlEffect, 0.0))
             continue
     
     currentlyPlayingAnimationsAndEffectsAndDesiredEffects.append((newTransitionAnimation, 0.0, 1.0))
     if self.blendInterval:
         self.blendInterval.pause()
         self.blendInterval.clearToInitial()
     
     self.blendInterval = Sequence(name = '%s_%d.blendInterval' % (self.getName(), self.uniqueCounter))
     par = Parallel()
     for (animationName, fromData, toData) in currentlyPlayingAnimationsAndEffectsAndDesiredEffects:
         par.append(LerpFunctionInterval(self.adjustEffect, duration = transitionDuration, fromData = fromData, toData = toData, extraArgs = [
             animationName]))
     
     self.blendInterval.append(par)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:23,代码来源:BlendActor.py

示例14: __showSplat

    def __showSplat(self, position):
        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()
        if not self.pieHitSound:
            self.notify.warning('Trying to play hit sound on destroyed player')
            return
        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()
        self.splat.reparentTo(render)
        self.splat.setPos(self.toon, position)
        self.splat.setY(self.toon, bound(self.splat.getY(), self.toon.getHeight() / 2.0, position.getY()))
        self.splat.setAlphaScale(1.0)
        targetscale = 0.75

        def setSplatAlpha(amount):
            self.splat.setAlphaScale(amount)

        self.kaboomTrack = Parallel(SoundInterval(self.pieHitSound, node=self.toon, volume=1.0, cutOff=PartyGlobals.PARTY_COG_CUTOFF), Sequence(Func(self.splat.showThrough), Parallel(Sequence(LerpScaleInterval(self.splat, duration=0.175, scale=targetscale, startScale=Point3(0.1, 0.1, 0.1), blendType='easeOut'), Wait(0.175)), Sequence(Wait(0.1), LerpFunc(setSplatAlpha, duration=1.0, fromData=1.0, toData=0.0, blendType='easeOut'))), Func(self.splat.cleanup), Func(self.splat.removeNode)))
        self.kaboomTrack.start()
        return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:21,代码来源:PartyCogActivityPlayer.py

示例15: __showSplat

    def __showSplat(self, position, direction, hot = False):
        if self.kaboomTrack is not None and self.kaboomTrack.isPlaying():
            self.kaboomTrack.finish()
        self.clearHitInterval()
        splatName = 'splat-creampie'
        self.splat = globalPropPool.getProp(splatName)
        self.splat.setBillboardPointEye()
        self.splat.reparentTo(render)
        self.splat.setPos(self.root, position)
        self.splat.setAlphaScale(1.0)
        if not direction == 1.0:
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[0])
            if self.currentFacing > 0.0:
                facing = 'HitFront'
            else:
                facing = 'HitBack'
        else:
            self.splat.setColorScale(PartyGlobals.CogActivitySplatColors[1])
            if self.currentFacing > 0.0:
                facing = 'HitBack'
            else:
                facing = 'HitFront'
        if hot:
            targetscale = 0.75
            part = 'head'
        else:
            targetscale = 0.5
            part = 'body'

        def setSplatAlpha(amount):
            self.splat.setAlphaScale(amount)

        self.hitInterval = Sequence(ActorInterval(self.actor, part + facing, loop=0), Func(self.actor.loop, 'idle'))
        self.hitInterval.start()
        self.kaboomTrack = Parallel(SoundInterval(self.pieHitSound, volume=1.0, node=self.actor, cutOff=PartyGlobals.PARTY_COG_CUTOFF), Sequence(Func(self.splat.showThrough), Parallel(Sequence(LerpScaleInterval(self.splat, duration=0.175, scale=targetscale, startScale=Point3(0.1, 0.1, 0.1), blendType='easeOut'), Wait(0.175)), Sequence(Wait(0.1), LerpFunc(setSplatAlpha, duration=1.0, fromData=1.0, toData=0.0, blendType='easeOut'))), Func(self.splat.cleanup), Func(self.splat.removeNode)))
        self.kaboomTrack.start()
        return
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leaked-Source,代码行数:37,代码来源:PartyCog.py


注:本文中的direct.interval.MetaInterval.Parallel类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。