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Python DirectFrame.reparentTo方法代码示例

本文整理汇总了Python中direct.gui.DirectFrame.DirectFrame.reparentTo方法的典型用法代码示例。如果您正苦于以下问题:Python DirectFrame.reparentTo方法的具体用法?Python DirectFrame.reparentTo怎么用?Python DirectFrame.reparentTo使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.gui.DirectFrame.DirectFrame的用法示例。


在下文中一共展示了DirectFrame.reparentTo方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: PiratesDownloadWatcher

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import reparentTo [as 别名]
class PiratesDownloadWatcher(DownloadWatcher.DownloadWatcher):
    positions = [
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002))]
    
    def __init__(self, phaseNames):
        self.phaseNames = phaseNames
        self.model = loader.loadModel('models/gui/pir_m_gui_gen_loadingBar')
        bar = self.model.findTexture('pir_t_gui_gen_loadingBar')
        self.model.find('**/loading_bar').hide()
        self.topFrame = DirectFrame(parent = base.a2dTopRight, pos = (-0.80000000000000004, 0, -0.10000000000000001), sortOrder = NO_FADE_SORT_INDEX + 1)
        self.text = DirectLabel(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherText', pos = (0, 0, 0), text = '                     ', text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 1), text_scale = 0.040000000000000001, textMayChange = 1, text_align = TextNode.ARight, text_pos = (0.17000000000000001, 0), sortOrder = 2)
        self.bar = DirectWaitBar(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherBar', pos = (0, 0, 0), frameSize = (-0.40000000000000002, 0.38, -0.044999999999999998, 0.065000000000000002), borderWidth = (0.02, 0.02), range = 100, frameColor = (1, 1, 1, 1), barColor = (0, 0.29999999999999999, 0, 1), barTexture = bar, geom = self.model, geom_scale = 0.089999999999999997, geom_pos = (-0.014, 0, 0.01), text = '0%', text_scale = 0.040000000000000001, text_fg = (1, 1, 1, 1), text_align = TextNode.ALeft, text_pos = (0.19, 0), sortOrder = 1)
        self.bgFrame = DirectFrame(relief = DGG.FLAT, parent = self.topFrame, pos = (0, 0, 0), frameColor = (0.5, 0.27000000000000002, 0.35999999999999999, 0.20000000000000001), frameSize = (-0.44, 0.39000000000000001, -0.035999999999999997, 0.056000000000000001), borderWidth = (0.02, 0.02), scale = 0.90000000000000002, sortOrder = 0)
        self.accept('launcherPercentPhaseComplete', self.update)

    
    def update(self, phase, percent, reqByteRate, actualByteRate):
        phaseName = self.phaseNames[phase]
        self.text['text'] = OTPLocalizer.DownloadWatcherUpdate % phaseName + '  -'
        self.bar['text'] = '%s %%' % percent
        self.bar['value'] = percent

    
    def foreground(self):
        self.topFrame.reparentTo(base.a2dpTopRight)
        self.topFrame.setBin('gui-fixed', 55)
        self.topFrame['sortOrder'] = NO_FADE_SORT_INDEX + 1

    
    def background(self):
        self.topFrame.reparentTo(base.a2dTopRight)
        self.topFrame.setBin('unsorted', 49)
        self.topFrame['sortOrder'] = -1

    
    def cleanup(self):
        self.text.destroy()
        self.bar.destroy()
        self.bgFrame.destroy()
        self.topFrame.destroy()
        self.ignoreAll()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:45,代码来源:PiratesDownloadWatcher.py

示例2: load

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import reparentTo [as 别名]
def load(args):
    """Sets up the GUI for the main menu.
    Arguments:
        This takes no arguments.
    """

    global backFrame
    global menuFrame
    global pauseText
    global backButton

    font_digital = loader.loadFont('digital.egg')

    backFrame = DirectFrame()
    backFrame['frameColor'] = (0, 0, 0, .5)
    backFrame['frameSize'] = (2, -2, 2, -2)
    backFrame.setPos(0, 0, 0)

    menuFrame = DirectFrame()
    menuFrame.reparentTo(backFrame)
    menuFrame['frameColor'] = (1, 1, 1, .5)
    menuFrame['frameSize'] = (.5, -.5, .5, -.5)
    menuFrame.setPos(0, 0, 0)

    pauseText = OnscreenText()
    pauseText['text'] = ('PAUSED')
    pauseText['scale'] = (.1)
    pauseText['font'] = (font_digital)
    pauseText['fg'] = (1, 1, 1, 1)
    pauseText.setPos(0, .9)

    backButton = DirectButton()
    backButton.reparentTo(menuFrame)
    backButton['text'] = ('Back')
    backButton['text_scale'] = (.1)
    backButton['text_pos'] = (0, -0.03)
    backButton['frameVisibleScale'] = (2, 0.5, 0)
    backButton['frameColor'] = (1, 1, 1, 0)
    backButton['command'] = (messenger.send)
    backButton['extraArgs'] = ("switch_gui", [gui.menu.pause_options, gui.menu.pause])
    backButton.setPos(0, 0, 0)
开发者ID:simmpole,项目名称:Space-Fighter,代码行数:43,代码来源:pause_options.py

示例3: load

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import reparentTo [as 别名]
def load(args):
    """Sets up the GUI for the in game pause menu.
    Arguments:
        args[0] -- The function for the 'resume' button.
        args[1] -- The function for the 'settings' button.
        args[2] -- The function for the 'exit' button.
    """
    # GUI should do what they are told, they should get data sent to them, not request it.

    global pauseText
    global backFrame
    global menuFrame
    global resumeButton

    font_digital = loader.loadFont("digital.egg")

    backFrame = DirectFrame()
    backFrame["frameSize"] = (2, -2, 2, -2)
    backFrame.setPos(0, 0, 0)

    backFrame["frameColor"] = (0, 0, 0, 0.5)
    menuFrame = DirectFrame()
    menuFrame.reparentTo(backFrame)
    menuFrame["frameColor"] = (1, 1, 1, 0.5)
    menuFrame["frameSize"] = (0.5, -0.5, 0.5, -0.5)
    menuFrame.setPos(0, 0, 0)

    buttonClickSound = loader.loadSfx("sound/buttonClick.wav")
    buttonRollSound = loader.loadSfx("sound/buttonRoll.wav")

    resumeButton = DirectButton()
    resumeButton.reparentTo(menuFrame)
    resumeButton["text"] = "Resume"
    resumeButton["text_scale"] = 0.1
    resumeButton["text_pos"] = (0, -0.03)
    resumeButton["frameVisibleScale"] = (2, 0.5, 0)
    resumeButton["frameColor"] = (1, 1, 1, 0)
    resumeButton["command"] = resume
    resumeButton["rolloverSound"] = buttonRollSound
    resumeButton["clickSound"] = buttonClickSound
    resumeButton.setPos(0, 0, 0.4)

    settingsButton = DirectButton()
    settingsButton.reparentTo(menuFrame)
    settingsButton["text"] = "Settings"
    settingsButton["text_scale"] = 0.1
    settingsButton["text_pos"] = (0, -0.03)
    settingsButton["frameVisibleScale"] = (2, 0.5, 0)
    settingsButton["frameColor"] = (1, 1, 1, 0)
    settingsButton["rolloverSound"] = buttonRollSound
    settingsButton["clickSound"] = buttonClickSound
    settingsButton["command"] = messenger.send  # Command to run
    settingsButton["extraArgs"] = ("switch_gui", [gui.menu.pause, gui.menu.pause_options])  # Args to send
    settingsButton.setPos(0, 0, 0.2)

    exitButton = DirectButton()
    exitButton.reparentTo(menuFrame)
    exitButton["text"] = "Exit"
    exitButton["text_scale"] = 0.1
    exitButton["text_pos"] = (0, -0.03)
    exitButton["frameVisibleScale"] = (2, 0.5, 0)
    exitButton["frameColor"] = (1, 1, 1, 0)
    exitButton["rolloverSound"] = buttonRollSound
    exitButton["clickSound"] = buttonClickSound
    exitButton["command"] = exit
    exitButton.setPos(0, 0, 0)

    pauseText = OnscreenText()
    pauseText["text"] = "PAUSED"
    pauseText["scale"] = 0.1
    pauseText["font"] = font_digital
    pauseText["fg"] = (1, 1, 1, 1)
    pauseText.setPos(0, 0.9)
开发者ID:simmpole,项目名称:Space-Fighter,代码行数:75,代码来源:pause.py

示例4: Menu

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import reparentTo [as 别名]
class Menu(object):
    def __init__(self,main): 
        self.main=main

        wx = base.win.get_x_size()
        wy = base.win.get_y_size()
        kx = 1920
        ky = 1080
        self.myFrame = DirectFrame(frameColor=(1,1,1,1),
            frameSize=(0, kx,0, ky))

        menu_tex = loader.loadTexture("res/menu.png")
        menu_tex.set_minfilter(SamplerState.FT_nearest)
        menu_tex.set_magfilter(SamplerState.FT_linear)
        self.myFrame["frameTexture"] = menu_tex
        self.myFrame.reparentTo(base.pixel2d)
        self.myFrame.set_pos( (wx-kx) / 2, 0, -(wy+ky) / 2)
        self.myFrame.set_transparency(True)

        self.startButton = DirectButton(
                    text = "",  
                    text_scale=1.0,
                    text_fg=(0.2,0.2,0.2,1),
                    frameTexture="res/start_game.png",
                    frameColor=(1,1,1,1),
                    frameSize=(-64, 64, -20, 20),
                    command=self.main.startGame,
                    relief=DGG.FLAT,
                    rolloverSound=None,
                    clickSound=None,
                    parent=self.myFrame,
                    scale=2.0,
                    pos=(wx/2 + 160, 0, wy/2 + 50)
                    )
        self.startButton.setTransparency(1)

        self.exitButton = DirectButton(
                    text = ("Exit Game"),  
                    pos=(0,0,-.8),
                    text_scale=.1,
                    frameColor=(0,0,0,0),
                    relief=1,
                    frameVisibleScale=(2,3),
                    command=exit,
                    rolloverSound=None,
                    clickSound=None,
                    parent=self.myFrame,
                    )
        self.exitButton.setTransparency(1)
        
        self.resumeButton = DirectButton(
                    text = ("Resume"),  
                    pos=(.0,0,.3),
                    text_scale=.1,
                    frameColor=(0,0,0,0),
                    relief=1,
                    frameVisibleScale=(2,3),
                    command=self.main.resumeGame,
                    rolloverSound=None,
                    clickSound=None,
                    parent=self.myFrame,
                    )
        
        self.resumeButton.setTransparency(1)
        self.resumeButton.hide()
        
        self.selectFrame= DirectFrame( frameColor=(1,1,1,1) , frameSize=(-64, 64, -20, 20) , frameTexture="res/select.png")
        self.selectFrame.setTransparency(1)
        self.selectFrame.reparentTo(self.startButton)
        self.entries = [self.exitButton,self.startButton,self.resumeButton]
        self.activeEntry = 1


    
    
    def clearKeys(self):
        base.ignore("arrow_up")
        base.ignore("arrow_down")
        base.ignore("arrow_left")
        base.ignore("arrow_right")
        base.ignore("escape")
        base.ignore("enter")
    
    def execSelection(self):
        self.entries[self.activeEntry]["command"]()
      
        
    def selectDown(self):
        if self.activeEntry == 0:
            self.activeEntry = len(self.entries)-1
        else:
            self.activeEntry -=1
        
        if self.entries[self.activeEntry].isHidden():
            self.selectDown()
            return   
        self.selectFrame.reparentTo(self.entries[self.activeEntry])
        
    def selectUp(self):

#.........这里部分代码省略.........
开发者ID:eswartz,项目名称:RenderPipeline-Samples,代码行数:103,代码来源:Menu.py


注:本文中的direct.gui.DirectFrame.DirectFrame.reparentTo方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。