当前位置: 首页>>代码示例>>Python>>正文


Python DirectFrame.DirectFrame类代码示例

本文整理汇总了Python中direct.gui.DirectFrame.DirectFrame的典型用法代码示例。如果您正苦于以下问题:Python DirectFrame类的具体用法?Python DirectFrame怎么用?Python DirectFrame使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了DirectFrame类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

    def __init__(self, beanAmount):
        if not ScavengerHuntEffect.images:
            ScavengerHuntEffect.images = loader.loadModel('phase_4/models/props/tot_jar')
        self.npRoot = DirectFrame(parent=aspect2d, relief=None, scale=0.75, pos=(0, 0, 0.6))
        if beanAmount > 0:
            self.npRoot.setColorScale(VBase4(1, 1, 1, 0))
            self.jar = DirectFrame(parent=self.npRoot, relief=None, image=ScavengerHuntEffect.images.find('**/tot_jar'))
            self.jar.hide()
            self.eventImage = NodePath('EventImage')
            self.eventImage.reparentTo(self.npRoot)
            self.countLabel = DirectLabel(parent=self.jar, relief=None, text='+0', text_pos=(0.02, -0.2), text_scale=0.25, text_fg=(0.95, 0.0, 0, 1), text_font=ToontownGlobals.getSignFont())

            def countUp(t, startVal, endVal):
                beanCountStr = startVal + t * (endVal - startVal)
                self.countLabel['text'] = '+' + `(int(beanCountStr))`

            def setCountColor(color):
                self.countLabel['text_fg'] = color

            self.track = Sequence(LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 1), startColorScale=VBase4(1, 1, 1, 0)), Wait(1), Func(self.jar.show), LerpColorScaleInterval(self.eventImage, 1, colorScale=VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Parallel(LerpScaleInterval(self.npRoot, 1, scale=0.5, startScale=0.75), LerpPosInterval(self.npRoot, 1, pos=VBase3(-0.9, 0, -0.83))), LerpFunc(countUp, duration=2, extraArgs=[0, beanAmount]), Func(setCountColor, VBase4(0.95, 0.95, 0, 1)), Wait(3), Func(self.destroy))
        else:
            self.npRoot.setColorScale(VBase4(1, 1, 1, 0))
            self.attemptFailedMsg()
            self.track = Sequence(LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 1), startColorScale=VBase4(1, 1, 1, 0)), Wait(5), LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Func(self.destroy))
        return
开发者ID:nate97,项目名称:src,代码行数:25,代码来源:ScavengerHuntEffects.py

示例2: _createComponents

    def _createComponents(self):
        self.debug("Creating GUI Components")

        self.categoryMenu = self.parent.attachNewNode("CategoryMenu")
        self.categoryMenu.setPos(-350, 0, -49)

        self.sidebar = self.parent.attachNewNode("EditorSidebar")

        self.sidebarBackground = DirectFrame(
            parent=self.sidebar,
            pos=(0, 0, 0),
            frameSize=(0, 92, 0, -base.win.getYSize()),
            frameColor=(0.05, 0.05, 0.05, 1.0),
        )

        self.logo = BetterOnscreenImage(
            parent=self.sidebar, transparent=False, image="Editor/GUI/logo.png", x=0, y=0, w=92, h=48
        )

        self.categoriesParent = self.sidebar.attachNewNode("Categories")
        self.categoriesParent.setPos(0, 0, -48)

        self.categoryIcons = {}

        self.animations = {"moveMenuArrow": None, "moveCategoryMenu": None}

        for index, category in enumerate(EditorCategories.Categories):
            iconDefault = "Editor/GUI/Icon-" + category.name + ".png"
            iconHover = "Editor/GUI/Icon-" + category.name + "-Hover.png"
            # iconActive = "Editor/GUI/Icon-" + category.name + "-Hover.png"
            self.categoryIcons[category.name] = BetterOnscreenImage(
                parent=self.categoriesParent, transparent=False, image=iconDefault, x=0, y=94 * index, w=92, h=94
            )

            # i hate direct gui
            hoverCatch = DirectFrame(
                parent=self.categoriesParent,
                frameSize=(0, 92, 0, -94),
                pos=(0, 0, -94 * index),
                frameColor=(0, 0, 0, 0),
                state=DGG.NORMAL,
            )

            # Add a hover effect
            hoverCatch.bind(DGG.ENTER, partial(self._showCategoryMenu, category.name))
            hoverCatch.bind(DGG.EXIT, partial(self._hideCategoryMenu, category.name))

        self.currentCategoryMarker = BetterOnscreenImage(
            parent=self.categoriesParent, image="Editor/GUI/Arrow-Right.png", x=92, y=0, w=11, h=21
        )

        self.currentCategoryMarker.hide()

        self.categoryMenuBg = DirectFrame(
            parent=self.categoryMenu, pos=(15, 0, 0), frameSize=(0, 300, 0, -400), frameColor=(0.2, 0.2, 0.2, 1.0)
        )
开发者ID:rasteron,项目名称:RenderPipeline,代码行数:56,代码来源:EditorGUI.py

示例3: __init__

 def __init__(self, phaseNames):
     self.phaseNames = phaseNames
     self.model = loader.loadModel('models/gui/pir_m_gui_gen_loadingBar')
     bar = self.model.findTexture('pir_t_gui_gen_loadingBar')
     self.model.find('**/loading_bar').hide()
     self.topFrame = DirectFrame(parent = base.a2dTopRight, pos = (-0.80000000000000004, 0, -0.10000000000000001), sortOrder = NO_FADE_SORT_INDEX + 1)
     self.text = DirectLabel(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherText', pos = (0, 0, 0), text = '                     ', text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 1), text_scale = 0.040000000000000001, textMayChange = 1, text_align = TextNode.ARight, text_pos = (0.17000000000000001, 0), sortOrder = 2)
     self.bar = DirectWaitBar(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherBar', pos = (0, 0, 0), frameSize = (-0.40000000000000002, 0.38, -0.044999999999999998, 0.065000000000000002), borderWidth = (0.02, 0.02), range = 100, frameColor = (1, 1, 1, 1), barColor = (0, 0.29999999999999999, 0, 1), barTexture = bar, geom = self.model, geom_scale = 0.089999999999999997, geom_pos = (-0.014, 0, 0.01), text = '0%', text_scale = 0.040000000000000001, text_fg = (1, 1, 1, 1), text_align = TextNode.ALeft, text_pos = (0.19, 0), sortOrder = 1)
     self.bgFrame = DirectFrame(relief = DGG.FLAT, parent = self.topFrame, pos = (0, 0, 0), frameColor = (0.5, 0.27000000000000002, 0.35999999999999999, 0.20000000000000001), frameSize = (-0.44, 0.39000000000000001, -0.035999999999999997, 0.056000000000000001), borderWidth = (0.02, 0.02), scale = 0.90000000000000002, sortOrder = 0)
     self.accept('launcherPercentPhaseComplete', self.update)
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:10,代码来源:PiratesDownloadWatcher.py

示例4: TrickOrTreatTargetEffect

class TrickOrTreatTargetEffect(ScavengerHuntEffect):

    def __init__(self, beanAmount):
        ScavengerHuntEffect.__init__(self, beanAmount)
        if beanAmount > 0:
            self.pumpkin = DirectFrame(parent=self.eventImage, relief=None, image=ScavengerHuntEffect.images.find('**/tot_pumpkin_tall'))

    def attemptFailedMsg(self):
        pLabel = DirectLabel(parent=self.npRoot, relief=None, pos=(0.0, 0.0, -0.15), text=TTLocalizer.TrickOrTreatMsg, text_fg=(0.95, 0.5, 0.0, 1.0), text_scale=0.12, text_font=ToontownGlobals.getSignFont())

    def destroy(self):
        if hasattr(self, 'pumpkin') and self.pumpkin:
            self.pumpkin.destroy()
        ScavengerHuntEffect.destroy(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:14,代码来源:ScavengerHuntEffects.py

示例5: renderBuffers

    def renderBuffers(self):
        self.buffersParent.node().removeAllChildren()

        posX = 0
        posY = 0

        for name in self.bufferOrder:
            target = self.buffers[name]
            for targetType in RenderTargetType.All:
                if not target.hasTarget(targetType):
                    continue
                tex = target.getTexture(targetType)
                sizeStr = str(tex.getXSize()) + " x " + str(tex.getYSize())

                if tex.getZSize() != 1:
                    sizeStr += " x " + str(tex.getZSize())

                sizeStr += " - " + str(self.calculateTexSize(tex)) + " MB"

                node = DirectFrame(parent=self.buffersParent, frameColor=(
                    1, 1, 1, 0.2), frameSize=(-self.innerPadding, self.texWidth + self.innerPadding, -self.texHeight - 30 - self.innerPadding, self.innerPadding + 15),
                    state=DGG.NORMAL)
                node.setPos(
                    20 + posX * (self.texWidth + self.texPadding), 0, -self.paddingTop - 22 - posY * (self.texHeight + self.texPadding + 44))
                node.bind(DGG.ENTER, partial(self.onMouseOver, node))
                node.bind(DGG.EXIT, partial(self.onMouseOut, node))
                node.bind(DGG.B1RELEASE, partial(self.showDetail, tex))

                aspect = tex.getYSize() / float(tex.getXSize())
                computedWidth = self.texWidth
                computedHeight = self.texWidth * aspect

                if computedHeight > self.texHeight:
                    # have to scale tex width instead
                    computedHeight = self.texHeight
                    computedWidth = tex.getXSize() / float(tex.getYSize()) * \
                        self.texHeight

                img = BetterOnscreenImage(
                    image=tex, parent=node, x=0, y=30, w=computedWidth,
                    h=computedHeight, transparent=False, nearFilter=False,
                    anyFilter=False)
                txtName = BetterOnscreenText(
                    text=name, x=0, y=0, size=13, parent=node)
                txtSizeFormat = BetterOnscreenText(
                    text=sizeStr, x=0, y=20, size=13, parent=node,
                    color=Vec3(0.2))
                txtTarget = BetterOnscreenText(
                    text=str(targetType), align="right", x=self.texWidth,
                    y=20, size=13, parent=node, color=Vec3(0.2))

                posX += 1
                if posX > self.pageSize:
                    posY += 1
                    posX = 0
开发者ID:croxis,项目名称:RenderPipeline,代码行数:55,代码来源:BufferViewerGUI.py

示例6: createBugReport

    def createBugReport(self):
        """ Creates a bug report """

        w, h = self.showbase.win.getXSize(), self.showbase.win.getYSize()

        overlayBg = DirectFrame(parent=self.showbase.pixel2dp,
                                   frameColor=(0.05, 0.05, 0.05, 0.8),
                                   frameSize=(0, w, -h, 0))  # state=DGG.NORMAL
        overlay = BetterOnscreenImage(image="Data/GUI/BugReport.png", parent=self.showbase.pixel2dp, w=757, h=398, x=(w-757)/2, y=(h-398)/2)

        for i in xrange(2):
            self.showbase.graphicsEngine.renderFrame()
        reporter = BugReporter(self)
        overlay.remove()
        overlayBg.remove()
开发者ID:derkreature,项目名称:RenderPipeline,代码行数:15,代码来源:RenderingPipeline.py

示例7: WinterCarolingEffect

class WinterCarolingEffect(ScavengerHuntEffect):

    def __init__(self, beanAmount):
        ScavengerHuntEffect.__init__(self, beanAmount)
        if beanAmount > 0:
            sm = loader.loadModel('phase_5.5/models/estate/tt_m_prp_ext_snowman_icon')
            self.snowman = DirectFrame(parent=self.eventImage, relief=None, image=sm, scale=20.0)

    def attemptFailedMsg(self):
        pLabel = DirectLabel(parent=self.npRoot, relief=None, pos=(0.0, 0.0, -0.15), text=TTLocalizer.WinterCarolingMsg, text_fg=(0.9, 0.9, 1.0, 1.0), text_scale=0.12, text_font=ToontownGlobals.getSignFont())

    def destroy(self):
        if hasattr(self, 'snowman') and self.snowman:
            self.snowman.destroy()
        ScavengerHuntEffect.destroy(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:15,代码来源:ScavengerHuntEffects.py

示例8: _create_components

    def _create_components(self):
        """ Creates the window components """
        self._node = self._parent.attach_new_node("Window")
        self._node.set_pos(self._pos.x, 1, -self._pos.y)
        border_px = 1
        self._border_frame = DirectFrame(
            pos=(0, 1, 0), frameSize=(-border_px, self._width + border_px,
            border_px, -self._height - border_px),
            frameColor=(24 / 255.0, 131 / 255.0, 215 / 255.0, 1),
            parent=self._node, state=DGG.NORMAL)
        self._background = DirectFrame(
            pos=(0, 1, 0), frameSize=(0, self._width, 0, -self._height),
            frameColor=(0.1, 0.1, 0.1, 1.0), parent=self._node)
        self._title_bar = DirectFrame(
            pos=(0, 1, 0), frameSize=(0, self._width, 0, -25),
            # frameColor=(0.058, 0.058, 0.058, 1),
            frameColor=(1, 1, 1, 1),
            parent=self._node,
            state=DGG.NORMAL)
        self._window_title = Text(
            parent=self._node, x=8, y=17, text=self._title, size=13,
            color=Vec3(0.15), may_change=True)
        self._btn_close = DirectButton(
            relief=DGG.FLAT, pressEffect=1, pos=(self._width - 22, 1, -12),
            frameColor=(1.0, 0.2, 0.2, 0.5), parent=self._node,
            scale=(45 / 2, 1, 24 / 2),
            image="/$$rp/data/gui/close_window.png")

        # Init bindings
        self._btn_close.set_transparency(TransparencyAttrib.M_alpha)
        self._btn_close.bind(DGG.B1CLICK, self._request_close)
        self._btn_close.bind(DGG.WITHIN, self._on_close_btn_hover)
        self._btn_close.bind(DGG.WITHOUT, self._on_close_btn_out)
        self._title_bar.bind(DGG.B1PRESS, self._start_drag)
        self._title_bar.bind(DGG.B1RELEASE, self._stop_drag)
开发者ID:croxis,项目名称:SpaceDrive,代码行数:35,代码来源:draggable_window.py

示例9: __init__

 def __init__(self,
              enableMask = True, #NOTE THAT IT IS TRUE BY DEFAULT
              autoDestroy = True,
              sortType = 0, #0 for horizontal, 1 for vertical
              margin = 0.2,
              textList = ['OK','Cancel'],
              enablesList = None,
              command = None,
              frameSize = (-0.6,0.6,-0.45,0.45),
              buttonSize = BUTTON_SIZE,
              text = '',
              textPos = (0,0.2),
              startPos = (-0.4,0,-0.2),
              extraArgs = [],
              style = None,
              fadeScreen = 0.5,
              backgroundColor = None,
              **kwargs):
     if backgroundColor:
         bgColor = backgroundColor
     elif fadeScreen is not None:
         bgColor = (0,0,0,fadeScreen)
     else:
         bgColor = None
     
     SogalForm.__init__(self,enableMask = enableMask,backgroundColor=bgColor, **kwargs)
     if enableMask:
         self.reparentTo(aspect2d, sort = 1000)
     if not style:
         self.__style = base.getStyle()
     else:
         self.__style = color_themes.styles[style]
     
     self.__frame = DirectFrame(parent = self,frameSize = frameSize,**self.__style['hardframe'])
     self.__buttonList = []#DirectButton(parent = self, s)
     self.__text = OnscreenText(parent = self,text = text ,pos = textPos, **self.__style['text'])
     self.__command = command
     self.__autoDestroy = autoDestroy
     self._extraArgs = extraArgs
     
     if sortType == 0:
         self.__box = HLayout(margin = margin)
     else: self.__box = VLayout(margin = margin)
     self.__box.reparentTo(self)
     self.__box.setPos(startPos)
     
     for i in range(len(textList)):
         btn = DirectButton(text = textList[i], command = self.buttonCommand(i),frameSize = buttonSize, **self.__style['button'])
         self.__buttonList.append(btn)
         self.__box.append(btn)
         
     if enablesList:
         for i in range(len(enablesList)):
             if i >= len(self.__buttonList):
                 break
             if enablesList[i]:
                 self.__buttonList[i]['state'] = DGG.NORMAL
             else: self.__buttonList[i]['state'] = DGG.DISABLED
             
     self.show()
开发者ID:WindyDarian,项目名称:Sogal,代码行数:60,代码来源:sogal_form.py

示例10: _create_components

    def _create_components(self):
        """ Creates the window components """
        self._node = self._parent.attach_new_node("Window")
        self._node.set_pos(self._pos.x, 1, -self._pos.y)
        border_px = 1
        self._border_frame = DirectFrame(
            pos=(0, 1, 0),
            frameSize=(-border_px, self._width + border_px, border_px, -self._height - border_px),
            frameColor=(0.0, 0.0, 0.0, 1),
            parent=self._node,
            state=DGG.NORMAL,
        )
        # self._border_frame.hide()
        self._background = DirectFrame(
            pos=(0, 1, 0),
            frameSize=(0, self._width, 0, -self._height),
            frameColor=(0.098, 0.098, 0.098, 1),
            parent=self._node,
        )
        self._title_bar = DirectFrame(
            pos=(0, 1, 0),
            frameSize=(0, self._width, 0, -45),
            frameColor=(0.058, 0.058, 0.058, 1),
            parent=self._node,
            state=DGG.NORMAL,
        )
        self._window_title = BetterOnscreenText(
            parent=self._node, x=12, y=29, text=self._title, size=19, color=Vec3(0.7), may_change=True
        )
        self._btn_close = DirectButton(
            relief=DGG.FLAT,
            pressEffect=1,
            pos=(self._width - 22, 1, -22),
            frameColor=(0, 0, 0, 0),
            scale=(20, 1, 20),
            parent=self._node,
            image="Data/GUI/CloseWindow.png",
        )

        # Init bindings
        self._btn_close.set_transparency(TransparencyAttrib.M_alpha)
        self._btn_close.bind(DGG.B1CLICK, self._request_close)
        self._btn_close.bind(DGG.WITHIN, self._on_close_btn_hover)
        self._btn_close.bind(DGG.WITHOUT, self._on_close_btn_out)
        self._title_bar.bind(DGG.B1PRESS, self._start_drag)
        self._title_bar.bind(DGG.B1RELEASE, self._stop_drag)
开发者ID:MYheavyGo,项目名称:RenderPipeline,代码行数:46,代码来源:DraggableWindow.py

示例11: load

def load(args):
    """Sets up the GUI for the main menu.
    Arguments:
        This takes no arguments.
    """

    global backFrame
    global menuFrame
    global pauseText
    global backButton

    font_digital = loader.loadFont('digital.egg')

    backFrame = DirectFrame()
    backFrame['frameColor'] = (0, 0, 0, .5)
    backFrame['frameSize'] = (2, -2, 2, -2)
    backFrame.setPos(0, 0, 0)

    menuFrame = DirectFrame()
    menuFrame.reparentTo(backFrame)
    menuFrame['frameColor'] = (1, 1, 1, .5)
    menuFrame['frameSize'] = (.5, -.5, .5, -.5)
    menuFrame.setPos(0, 0, 0)

    pauseText = OnscreenText()
    pauseText['text'] = ('PAUSED')
    pauseText['scale'] = (.1)
    pauseText['font'] = (font_digital)
    pauseText['fg'] = (1, 1, 1, 1)
    pauseText.setPos(0, .9)

    backButton = DirectButton()
    backButton.reparentTo(menuFrame)
    backButton['text'] = ('Back')
    backButton['text_scale'] = (.1)
    backButton['text_pos'] = (0, -0.03)
    backButton['frameVisibleScale'] = (2, 0.5, 0)
    backButton['frameColor'] = (1, 1, 1, 0)
    backButton['command'] = (messenger.send)
    backButton['extraArgs'] = ("switch_gui", [gui.menu.pause_options, gui.menu.pause])
    backButton.setPos(0, 0, 0)
开发者ID:simmpole,项目名称:Space-Fighter,代码行数:41,代码来源:pause_options.py

示例12: render

    def render(self):
        """ Inits the loading screen, creating the gui """
        self.node = self.showbase.pixel2dp.attachNewNode("Loading Screen")
        self.node.setBin("fixed", 10)
        self.node.setDepthTest(False)

        self.showbase.setFrameRateMeter(False)

        w, h = base.win.getXSize(), base.win.getYSize()

        scaleX = w / 2560.0
        scaleY = h / 1440.0

        imageScale = max(scaleX, scaleY)
        imageW = 2560 * imageScale
        imageH = 1440 * imageScale

        self.bgFrame = DirectFrame(parent=self.node, frameColor=(0.9, 0.9, 0.9, 1.0), frameSize=(0, w, -h, 0))

        self.font = loader.loadFont("Data/Font/Roboto-Light.ttf")
        self.fontHighRes = loader.loadFont("Data/Font/Roboto-Thin.ttf")
        self.fontHighRes.setPixelsPerUnit(120)

        xOffs = (w - imageW) / 2.0
        yOffs = (h - imageH) / 2.0

        self.bgImage = BetterOnscreenImage(
            image="Data/GUI/LoadingScreen.png", parent=self.node, w=imageW, h=imageH, x=xOffs, y=yOffs
        )

        self.points = []
        self.pointAngles = [10, 25, 40, 51, 80, 103, 130, 152, 170, 198, 210, 231, 250, 274, 290, 310, 328, 352]

        random.seed(491)

        for angle in self.pointAngles:
            scale = 180.0
            point = BetterOnscreenImage(
                image="Data/GUI/LoadingScreenPoint.png",
                parent=self.node,
                w=scale,
                h=scale,
                x=(w - scale) / 2,
                y=(h - scale) / 2,
                nearFilter=False,
            )
            point._node.setR(angle)

            scaleZ = scale * (1.0 + random.random() * 1.2) * (1.0 + 0.6 * abs(math.cos(angle / 180.0 * math.pi)))
            point._node.setScale(scaleZ, scale, scale)
            sFrom, sTo = 0.7, 1.2

            seq = Sequence(
                point._node.scaleInterval(
                    2.0 + random.random(),
                    Vec3(scaleZ * sFrom, scale, scale),
                    startScale=Vec3(scaleZ * sTo, scale, scale),
                    blendType="easeInOut",
                ),
                point._node.scaleInterval(
                    2.0 + random.random(),
                    Vec3(scaleZ * sTo, scale, scale),
                    startScale=Vec3(scaleZ * sFrom, scale, scale),
                    blendType="easeInOut",
                ),
            )
            seq.loop()
            self.points.append(point)

        cr = 212
        ct = 0

        self.circlePart1 = BetterOnscreenImage(
            image="Data/GUI/LoadingCirclePart.png", parent=self.node, w=cr, h=cr, x=(w - cr) / 2, y=(h - cr) / 2 - ct
        )
        self.circlePart2 = BetterOnscreenImage(
            image="Data/GUI/LoadingCirclePart.png", parent=self.node, w=cr, h=cr, x=(w - cr) / 2, y=(h - cr) / 2 - ct
        )
        self.circlePart3 = BetterOnscreenImage(
            image="Data/GUI/LoadingCirclePart.png", parent=self.node, w=cr, h=cr, x=(w - cr) / 2, y=(h - cr) / 2 - ct
        )
        self.circlePart4 = BetterOnscreenImage(
            image="Data/GUI/LoadingCirclePart.png", parent=self.node, w=cr, h=cr, x=(w - cr) / 2, y=(h - cr) / 2 - ct
        )

        self.circleBg = BetterOnscreenImage(
            image="Data/GUI/LoadingCircleBgBlack.png",
            parent=self.node,
            w=180,
            h=180,
            x=(w - 180) / 2,
            y=(h - 180) / 2 - ct,
        )

        self.logoImage = BetterOnscreenImage(
            image="Data/GUI/RPIcon.png", parent=self.node, w=316, h=316, x=(w - 316) / 2, y=(h - 316) / 2 - ct
        )

        self.loadingDescText = BetterOnscreenText(
            text="50%".upper(),
#.........这里部分代码省略.........
开发者ID:cesarmarinhorj,项目名称:RenderPipeline,代码行数:101,代码来源:PipelineLoadingScreen.py

示例13: PiratesDownloadWatcher

class PiratesDownloadWatcher(DownloadWatcher.DownloadWatcher):
    positions = [
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002))]
    
    def __init__(self, phaseNames):
        self.phaseNames = phaseNames
        self.model = loader.loadModel('models/gui/pir_m_gui_gen_loadingBar')
        bar = self.model.findTexture('pir_t_gui_gen_loadingBar')
        self.model.find('**/loading_bar').hide()
        self.topFrame = DirectFrame(parent = base.a2dTopRight, pos = (-0.80000000000000004, 0, -0.10000000000000001), sortOrder = NO_FADE_SORT_INDEX + 1)
        self.text = DirectLabel(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherText', pos = (0, 0, 0), text = '                     ', text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 1), text_scale = 0.040000000000000001, textMayChange = 1, text_align = TextNode.ARight, text_pos = (0.17000000000000001, 0), sortOrder = 2)
        self.bar = DirectWaitBar(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherBar', pos = (0, 0, 0), frameSize = (-0.40000000000000002, 0.38, -0.044999999999999998, 0.065000000000000002), borderWidth = (0.02, 0.02), range = 100, frameColor = (1, 1, 1, 1), barColor = (0, 0.29999999999999999, 0, 1), barTexture = bar, geom = self.model, geom_scale = 0.089999999999999997, geom_pos = (-0.014, 0, 0.01), text = '0%', text_scale = 0.040000000000000001, text_fg = (1, 1, 1, 1), text_align = TextNode.ALeft, text_pos = (0.19, 0), sortOrder = 1)
        self.bgFrame = DirectFrame(relief = DGG.FLAT, parent = self.topFrame, pos = (0, 0, 0), frameColor = (0.5, 0.27000000000000002, 0.35999999999999999, 0.20000000000000001), frameSize = (-0.44, 0.39000000000000001, -0.035999999999999997, 0.056000000000000001), borderWidth = (0.02, 0.02), scale = 0.90000000000000002, sortOrder = 0)
        self.accept('launcherPercentPhaseComplete', self.update)

    
    def update(self, phase, percent, reqByteRate, actualByteRate):
        phaseName = self.phaseNames[phase]
        self.text['text'] = OTPLocalizer.DownloadWatcherUpdate % phaseName + '  -'
        self.bar['text'] = '%s %%' % percent
        self.bar['value'] = percent

    
    def foreground(self):
        self.topFrame.reparentTo(base.a2dpTopRight)
        self.topFrame.setBin('gui-fixed', 55)
        self.topFrame['sortOrder'] = NO_FADE_SORT_INDEX + 1

    
    def background(self):
        self.topFrame.reparentTo(base.a2dTopRight)
        self.topFrame.setBin('unsorted', 49)
        self.topFrame['sortOrder'] = -1

    
    def cleanup(self):
        self.text.destroy()
        self.bar.destroy()
        self.bgFrame.destroy()
        self.topFrame.destroy()
        self.ignoreAll()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:43,代码来源:PiratesDownloadWatcher.py

示例14: __init__

    def __init__(self):
        self.step = 0    #shows how many commands line it had run
        self.scrStack = []
        self.commandList = []
        
        self.__currentPtr = None
        if not runtime_data.RuntimeData.command_ptr:
            self.nextPtr = 0
        else: self.nextPtr = runtime_data.RuntimeData.command_ptr
        
        if not runtime_data.RuntimeData.command_stack:
            runtime_data.RuntimeData.command_stack = self.scrStack
        else: self.scrStack = runtime_data.RuntimeData.command_stack
        
        if not runtime_data.RuntimeData.command_list:
            runtime_data.RuntimeData.command_list = self.commandList
        else: self.commandList = runtime_data.RuntimeData.command_list
                
        
        self._frame = DirectFrame(parent = aspect2d)  # @UndefinedVariable pydev在傲娇而已不用管
        self._frame.setTransparency(TransparencyAttrib.MAlpha)

        

        
        self.storyView = StoryView()
        self.audioPlayer = base.audioPlayer  # @UndefinedVariable pydev在傲娇而已不用管
        self.menu = StoryMenuBar()
        self.gameTextBox = GameTextBox()
        self.textHistory = TextHistory()
        
        self.button_auto = self.menu.addButton(text = 'Auto',state = DGG.NORMAL,command = self.autoPlayButton)
        self.button_history = self.menu.addButton(text = 'History',state = DGG.NORMAL,command = self.showTextHistoryButton)
        self.button_skip = self.menu.addButton(text = 'Skip',state = DGG.DISABLED,command = self.startSkippingButton)
        self.button_lastchoice = self.menu.addButton(text = 'Last Choice',state = DGG.DISABLED,command = self.lastChoice)
        self.button_save = self.menu.addButton(text = 'Save',state = DGG.DISABLED, command = self.saveButton)
        self.button_load = self.menu.addButton(text = 'Load',state = DGG.NORMAL,command = self.loadButton)
        self.button_quicksave = self.menu.addButton(text = 'Quick Save',state = DGG.DISABLED,command = self.quickSaveButton)
        self.button_quickload = self.menu.addButton(text = 'Quick Load',state = DGG.DISABLED,command = self.quickLoadButton)
        self.button_config = self.menu.addButton(text = 'Options', state = DGG.NORMAL, command = self._configButton)
        self.button_title = self.menu.addButton(text = 'Title',state = DGG.NORMAL,command = self.returnToTitle)
        
        self._inputReady = True
        self.__arrow_shown = False
        self._choiceReady = True
        self._currentMessage = ''
        self.__currentSelection = None
        self.__finishing = False
        self.__lock = Lock()
        self.forcejump = False
        self.__autoInput = False
        self.__focused = False
        self.intervals = []
        self.__skipping = False
        self.__autoplaying = False
        self.__autoInterval = None
        self.__autoplaystep = None
        
        self.mapScriptSpace()
        SogalForm.__init__(self)
        self.show()
        taskMgr.add(self.loopTask,'story_manager_loop',sort = 2,priority = 1)  # @UndefinedVariable 傲娇的pydev……因为panda3D的"黑魔法"……
      
        taskMgr.doMethodLater(runtime_data.game_settings['jump_span'],self.__jumpCheck,'story_jump_check', sort = 5, priority = 1)  # @UndefinedVariable
开发者ID:WindyDarian,项目名称:Sogal,代码行数:64,代码来源:story_manager.py


注:本文中的direct.gui.DirectFrame.DirectFrame类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。