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Python DirectFrame.destroy方法代码示例

本文整理汇总了Python中direct.gui.DirectFrame.DirectFrame.destroy方法的典型用法代码示例。如果您正苦于以下问题:Python DirectFrame.destroy方法的具体用法?Python DirectFrame.destroy怎么用?Python DirectFrame.destroy使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.gui.DirectFrame.DirectFrame的用法示例。


在下文中一共展示了DirectFrame.destroy方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import destroy [as 别名]
class ScavengerHuntEffect:
    images = None

    def __init__(self, beanAmount):
        if not ScavengerHuntEffect.images:
            ScavengerHuntEffect.images = loader.loadModel('phase_4/models/props/tot_jar')

        self.npRoot = DirectFrame(parent=aspect2d, relief=None, scale=0.75, pos=(0, 0, 0.6))

        if beanAmount > 0:
            self.npRoot.setColorScale(VBase4(1, 1, 1, 0))
            self.jar = DirectFrame(parent=self.npRoot, relief=None, image=ScavengerHuntEffect.images.find('**/tot_jar'))
            self.jar.hide()
            self.eventImage = NodePath('EventImage')
            self.eventImage.reparentTo(self.npRoot)
            self.countLabel = DirectLabel(parent=self.jar, relief=None, text='+0', text_pos=(0.02, -0.2), text_scale=0.25, text_fg=(0.95, 0.0, 0, 1), text_font=ToontownGlobals.getSignFont())

            def countUp(t, startVal, endVal):
                beanCountStr = startVal + t * (endVal - startVal)
                self.countLabel['text'] = '+' + `(int(beanCountStr))`

            def setCountColor(color):
                self.countLabel['text_fg'] = color

            self.track = Sequence(LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 1), startColorScale=VBase4(1, 1, 1, 0)), Wait(1), Func(self.jar.show), LerpColorScaleInterval(self.eventImage, 1, colorScale=VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Parallel(LerpScaleInterval(self.npRoot, 1, scale=0.5, startScale=0.75), LerpPosInterval(self.npRoot, 1, pos=VBase3(-0.9, 0, -0.83))), LerpFunc(countUp, duration=2, extraArgs=[0, beanAmount]), Func(setCountColor, VBase4(0.95, 0.95, 0, 1)), Wait(3), Func(self.destroy))
        else:
            self.npRoot.setColorScale(VBase4(1, 1, 1, 0))
            self.attemptFailedMsg()
            self.track = Sequence(LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 1), startColorScale=VBase4(1, 1, 1, 0)), Wait(5), LerpColorScaleInterval(self.npRoot, 1, colorScale=VBase4(1, 1, 1, 0), startColorScale=VBase4(1, 1, 1, 1)), Func(self.destroy))

    def play(self):
        if self.npRoot:
            self.track.start()

    def stop(self):
        if self.track != None and self.track.isPlaying():
            self.track.finish()

    def destroy(self):
        self.stop()
        self.track = None

        if hasattr(self, 'eventImage') and self.eventImage:
            self.eventImage.detachNode()
            del self.eventImage
        if hasattr(self, 'countLabel') and self.countLabel:
            self.countLabel.destroy()
            del self.countLabel
        if hasattr(self, 'jar') and self.jar:
            self.jar.destroy()
            del self.jar
        if hasattr(self, 'npRoot') and self.npRoot:
            self.npRoot.destroy()
            del self.npRoot
开发者ID:ToontownBattlefront,项目名称:Toontown-Battlefront,代码行数:56,代码来源:ScavengerHuntEffects.py

示例2: TrickOrTreatTargetEffect

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import destroy [as 别名]
class TrickOrTreatTargetEffect(ScavengerHuntEffect):

    def __init__(self, beanAmount):
        ScavengerHuntEffect.__init__(self, beanAmount)
        if beanAmount > 0:
            self.pumpkin = DirectFrame(parent=self.eventImage, relief=None, image=ScavengerHuntEffect.images.find('**/tot_pumpkin_tall'))

    def attemptFailedMsg(self):
        pLabel = DirectLabel(parent=self.npRoot, relief=None, pos=(0.0, 0.0, -0.15), text=TTLocalizer.TrickOrTreatMsg, text_fg=(0.95, 0.5, 0.0, 1.0), text_scale=0.12, text_font=ToontownGlobals.getSignFont())

    def destroy(self):
        if hasattr(self, 'pumpkin') and self.pumpkin:
            self.pumpkin.destroy()
        ScavengerHuntEffect.destroy(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:16,代码来源:ScavengerHuntEffects.py

示例3: WinterCarolingEffect

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import destroy [as 别名]
class WinterCarolingEffect(ScavengerHuntEffect):

    def __init__(self, beanAmount):
        ScavengerHuntEffect.__init__(self, beanAmount)
        if beanAmount > 0:
            sm = loader.loadModel('phase_5.5/models/estate/tt_m_prp_ext_snowman_icon')
            self.snowman = DirectFrame(parent=self.eventImage, relief=None, image=sm, scale=20.0)

    def attemptFailedMsg(self):
        pLabel = DirectLabel(parent=self.npRoot, relief=None, pos=(0.0, 0.0, -0.15), text=TTLocalizer.WinterCarolingMsg, text_fg=(0.9, 0.9, 1.0, 1.0), text_scale=0.12, text_font=ToontownGlobals.getSignFont())

    def destroy(self):
        if hasattr(self, 'snowman') and self.snowman:
            self.snowman.destroy()
        ScavengerHuntEffect.destroy(self)
开发者ID:Toonerz,项目名称:Toontown-World-Online-Leak,代码行数:17,代码来源:ScavengerHuntEffects.py

示例4: PiratesDownloadWatcher

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import destroy [as 别名]
class PiratesDownloadWatcher(DownloadWatcher.DownloadWatcher):
    positions = [
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002)),
        (Point3(1, 0, 0.90000000000000002), Point3(1, 0, 0.90000000000000002))]
    
    def __init__(self, phaseNames):
        self.phaseNames = phaseNames
        self.model = loader.loadModel('models/gui/pir_m_gui_gen_loadingBar')
        bar = self.model.findTexture('pir_t_gui_gen_loadingBar')
        self.model.find('**/loading_bar').hide()
        self.topFrame = DirectFrame(parent = base.a2dTopRight, pos = (-0.80000000000000004, 0, -0.10000000000000001), sortOrder = NO_FADE_SORT_INDEX + 1)
        self.text = DirectLabel(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherText', pos = (0, 0, 0), text = '                     ', text_fg = (1, 1, 1, 1), text_shadow = (0, 0, 0, 1), text_scale = 0.040000000000000001, textMayChange = 1, text_align = TextNode.ARight, text_pos = (0.17000000000000001, 0), sortOrder = 2)
        self.bar = DirectWaitBar(relief = None, parent = self.topFrame, guiId = 'DownloadWatcherBar', pos = (0, 0, 0), frameSize = (-0.40000000000000002, 0.38, -0.044999999999999998, 0.065000000000000002), borderWidth = (0.02, 0.02), range = 100, frameColor = (1, 1, 1, 1), barColor = (0, 0.29999999999999999, 0, 1), barTexture = bar, geom = self.model, geom_scale = 0.089999999999999997, geom_pos = (-0.014, 0, 0.01), text = '0%', text_scale = 0.040000000000000001, text_fg = (1, 1, 1, 1), text_align = TextNode.ALeft, text_pos = (0.19, 0), sortOrder = 1)
        self.bgFrame = DirectFrame(relief = DGG.FLAT, parent = self.topFrame, pos = (0, 0, 0), frameColor = (0.5, 0.27000000000000002, 0.35999999999999999, 0.20000000000000001), frameSize = (-0.44, 0.39000000000000001, -0.035999999999999997, 0.056000000000000001), borderWidth = (0.02, 0.02), scale = 0.90000000000000002, sortOrder = 0)
        self.accept('launcherPercentPhaseComplete', self.update)

    
    def update(self, phase, percent, reqByteRate, actualByteRate):
        phaseName = self.phaseNames[phase]
        self.text['text'] = OTPLocalizer.DownloadWatcherUpdate % phaseName + '  -'
        self.bar['text'] = '%s %%' % percent
        self.bar['value'] = percent

    
    def foreground(self):
        self.topFrame.reparentTo(base.a2dpTopRight)
        self.topFrame.setBin('gui-fixed', 55)
        self.topFrame['sortOrder'] = NO_FADE_SORT_INDEX + 1

    
    def background(self):
        self.topFrame.reparentTo(base.a2dTopRight)
        self.topFrame.setBin('unsorted', 49)
        self.topFrame['sortOrder'] = -1

    
    def cleanup(self):
        self.text.destroy()
        self.bar.destroy()
        self.bgFrame.destroy()
        self.topFrame.destroy()
        self.ignoreAll()
开发者ID:Puggyblue999,项目名称:PiratesOfTheCarribeanOnline,代码行数:45,代码来源:PiratesDownloadWatcher.py

示例5: StoryManager

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import destroy [as 别名]
class StoryManager(SogalForm):
    """Story controller of Sogal
    Controls the whole story scene.
    Mainly for logic control
    And graphics is on other  
    Attributes:
    gameTextBox: the current GameTextBox, useful for user scripting
    storyView: the current StoryView, useful for user scripting
    """
    script_space = {}
    _currentDump = None
    __destroyed = False
    


    
    
    def __init__(self):
        self.step = 0    #shows how many commands line it had run
        self.scrStack = []
        self.commandList = []
        
        self.__currentPtr = None
        if not runtime_data.RuntimeData.command_ptr:
            self.nextPtr = 0
        else: self.nextPtr = runtime_data.RuntimeData.command_ptr
        
        if not runtime_data.RuntimeData.command_stack:
            runtime_data.RuntimeData.command_stack = self.scrStack
        else: self.scrStack = runtime_data.RuntimeData.command_stack
        
        if not runtime_data.RuntimeData.command_list:
            runtime_data.RuntimeData.command_list = self.commandList
        else: self.commandList = runtime_data.RuntimeData.command_list
                
        
        self._frame = DirectFrame(parent = aspect2d)  # @UndefinedVariable pydev在傲娇而已不用管
        self._frame.setTransparency(TransparencyAttrib.MAlpha)

        

        
        self.storyView = StoryView()
        self.audioPlayer = base.audioPlayer  # @UndefinedVariable pydev在傲娇而已不用管
        self.menu = StoryMenuBar()
        self.gameTextBox = GameTextBox()
        self.textHistory = TextHistory()
        
        self.button_auto = self.menu.addButton(text = 'Auto',state = DGG.NORMAL,command = self.autoPlayButton)
        self.button_history = self.menu.addButton(text = 'History',state = DGG.NORMAL,command = self.showTextHistoryButton)
        self.button_skip = self.menu.addButton(text = 'Skip',state = DGG.DISABLED,command = self.startSkippingButton)
        self.button_lastchoice = self.menu.addButton(text = 'Last Choice',state = DGG.DISABLED,command = self.lastChoice)
        self.button_save = self.menu.addButton(text = 'Save',state = DGG.DISABLED, command = self.saveButton)
        self.button_load = self.menu.addButton(text = 'Load',state = DGG.NORMAL,command = self.loadButton)
        self.button_quicksave = self.menu.addButton(text = 'Quick Save',state = DGG.DISABLED,command = self.quickSaveButton)
        self.button_quickload = self.menu.addButton(text = 'Quick Load',state = DGG.DISABLED,command = self.quickLoadButton)
        self.button_config = self.menu.addButton(text = 'Options', state = DGG.NORMAL, command = self._configButton)
        self.button_title = self.menu.addButton(text = 'Title',state = DGG.NORMAL,command = self.returnToTitle)
        
        self._inputReady = True
        self.__arrow_shown = False
        self._choiceReady = True
        self._currentMessage = ''
        self.__currentSelection = None
        self.__finishing = False
        self.__lock = Lock()
        self.forcejump = False
        self.__autoInput = False
        self.__focused = False
        self.intervals = []
        self.__skipping = False
        self.__autoplaying = False
        self.__autoInterval = None
        self.__autoplaystep = None
        
        self.mapScriptSpace()
        SogalForm.__init__(self)
        self.show()
        taskMgr.add(self.loopTask,'story_manager_loop',sort = 2,priority = 1)  # @UndefinedVariable 傲娇的pydev……因为panda3D的"黑魔法"……
      
        taskMgr.doMethodLater(runtime_data.game_settings['jump_span'],self.__jumpCheck,'story_jump_check', sort = 5, priority = 1)  # @UndefinedVariable
        
        
        
        
        
    def focused(self):
        if not self.__focused:
            self.accept('mouse1', self.input, [1])
            self.accept('enter', self.input, [1])
            self.accept('mouse3', self.input, [3])
            self.accept('wheel_up', self.showTextHistory)
            self.accept('escape', self.showMenu)
            self.accept('control',self.setForceJump, [True])
            self.accept('control-up',self.setForceJump, [False])
            SogalForm.focused(self)
            self.__focused = True
    
    
    def defocused(self):
#.........这里部分代码省略.........
开发者ID:WindyDarian,项目名称:Sogal,代码行数:103,代码来源:story_manager.py

示例6: SogalDialog

# 需要导入模块: from direct.gui.DirectFrame import DirectFrame [as 别名]
# 或者: from direct.gui.DirectFrame.DirectFrame import destroy [as 别名]
class SogalDialog(SogalForm):
    '''
    A dialog that derived from SogalForm
    (Which contains a DirectDialog)
    '''
    def __init__(self,
                 enableMask = True, #NOTE THAT IT IS TRUE BY DEFAULT
                 autoDestroy = True,
                 sortType = 0, #0 for horizontal, 1 for vertical
                 margin = 0.2,
                 textList = ['OK','Cancel'],
                 enablesList = None,
                 command = None,
                 frameSize = (-0.6,0.6,-0.45,0.45),
                 buttonSize = BUTTON_SIZE,
                 text = '',
                 textPos = (0,0.2),
                 startPos = (-0.4,0,-0.2),
                 extraArgs = [],
                 style = None,
                 fadeScreen = 0.5,
                 backgroundColor = None,
                 **kwargs):
        if backgroundColor:
            bgColor = backgroundColor
        elif fadeScreen is not None:
            bgColor = (0,0,0,fadeScreen)
        else:
            bgColor = None
        
        SogalForm.__init__(self,enableMask = enableMask,backgroundColor=bgColor, **kwargs)
        if enableMask:
            self.reparentTo(aspect2d, sort = 1000)
        if not style:
            self.__style = base.getStyle()
        else:
            self.__style = color_themes.styles[style]
        
        self.__frame = DirectFrame(parent = self,frameSize = frameSize,**self.__style['hardframe'])
        self.__buttonList = []#DirectButton(parent = self, s)
        self.__text = OnscreenText(parent = self,text = text ,pos = textPos, **self.__style['text'])
        self.__command = command
        self.__autoDestroy = autoDestroy
        self._extraArgs = extraArgs
        
        if sortType == 0:
            self.__box = HLayout(margin = margin)
        else: self.__box = VLayout(margin = margin)
        self.__box.reparentTo(self)
        self.__box.setPos(startPos)
        
        for i in range(len(textList)):
            btn = DirectButton(text = textList[i], command = self.buttonCommand(i),frameSize = buttonSize, **self.__style['button'])
            self.__buttonList.append(btn)
            self.__box.append(btn)
            
        if enablesList:
            for i in range(len(enablesList)):
                if i >= len(self.__buttonList):
                    break
                if enablesList[i]:
                    self.__buttonList[i]['state'] = DGG.NORMAL
                else: self.__buttonList[i]['state'] = DGG.DISABLED
                
        self.show()
        
    def buttonCommand(self, i):
        commandindex = i
        def process():
            if self.__command:
                self.__command(commandindex, *self._extraArgs)
            if self.__autoDestroy:
                self.close()
        return process

    def close(self):
        for btn in self.__buttonList:
            btn['state'] = DGG.DISABLED
        if self._getFading():
            seq = Sequence(Func(self.hide),
                           Wait(self._getFadingDuration()+2),
                           Func(self.destroy),
                           )
            seq.start()
        else: self.destroy()        
    
            
    def destroy(self):
        for btn in self.__buttonList:
            btn.destroy()
        self.__frame.destroy()
        self.__box.removeNode()
        SogalForm.destroy(self)
开发者ID:WindyDarian,项目名称:Sogal,代码行数:95,代码来源:sogal_form.py


注:本文中的direct.gui.DirectFrame.DirectFrame.destroy方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。