本文整理汇总了Python中direct.gui.DirectGuiGlobals.setDefaultFont方法的典型用法代码示例。如果您正苦于以下问题:Python DirectGuiGlobals.setDefaultFont方法的具体用法?Python DirectGuiGlobals.setDefaultFont怎么用?Python DirectGuiGlobals.setDefaultFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类direct.gui.DirectGuiGlobals
的用法示例。
在下文中一共展示了DirectGuiGlobals.setDefaultFont方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from direct.gui import DirectGuiGlobals [as 别名]
# 或者: from direct.gui.DirectGuiGlobals import setDefaultFont [as 别名]
def __init__(self):
ShowBase.__init__(self)
# Increase the texture resolution on DirectGui
default_font = DirectGuiGlobals.getDefaultFont()
default_font.clear()
default_font.setPixelsPerUnit(64)
DirectGuiGlobals.setDefaultFont(default_font)
self.accept("f1", sys.exit)
self.win.setCloseRequestEvent("f1")
self.background = OnscreenImage(parent=self.render2dp, image="art/menu_background.png")
self.cam2dp.node().getDisplayRegion(0).setSort(-20)
# Setup camera
self.disableMouse()
self.camera.setPos(0, -5, 2.25)
self.camera.setHpr(0, -10, 0)
self.camLens.setFov(65)
# Setup saves
self.save_dir = os.path.join(appdirs.user_data_dir('ThorGame', roaming=True), 'saves')
if not os.path.exists(self.save_dir):
os.makedirs(self.save_dir)
self.saved_trainer_ids = [i.split('.')[0] for i in os.listdir(self.save_dir)]
# Setup UI
self.ui = CEFPanda()
src_dir = _file_dir
template_folder = os.path.join(src_dir, 'ui')
self.ui_env = Environment(loader=FileSystemLoader(template_folder),
trim_blocks=True)
# HACK - CEFPython requires a regular LoadURL before LoadString works,
# so we just give it something to work on. This doesn't render nicely,
# but we replace it immediately with the UI for the first GameState.
# CEFPython issue: https://code.google.com/p/chromiumembedded/issues/detail?id=763
self.ui.load('ui/base.html')
# Load monster data
data_folder = os.path.join(src_dir, 'data')
self.monster_data = []
for i in os.listdir(data_folder):
if i.startswith('race'):
with open(os.path.join(data_folder, i)) as f:
self.monster_data.append(json.load(f))
# Setup the default player and monster
self.player = Trainer(dont_save=True)
self.player.monster = Monster.new_from_race("ogre")
# Setup game states
self.game_state = TitleState(self)
self.taskMgr.add(self.main_loop, "MainLoop")
示例2: ConfigVariableDouble
# 需要导入模块: from direct.gui import DirectGuiGlobals [as 别名]
# 或者: from direct.gui.DirectGuiGlobals import setDefaultFont [as 别名]
base.transitions.FadeModelName = "phase_3/models/misc/fade.bam"
base.setFrameRateMeter(False)
base.accept("f9", base.screenshot, ["screenshots/screenshot"])
from direct.filter.CommonFilters import CommonFilters
print "CIStart: Setting display preferences..."
sm.applySettings(jsonfile)
if base.win == None:
print "CIStart: Unable to open window; aborting."
sys.exit()
else:
print "CIStart: Successfully opened window."
ConfigVariableDouble("decompressor-step-time").setValue(0.01)
ConfigVariableDouble("extractor-step-time").setValue(0.01)
DirectGuiGlobals.setDefaultFontFunc(CIGlobals.getToonFont)
DirectGuiGlobals.setDefaultFont(CIGlobals.getToonFont())
DirectGuiGlobals.setDefaultRolloverSound(loader.loadSfx("phase_3/audio/sfx/GUI_rollover.mp3"))
DirectGuiGlobals.setDefaultClickSound(loader.loadSfx("phase_3/audio/sfx/GUI_create_toon_fwd.mp3"))
DirectGuiGlobals.setDefaultDialogGeom(loader.loadModel("phase_3/models/gui/dialog_box_gui.bam"))
def maybeDoSomethingWithMusic(condition):
width, height, fs, music, sfx, tex_detail, model_detail, aa, af = sm.getSettings(jsonfile)
if condition == 0:
if music == True:
base.enableMusic(False)
elif condition == 1:
if music == True:
base.enableMusic(True)