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Python DirectGuiGlobals.getDefaultFont方法代码示例

本文整理汇总了Python中direct.gui.DirectGuiGlobals.getDefaultFont方法的典型用法代码示例。如果您正苦于以下问题:Python DirectGuiGlobals.getDefaultFont方法的具体用法?Python DirectGuiGlobals.getDefaultFont怎么用?Python DirectGuiGlobals.getDefaultFont使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在direct.gui.DirectGuiGlobals的用法示例。


在下文中一共展示了DirectGuiGlobals.getDefaultFont方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: load

# 需要导入模块: from direct.gui import DirectGuiGlobals [as 别名]
# 或者: from direct.gui.DirectGuiGlobals import getDefaultFont [as 别名]
    def load(self):
        guiModel = loader.loadModel('phase_3/models/gui/tt_m_gui_ups_logo_noText')
        leftLocator = guiModel.find('**/bubbleLeft_locator')
        rightLocator = guiModel.find('**/bubbleRight_locator')
        haveFunNode = TextNode('Have Fun')
        haveFunNode.setText(TTLocalizer.TeaserHaveFun)
        haveFunNode.setTextColor(0, 0, 0, 1)
        haveFunNode.setWordwrap(6)
        haveFunNode.setAlign(TextNode.ACenter)
        haveFunNode.setFont(DirectGuiGlobals.getDefaultFont())
        haveFun = NodePath(haveFunNode)
        haveFun.reparentTo(rightLocator)
        haveFun.setScale(TTLocalizer.TPhaveFun)
        JoinUsNode = TextNode('Join Us')
        JoinUsNode.setText(TTLocalizer.TeaserJoinUs)
        JoinUsNode.setTextColor(0, 0, 0, 1)
        JoinUsNode.setWordwrap(6)
        JoinUsNode.setAlign(TextNode.ACenter)
        JoinUsNode.setFont(DirectGuiGlobals.getDefaultFont())
        JoinUs = NodePath(JoinUsNode)
        JoinUs.reparentTo(leftLocator)
        JoinUs.setPos(0, 0, -0.025)
        JoinUs.setScale(TTLocalizer.TPjoinUs)
        for page in PageOrder:
            textInfo = Pages.get(page)
            textInfo = textInfo[0] + TTLocalizer.TeaserDefault
            panel = DirectFrame(parent=self, relief=None, image=guiModel, image_scale=(0.65, 0.65, 0.65), image_pos=(0, 0, 0.0), text_align=TextNode.ACenter, text=textInfo, text_scale=TTLocalizer.TPpanel, text_pos=TTLocalizer.TPpanelPos)
            self.addItem(panel)

        guiModel.removeNode()
        return
开发者ID:Teku16,项目名称:Toontown-Crystal-Master,代码行数:33,代码来源:TeaserPanel.py

示例2: labelCells

# 需要导入模块: from direct.gui import DirectGuiGlobals [as 别名]
# 或者: from direct.gui.DirectGuiGlobals import getDefaultFont [as 别名]
 def labelCells(self):
     if self.cellLabelParent:
         self.cellLabelParent.removeNode()
     self.cellLabelParent = self.attachNewNode('cellLabels')
     cw = self.cellWidth
     scale = cw / 10.0
     dx = cw * self.gridSize * .5
     font = DirectGuiGlobals.getDefaultFont()
     color = self.gridColor
     for i in range(self.gridSize):
         for j in range(self.gridSize):
             zoneId = self.startingZone + ((j * self.gridSize) + i)
             zoneStr = str(zoneId)
             textNode = TextNode(zoneStr)
             textNode.setText(zoneStr)
             textNode.setFont(font)
             textNode.setTextColor(color)
             textNode.setAlign(TextNode.ACenter)
             genTextNode = textNode.generate()
             textNodePath = self.cellLabelParent.attachNewNode(genTextNode)
             # Place the text node in the center of the cell
             textNodePath.setPosHprScale((i * cw - dx) + (cw * 0.5), # x
                                         (j * cw - dx) + (cw * 0.5), # y
                                         GRID_Z_OFFSET+3.0, # z
                                         # Lay them down flat
                                         0, -90, 0, # hpr
                                         scale, scale, scale)
     self.cellLabelParent.flattenLight()
开发者ID:AdrianF98,项目名称:Toontown-2-Revised,代码行数:30,代码来源:DistributedCartesianGrid.py

示例3: __init__

# 需要导入模块: from direct.gui import DirectGuiGlobals [as 别名]
# 或者: from direct.gui.DirectGuiGlobals import getDefaultFont [as 别名]
	def __init__(self):
		ShowBase.__init__(self)

		# Increase the texture resolution on DirectGui
		default_font = DirectGuiGlobals.getDefaultFont()
		default_font.clear()
		default_font.setPixelsPerUnit(64)
		DirectGuiGlobals.setDefaultFont(default_font)

		self.accept("f1", sys.exit)
		self.win.setCloseRequestEvent("f1")

		self.background = OnscreenImage(parent=self.render2dp, image="art/menu_background.png")
		self.cam2dp.node().getDisplayRegion(0).setSort(-20)

		# Setup camera
		self.disableMouse()
		self.camera.setPos(0, -5, 2.25)
		self.camera.setHpr(0, -10, 0)
		self.camLens.setFov(65)

		# Setup saves
		self.save_dir = os.path.join(appdirs.user_data_dir('ThorGame', roaming=True), 'saves')
		if not os.path.exists(self.save_dir):
			os.makedirs(self.save_dir)
		self.saved_trainer_ids = [i.split('.')[0] for i in os.listdir(self.save_dir)]

		# Setup UI
		self.ui = CEFPanda()
		src_dir = _file_dir
		template_folder = os.path.join(src_dir, 'ui')
		self.ui_env = Environment(loader=FileSystemLoader(template_folder),
								  trim_blocks=True)
		# HACK - CEFPython requires a regular LoadURL before LoadString works,
		# so we just give it something to work on. This doesn't render nicely,
		# but we replace it immediately with the UI for the first GameState.
		# CEFPython issue: https://code.google.com/p/chromiumembedded/issues/detail?id=763
		self.ui.load('ui/base.html')

		# Load monster data
		data_folder = os.path.join(src_dir, 'data')
		self.monster_data = []
		for i in os.listdir(data_folder):
			if i.startswith('race'):
				with open(os.path.join(data_folder, i)) as f:
					self.monster_data.append(json.load(f))

		# Setup the default player and monster
		self.player = Trainer(dont_save=True)
		self.player.monster = Monster.new_from_race("ogre")

		# Setup game states
		self.game_state = TitleState(self)
		self.taskMgr.add(self.main_loop, "MainLoop")
开发者ID:Kupoman,项目名称:thor,代码行数:56,代码来源:main.py


注:本文中的direct.gui.DirectGuiGlobals.getDefaultFont方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。