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Python Dice.roll_the_dice方法代码示例

本文整理汇总了Python中dice.Dice.roll_the_dice方法的典型用法代码示例。如果您正苦于以下问题:Python Dice.roll_the_dice方法的具体用法?Python Dice.roll_the_dice怎么用?Python Dice.roll_the_dice使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dice.Dice的用法示例。


在下文中一共展示了Dice.roll_the_dice方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: DrawMap

# 需要导入模块: from dice import Dice [as 别名]
# 或者: from dice.Dice import roll_the_dice [as 别名]
class DrawMap(object):

    def __init__(self):
        self.no_of_fields_h = 10
        self.no_of_fields_v = 10
        self.field_size = 72
        self.floor_image = PhotoImage(file="assets/floor.png")
        self.wall_image = PhotoImage(file="assets/wall.png")
        self.canvas = canvas
        self.dice = Dice()

        dice_result_1 = self.dice.roll_the_dice()
        self.hero = Hero(dice_result_1[0], dice_result_1[1], canvas)
        draw_hero(self.hero)

        dice_result_2 = self.dice.roll_the_dice()
        self.boss = Boss(dice_result_2[0], dice_result_2[1], canvas)
        draw_boss(self.boss)

        dice_result_3 = self.dice.roll_the_dice()
        self.skeleton_1 = Skeleton(dice_result_3[0], dice_result_3[1], canvas)
        draw_skeleton_1(self.skeleton_1)

        dice_result_4 = self.dice.roll_the_dice()
        self.skeleton_2 = Skeleton(dice_result_4[0], dice_result_4[1], canvas)
        draw_skeleton_2(self.skeleton_2)

        dice_result_5 = self.dice.roll_the_dice()
        self.skeleton_3 = Skeleton(dice_result_5[0], dice_result_5[1], canvas)
        draw_skeleton_3(self.skeleton_3)

        self.map_1 = [[1,0,0,1,0,1,0,0,0,0],
                    [0,0,0,1,0,1,0,1,1,0],
                    [0,1,1,1,0,1,0,1,1,0],
                    [0,0,0,0,0,1,0,0,0,0],
                    [1,1,1,1,0,1,1,1,1,0],
                    [0,1,0,1,0,0,0,0,1,0],
                    [0,1,0,1,0,0,0,0,1,0],
                    [0,0,0,0,0,1,1,0,1,0],
                    [0,1,1,1,0,0,0,0,1,0],
                    [0,0,0,1,0,1,1,0,1,0],
                    [0,1,0,1,0,1,0,0,0,0]]

    def screen_drawer(self):
        for i in range(self.no_of_fields_h):
            for j in range(self.no_of_fields_v):
                if self.map_1[j][i] == 0:
                    self.canvas.create_image(i * self.field_size, j * self.field_size, anchor=NW, image=self.floor_image)
                elif self.map_1[j][i] == 1:
                    self.canvas.create_image(i * self.field_size, j * self.field_size, anchor=NW, image=self.wall_image)

    def draw_hero(dice_result_1):
        if self.map_1.is_obstacle(dice_result_1[0], dice_result_1[1]) == False:
            self.hero = Hero(dice_result_1[0], dice_result_1[1], canvas)
            self.hero.draw()
        else:
            draw_hero(dice_result_1)

    def draw_boss(dice_result_2):
        if self.map_1.is_obstacle(dice_result_2[0], dice_result_2[1]) == False:
            self.boss = Boss(dice_result_2[0], dice_result_2[1], canvas)
            self.boss.draw()
        else:
            draw_boss(dice_result_2)

    def draw_skeleton_1(dice_result_3):
        if self.map_1.is_obstacle(dice_result_3[0], dice_result_3[1]) == False:
            self.skeleton_1 = Skeleton(dice_result_3[0], dice_result_3[1], canvas)
            self.skeleton_1.draw()
        else:
            draw_skeleton_1(dice_result_3)

    def draw_skeleton_2(dice_result_4):
        if self.map_1.is_obstacle(dice_result_4[0], dice_result_4[1]) == False:
            self.skeleton_2 = Skeleton(dice_result_4[0], dice_result_4[1], canvas)
            self.skeleton_2.draw()
        else:
            draw_skeleton_2(dice_result_4)

    def draw_skeleton_3(dice_result_5):
        if self.map_1.is_obstacle(dice_result_5[0], dice_result_5[1]) == False:
            self.skeleton_3 = Skeleton(dice_result_5[0], dice_result_5[1], canvas)
            self.skeleton_3.draw()
        else:
            draw_skeleton_3(dice_result_5)

    def stats_drawer(self):
        self.info_box_height = 80
        self.canvas.create_rectangle(0, self.field_size * self.no_of_fields_v, self.field_size * self.no_of_fields_h, self.field_size * self.no_of_fields_h + self.info_box_height, fill="grey")
        self.canvas.create_rectangle(10, self.field_size * self.no_of_fields_v + 10, self.field_size * self.no_of_fields_h + 10, self.field_size * self.no_of_fields_h + self.info_box_height - 10, fill="white")
        self.canvas.create_text(self.field_size * self.no_of_fields_h/2, self.field_size * self.no_of_fields_h + self.info_box_height/2, text='Hero (Level 1) HP: 8/10 | DP: 8 | SP: 6', font=('Arial', 24, 'bold'))

    def is_obstacle(self, x, y):
        if self.map_1[x][y] == 0:
            return True
        else:
            return False

    def move_down(event):
        self.hero.move_down()
#.........这里部分代码省略.........
开发者ID:greenfox-velox,项目名称:agyenes,代码行数:103,代码来源:main.py


注:本文中的dice.Dice.roll_the_dice方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。