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Python Dice.get_total_number方法代码示例

本文整理汇总了Python中dice.Dice.get_total_number方法的典型用法代码示例。如果您正苦于以下问题:Python Dice.get_total_number方法的具体用法?Python Dice.get_total_number怎么用?Python Dice.get_total_number使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在dice.Dice的用法示例。


在下文中一共展示了Dice.get_total_number方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: DiceGame

# 需要导入模块: from dice import Dice [as 别名]
# 或者: from dice.Dice import get_total_number [as 别名]
class DiceGame(object):

    def __init__(self, player1, player2):
        # Private variables (Start "__")
        self.__players = []
        self.__players.append(player1)
        self.__players.append(player2)
        self.__the_dices = Dice()
        self.__random_value = self.__the_dices.get_total_number()

        class_name = self.__class__.__name__
        print("""
        ************************
            {class_name}, created
        ************************
        """.format(class_name=class_name))

    def info_game(self):
        return """
        *******************************
                Game Started
            {player} began to edge game.
                  Players
            1. Player = {player1}
            2. Player = {player2}
                Random Value
            {random_value}   
        *******************************
        """.format(player=self.__players[0], player1=self.__players[0], 
                   player2=self.__players[1], random_value=self.__random_value)

    def get_players(self):
        return self.__players

    def select_player(self):
        random_player = []

        random_player.append(random.choice(self.__players))
        list_difference = list(set(self.__players) - set(random_player))
        random_player += list_difference

        return random_player
 
    def start_game(self):
        self.__players = self.select_player()
        self.info_game()

    def get_winner_player(self):
        player1_diff = abs(self.__random_value - self.__players[0].get_sum_of_dices())
        player2_diff = abs(self.__random_value - self.__players[1].get_sum_of_dices())

        if player1_diff == player2_diff:
            return None

        return self.__players[0] if player1_diff < player2_diff else self.__players[1]

    def game_report(self):
        self.__winner_player = self.get_winner_player()

        print("""
        *****************************
                    Winner
            {winner_player} 
                  Random Value
            {random_value}
                  Player's Value
            {player1} = {player1_value}
            {player2} = {player2_value}
        *****************************
        """.format(winner_player=self.__winner_player if self.__winner_player else "Draw", 
                   random_value=self.__random_value,
                   player1=self.__players[0].__str__(), player2=self.__players[1].__str__(),
                   player1_value=self.__players[0].get_sum_of_dices(), 
                   player2_value=self.__players[1].get_sum_of_dices()))

    @staticmethod
    def __str__():
        return "Dice Game"

    def __del__(self):
        class_name = self.__class__.__name__
        print("""
        ************************
            {class_name}, deleted
        ************************
        """.format(class_name=class_name))
开发者ID:kenansubasi,项目名称:OOD,代码行数:88,代码来源:dice_game.py

示例2: throw_dices

# 需要导入模块: from dice import Dice [as 别名]
# 或者: from dice.Dice import get_total_number [as 别名]
    def throw_dices(self):
        self.__sum_of_dices = Dice.get_total_number()

        return self.__sum_of_dices
开发者ID:kenansubasi,项目名称:OOD,代码行数:6,代码来源:player.py


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