本文整理汇总了Python中database.DatabaseManager.update_table方法的典型用法代码示例。如果您正苦于以下问题:Python DatabaseManager.update_table方法的具体用法?Python DatabaseManager.update_table怎么用?Python DatabaseManager.update_table使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类database.DatabaseManager
的用法示例。
在下文中一共展示了DatabaseManager.update_table方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: add_rl_save_state_data
# 需要导入模块: from database import DatabaseManager [as 别名]
# 或者: from database.DatabaseManager import update_table [as 别名]
def add_rl_save_state_data(uuid):
rl_starts_b64 = request.form.get('rl_starts')
rl_lengths_b64 = request.form.get('rl_lengths')
rl_total_length = int(request.form.get('rl_total_length'))
rl_lengths_length = int(request.form.get('rl_lengths_length'))
rl_starts_length = int(request.form.get('rl_starts_length'))
rl_starts_b_array = bytearray(base64.b64decode(rl_starts_b64))
rl_lengths_b_array = bytearray(base64.b64decode(rl_lengths_b64))
if len(rl_starts_b_array) != rl_starts_length:
rl_starts_b_array.extend([0 for _ in range(len(rl_starts_b_array), rl_starts_length)])
if len(rl_lengths_b_array) != rl_lengths_length:
rl_lengths_b_array.extend([0 for _ in range(len(rl_lengths_b_array), rl_lengths_length)])
rl_start_hash, file_name = save_byte_array_to_store(rl_starts_b_array, file_name=uuid)
rl_lengths_hash, file_name = save_byte_array_to_store(rl_lengths_b_array, file_name=uuid)
dbm.update_table(dbm.GAME_SAVE_TABLE,
['rl_starts_data','rl_lengths_data','rl_total_length','compressed'],
[rl_start_hash, rl_lengths_hash, rl_total_length, True],
['uuid'], [uuid])
return jsonify({'record': dbm.retrieve_save_state(uuid=uuid)[0]})
示例2: update_save_state
# 需要导入模块: from database import DatabaseManager [as 别名]
# 或者: from database.DatabaseManager import update_table [as 别名]
def update_save_state(uuid):
update_fields = json.loads(request.form.get('update_fields'))
# if linking to a performance, do that and then throw away since GAME_SAVE_TABLE doesn't refer to performance
if 'performance_uuid' in update_fields:
performance_uuid = update_fields['performance_uuid']
performance_time_index = update_fields['performance_time_index']
action = update_fields['action']
dbm.link_save_state_to_performance(uuid, performance_uuid, performance_time_index, action)
del update_fields['performance_uuid']
del update_fields['performance_time_index']
del update_fields['action']
# make sure that there are still fields to update
if len(update_fields.keys()) > 0:
dbm.update_table(dbm.GAME_SAVE_TABLE, update_fields.keys(),update_fields.values(), ['uuid'], [uuid])
return jsonify(dbm.retrieve_save_state(uuid=uuid)[0])
示例3: add_save_state_data
# 需要导入模块: from database import DatabaseManager [as 别名]
# 或者: from database.DatabaseManager import update_table [as 别名]
def add_save_state_data(uuid):
save_state_data = request.form.get('buffer')
compressed = True if request.form.get('compressed') == u'true' else False
data_length = int(request.form.get('data_length'))
save_state_b_array = bytearray(base64.b64decode(save_state_data))
# The base64 library will interpret trailing zeros as padding and remove them, this adds them back in
if len(save_state_b_array) != data_length:
save_state_b_array.extend([0 for _ in range(len(save_state_b_array), data_length)])
source_data_hash, file_name = save_byte_array_to_store(save_state_b_array, file_name=uuid)
dbm.update_table(dbm.GAME_SAVE_TABLE,
['save_state_source_data', 'compressed'],
[source_data_hash, compressed],
['uuid'], [uuid])
return jsonify({'record': dbm.retrieve_save_state(uuid=uuid)[0]})
示例4: performance_add_data
# 需要导入模块: from database import DatabaseManager [as 别名]
# 或者: from database.DatabaseManager import update_table [as 别名]
def performance_add_data(uuid):
sha1_hash = request.form.get('sha1_hash')
chunk_id = request.form.get('chunk_id')
total_chunks = int(request.form.get('total_chunks'))
chunk_data = request.form.get('chunk_data')
chunk_size = int(request.form.get('chunk_size'))
save_state_b_array = bytearray(base64.b64decode(chunk_data))
# The base64 library will interpret trailing zeros as padding and remove them, this adds them back in
if len(save_state_b_array) != chunk_size:
save_state_b_array.extend([0 for _ in range(len(save_state_b_array), chunk_size)])
# If there isn't a temp directory for this hash, create one
temp_path = os.path.join(LOCAL_DATA_ROOT, "tmp_{}".format(sha1_hash))
if not os.path.exists(temp_path):
os.makedirs(temp_path)
# Write the chunk of data to a temp file
with open("{}/{}_of_{}".format(temp_path, (int(chunk_id) + 1), total_chunks), "wb") as temp:
temp.write(save_state_b_array)
chunk_paths = [chunk for chunk in fnmatch.filter(os.listdir(temp_path), "*_of_*")]
# See if all the chunks are written, if so concatenate into final file and add that to storage
if total_chunks == len(chunk_paths):
final_name = "final_{}.mp4".format(sha1_hash)
final_path = os.path.join(temp_path, final_name)
final_file = open(final_path, "ab")
for cp in sorted(chunk_paths, key=lambda p: int(p.split("_")[0])):
with open("{}/{}".format(temp_path, cp), "rb") as cf:
final_file.write(cf.read())
final_file.close()
final_hash = save_file_to_store(final_path)
shutil.rmtree(temp_path)
# Attach data to performance record
dbm.update_table(dbm.PERFORMANCE_CITATION_TABLE,
['replay_source_file_ref', 'replay_source_file_name'],
[final_hash, final_name],
["uuid"], [uuid])
return "OK"
示例5: game_update
# 需要导入模块: from database import DatabaseManager [as 别名]
# 或者: from database.DatabaseManager import update_table [as 别名]
def game_update(uuid):
update_fields = json.loads(request.form.get('update_fields'))
dbm.update_table(dbm.GAME_CITATION_TABLE, update_fields.keys(), update_fields.values(), ["uuid"], [uuid])
game_ref = dbm.retrieve_game_ref(uuid)
#dbm.update_table(dbm.FTS_INDEX_TABLE, ['content'], [game_ref.to_json_string()], ["uuid"], [uuid])
return game_ref.to_json_string()
示例6: performance_update
# 需要导入模块: from database import DatabaseManager [as 别名]
# 或者: from database.DatabaseManager import update_table [as 别名]
def performance_update(uuid):
update_fields = json.loads(request.form.get('update_fields'))
dbm.update_table(dbm.PERFORMANCE_CITATION_TABLE, update_fields.keys(), update_fields.values(), ["uuid"], [uuid])
perf_ref = dbm.retrieve_perf_ref(uuid)
#dbm.update_table(dbm.FTS_INDEX_TABLE, ['content'], [perf_ref.to_json_string()],["uuid"], [uuid])
return perf_ref.to_json_string()