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Python Scene.do方法代码示例

本文整理汇总了Python中cocos.scene.Scene.do方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.do方法的具体用法?Python Scene.do怎么用?Python Scene.do使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cocos.scene.Scene的用法示例。


在下文中一共展示了Scene.do方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: main

# 需要导入模块: from cocos.scene import Scene [as 别名]
# 或者: from cocos.scene.Scene import do [as 别名]
def main():
    print(description)
    director.init( resizable=True, width=640, height=480 )
    scene_green = Scene()
    layer_green = ColorLayer(32,255,0,255)
    scene_green.add(layer_green)
    scene_green.do(ac.Delay(2.0) + ac.CallFunc(push_sequence_scene))
    # pyglet 1.1.4 needs this to timely pump actions 
    pyglet.clock.schedule(lambda dt: None)
    director.run(scene_green)
开发者ID:1414648814,项目名称:cocos,代码行数:12,代码来源:test_SequenceScene.py

示例2: push_sequence_scene

# 需要导入模块: from cocos.scene import Scene [as 别名]
# 或者: from cocos.scene.Scene import do [as 别名]
def push_sequence_scene():
    scene_blue = Scene()
    layer_blue = ColorLayer(32,32,255,255)
    scene_blue.add( layer_blue, z=0 )
    scene_blue.do(ac.Delay(2) + ac.CallFunc(pop_scene))

    scene_red = Scene()
    layer_red = ColorLayer(255,32,0,255)
    scene_red.add( layer_red, z=0 )
    scene_red.do(ac.Delay(2) + ac.CallFunc(pop_scene))

    director.push( SequenceScene(scene_blue, scene_red) )
开发者ID:1414648814,项目名称:cocos,代码行数:14,代码来源:test_SequenceScene.py

示例3: Scene

# 需要导入模块: from cocos.scene import Scene [as 别名]
# 或者: from cocos.scene.Scene import do [as 别名]
    scene = Scene(BackgroundLayer())

    # create a Lens effect action
    #  radius: 150 pixels
    #  lens_effect: 0.7, a strong "lens". 0 means no effect at all. 1 means very strong
    #  center: center of the lens
    #  grid=(20,16): create a grid of 20 tiles x 16 tiles. More tiles will
    #     look better but the performance will decraese
    #  duration=10: 10 seconds
    lens = Lens3D(radius=150, lens_effect=0.7, center=(150, 150), grid=(20, 16), duration=50)

    # create a Jump action
    # Jump to the right 360 pixels doing:
    #   3 jumps
    #   of height 170 pixels
    #  in 4 seconds
    jump = JumpBy((360, 0), 170, 3, 4)

    # do and get the cloned action of lens'
    action = scene.do(lens)

    # perform the Jump action using as target the lens effect.
    # the Jump action will modify the 'position' attribute, and
    # the lens action uses the 'position' attribute as the center of the lens
    #
    # The action Jump + Reverse(Jump) will be repeated 5 times
    scene.do((jump + Reverse(jump)) * 5, target=action)

    # Run!
    director.run(scene)
开发者ID:1414648814,项目名称:cocos,代码行数:32,代码来源:jumping_lens.py


注:本文中的cocos.scene.Scene.do方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。