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Python controls.Frame类代码示例

本文整理汇总了Python中client.ui.controls.Frame的典型用法代码示例。如果您正苦于以下问题:Python Frame类的具体用法?Python Frame怎么用?Python Frame使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了Frame类的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: update

    def update(self):
        p = self.player
        if not p: return

        nick = p.account.username
        if self.dropped:
            if self.fleed:
                prefix = u'(逃跑)'
            else:
                prefix = u'(掉线)'

            nick = prefix + nick

        self.caption = nick
        char = self.character

        if char:
            meta = char.ui_meta
            self.bg = meta.port_image
            self.update_bg()
            self.set_charname(meta.char_name)
            if self._last_balloon != meta.description:
                self.init_balloon(meta.description, (2, 74, 145, 96))
                self._last_balloon = meta.description

        self.bot_reserve = 74
        self.gray_tex = None
        Frame.update(self)
        self.update_position()
        self.update_color()
        self.tagarrange()
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:31,代码来源:game_controls.py

示例2: update

    def update(self):
        p = self.player
        if not p:
            return

        nick = u"<%s>" % p.account.username
        if self.dropped:
            if self.fleed:
                prefix = u"(逃跑)"
            else:
                prefix = u"(掉线)"

            nick = prefix + nick

        self.caption = nick
        char = self.character

        if char:
            meta = char.ui_meta
            self.bg = L(meta.port_image)
            self.update_bg()
            self.set_charname(meta.name)
            desc = char_desc(char)
            if self._last_balloon != desc:
                self.balloon.set_balloon(desc, (2, 74, 145, 96))
                self._last_balloon = desc

        self.bot_reserve = 74
        self.gray_tex = None
        Frame.update(self)
        self.update_position()
        self.update_color()
        self.tagarrange()
开发者ID:feisuzhu,项目名称:thbattle,代码行数:33,代码来源:game_controls.py

示例3: __init__

 def __init__(self, parent):
     Frame.__init__(
         self, x=35, y=20, width=240, height=180,
         caption=u'帐号信息', parent=parent,
     )
     self.textarea = TextArea(
         parent=self, x=2, y=10+2, width=240-4, height=180-24-2-10
     )
开发者ID:feng2606,项目名称:thbattle,代码行数:8,代码来源:screens.py

示例4: batch_draw

 def batch_draw(gcps):
     glPushMatrix()
     glLoadIdentity()
     Frame.batch_draw(gcps)
     GameCharacterPortrait.batch_draw_status(gcps)
     glPopMatrix()
     cl = []
     map(cl.extend, [p.control_list for p in gcps])
     Control.do_draw(cl)
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:9,代码来源:game_controls.py

示例5: _fill_batch

    def _fill_batch(self, batch):
        Frame._fill_batch(self, batch)
        self._gcp_framevlist = batch.add(16, GL_QUADS, self.frame_group, 'c4B', 'v2f')
        self._highlight_disabled = batch.add(4, GL_QUADS, self.top_group, 'c4B', 'v2f')
        self._highlight = batch.add(4, GL_QUADS, self.top_group, 'c4B', 'v2f')

        self.selected = self.selected
        self.disabled = self.disabled
        GameCharacterPortrait.update_position(self)
        GameCharacterPortrait.update_color(self)
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:10,代码来源:game_controls.py

示例6: update_color

 def update_color(self):
     Frame.update_color(self)
     C = Colors.get4i
     c = self.color
     heavy = C(c.heavy); light = C(c.light)
     self._gcp_framevlist.colors = flatten([
         [255, 255, 255, 255] * 4,  # equip box
         [heavy] * 4,  # equip box border
         [light] * 4,  # cardnum box
         [heavy] * 4,  # cardnum box border
     ])
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:11,代码来源:game_controls.py

示例7: update_position

    def update_position(self):
        Frame.update_position(self)
        w, h = self.width, self.height
        ax, ay = self.abs_coords()
        self._gcp_framevlist.vertices[:] = flatten([
            rectv2f(2, 2, w-4, 54-2, ax, ay),  # equip box
            rrectv2f(2.5, 2.5, 4*36, 52, ax, ay),  # equip box border
            rectv2f(w-2-32, 66, 32, 22, ax, ay),  # cardnum box
            rrectv2f(w-2-32, 66, 32, 22, ax, ay),  # cardnum box border
        ])

        full = rectv2f(0, 0, w, h, ax, ay)
        self._highlight_disabled.vertices[:] = full
        self._highlight.vertices[:] = full

        if self.actor_frame:
            self.actor_frame.set_position(self.x - 6, self.y - 4)

        if self.turn_frame:
            self.turn_frame.set_position(self.x - 6, self.y - 4)
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:20,代码来源:game_controls.py

示例8: __init__

        def __init__(self, parent):
            Frame.__init__(self, x=750, y=20, width=240, height=180, caption=u"花果子念报", parent=parent)
            ta = self.textarea = TextArea(parent=self, x=2, y=10 + 2, width=240 - 4, height=180 - 24 - 2 - 10)
            ta.text = u"正在获取最新新闻……"

            def update(rst):
                if rst:
                    _, content = rst
                    try:
                        ta.text = content.decode("utf-8")
                        return
                    except Exception as e:
                        import traceback

                        traceback.print_exc(e)

                ta.text = u"|R无法显示新闻!|r"

            from settings import HALL_NOTICE_URL

            Executive.call("fetch_resource", update, HALL_NOTICE_URL)
开发者ID:hycxa,项目名称:thbattle,代码行数:21,代码来源:screens.py

示例9: set_color

 def set_color(self, color):
     Frame.set_color(self, color)
     GameCharacterPortrait.update_color(self)
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:3,代码来源:game_controls.py

示例10: set_postion

 def set_postion(self, x, y):
     Frame.set_position(self, x, y)
     GameCharacterPortrait.update_position(self)
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:3,代码来源:game_controls.py

示例11: __init__

    def __init__(self, x=0.0, y=0.0, color=Colors.blue, tag_placement='me', *args, **kwargs):
        self.bg = None
        self.character = None
        self._color = color
        self._disabled = False
        self._last_balloon = None
        self.player = None
        self._selected = False
        self.taganims = []
        self.tag_placement = tag_placement

        Frame.__init__(
            self, width=149, height=195,
            bot_reserve=20, color=color,
            thin_shadow=True,
            **kwargs
        )
        self.balloon = BalloonPrompt(self, self.balloon_show)

        self.view = view = self.parent
        self.x, self.y = x, y

        self.charname_lbl = self.add_label(
            u'', 7, self.height-30,
            width=16, multiline=True,
            font_size=9,
            anchor_x='left', anchor_y='top',
            color=(255, 255, 255, 255),
            shadow=(1, 0, 0, 0, 179),
        )

        self.portcard_area = PortraitCardArea(
            parent=view,
            x=self.x, y=self.y,
            width=self.width, height=self.height,
            zindex=100,
        )
        self.equipcard_area = EquipCardArea(
            view=view, parent=self, x=3, y=6,
        )

        w, h = self.width, self.height

        tbl = view.game.ui_meta.identity_table
        colortbl = view.game.ui_meta.identity_color
        conf = [(tbl[k], getattr(Colors, colortbl[k]), k) for k in tbl]

        self.identity_btn = b = OptionButton(
            conf=conf, default=0, parent=self,
            x=w-42-4, y=h-24-10-18,
            width=42, height=18,
        )

        @b.event
        def on_value_changed(v):
            self.set_color(b.color)

        def tagarrange_bottom():
            x, y = self.x, self.y
            w = self.width
            x += w + 1
            y -= 27
            for a in self.taganims:  # they are pyglet.sprite.Sprite instances
                x -= 27
                a.set_position(x, y)

        def tagarrange_me():
            x, y = self.x, self.y
            w = self.width
            x += w + 6
            y += 142
            for a in self.taganims:  # they are pyglet.sprite.Sprite instances
                a.set_position(x, y)
                x += 27

        def tagarrange_right():
            x, y = self.x, self.y
            w = self.width
            x += w + 3
            y += 1
            for a in self.taganims:  # they are pyglet.sprite.Sprite instances
                a.set_position(x, y)
                y += 27

        def tagarrange_left():
            x, y = self.x, self.y
            x -= 28
            y += 1
            for a in self.taganims:  # they are pyglet.sprite.Sprite instances
                a.set_position(x, y)
                y += 27

        self._tagarrange_funcs = {
            'bottom': tagarrange_bottom,
            'me': tagarrange_me,
            'left': tagarrange_left,
            'right': tagarrange_right,
        }

        showncard_btn = ImageButton(
#.........这里部分代码省略.........
开发者ID:17night,项目名称:thbattle,代码行数:101,代码来源:game_controls.py

示例12: set_color

 def set_color(self, color):
     Frame.set_color(self, color)
     self.inputbox.color = color
开发者ID:feng2606,项目名称:thbattle,代码行数:3,代码来源:screens.py

示例13: delete

 def delete(self):
     Frame.delete(self)
     self.portcard_area.delete()
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:3,代码来源:game_controls.py

示例14: __init__

    def __init__(self, x=0.0, y=0.0, color=Colors.blue, tag_placement='me', *args, **kwargs):
        self.player = None
        self.character = None
        self._disabled = False
        self._selected = False
        self.taganims = []
        self.tag_placement = tag_placement
        self._color = color
        self.bg = None
        self._last_balloon = None

        Frame.__init__(
            self, width=149, height=195,
            bot_reserve=20, color=color,
            thin_shadow=True,
            **kwargs
        )
        self.x, self.y = x, y

        self.charname_lbl = self.add_label(
            u'', 7, self.height-30,
            width=16, multiline=True,
            font_size=9,
            anchor_x='left', anchor_y='top',
            color=(255, 255, 255, 255),
            shadow=(1, 0, 0, 0, 179),
        )

        from .view import THBattleUI
        v = self.parent
        while not isinstance(v, THBattleUI):
            v = v.parent
        self.view = v

        self.portcard_area = PortraitCardArea(
            parent=self.view,
            x=self.x, y=self.y,
            width=self.width, height=self.height,
            zindex=100,
        )
        self.equipcard_area = EquipCardArea(
            parent=self,
            x=3, y=6,
        )

        w, h = self.width, self.height

        self.identity_btn = b = Button(
            u'?', parent=self,
            x=w-42-4, y=h-24-10-18,
            width=42, height=18,
        )

        self.cur_idtag = 0

        @b.event
        def on_click():
            g = Game.getgame()
            tbl = g.ui_meta.identity_table
            colortbl = g.ui_meta.identity_color
            keys = tbl.keys()
            try:
                i = (keys.index(self.cur_idtag) + 1) % len(keys)
            except ValueError:
                i = 0
            next = keys[i]
            b.caption = tbl[next]
            color = getattr(Colors, colortbl[next])
            b.color = color
            self.set_color(color)
            b.update()
            self.update()
            self.cur_idtag = next

        @self.equipcard_area.event
        def on_selection_change():
            self.view.dispatch_event('on_selection_change')

        def tagarrange_bottom():
            x, y = self.x, self.y
            w, h = self.width, self.height
            x += w + 1
            y -= 27
            for a in self.taganims:  # they are pyglet.sprite.Sprite instances
                x -= 27
                a.set_position(x, y)

        def tagarrange_me():
            x, y = self.x, self.y
            w, h = self.width, self.height
            x += w + 6
            y += 142
            for a in self.taganims:  # they are pyglet.sprite.Sprite instances
                a.set_position(x, y)
                x += 27

        def tagarrange_right():
            x, y = self.x, self.y
            w, h = self.width, self.height
            x += w + 3
#.........这里部分代码省略.........
开发者ID:AojiaoZero,项目名称:thbattle,代码行数:101,代码来源:game_controls.py


注:本文中的client.ui.controls.Frame类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。