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Python JoystickReader.isRunning方法代码示例

本文整理汇总了Python中cfclient.utils.input.JoystickReader.isRunning方法的典型用法代码示例。如果您正苦于以下问题:Python JoystickReader.isRunning方法的具体用法?Python JoystickReader.isRunning怎么用?Python JoystickReader.isRunning使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在cfclient.utils.input.JoystickReader的用法示例。


在下文中一共展示了JoystickReader.isRunning方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: MainUI

# 需要导入模块: from cfclient.utils.input import JoystickReader [as 别名]
# 或者: from cfclient.utils.input.JoystickReader import isRunning [as 别名]

#.........这里部分代码省略.........

    def connectionLost(self, linkURI, msg):
        if self.isActiveWindow():
            warningCaption = "Communication failure"
            error = "Connection lost to %s: %s" % (linkURI, msg)
            QMessageBox.critical(self, warningCaption, error)
        self.setUIState(UIState.DISCONNECTED, linkURI)

    def connectionFailed(self, linkURI, error):
        msg = "Failed to connect on %s: %s" % (linkURI, error)
        warningCaption = "Communication failure"
        QMessageBox.critical(self, warningCaption, msg)
        self.setUIState(UIState.DISCONNECTED, linkURI)

    def closeEvent(self, event):
        self.hide()
        self.cf.close_link()
        Config().save_file()

    def connectButtonClicked(self):
        if self.uiState == UIState.CONNECTED:
            self.cf.close_link()
        elif self.uiState == UIState.CONNECTING:
            self.cf.close_link()
            self.setUIState(UIState.DISCONNECTED)
        else:
            self.connectDialogue.show()

    def inputDeviceError(self, error):
        self.cf.close_link()
        QMessageBox.critical(self, "Input device error", error)

    def _load_input_data(self):
        if self.joystickReader.isRunning():
            self.joystickReader.stopInput()
        # Populate combo box with available input device configurations
        for c in ConfigManager().get_list_of_configs():
            node = QAction(c, self._menu_mappings, checkable=True, enabled=False)
            node.toggled.connect(self._inputconfig_selected)
            self.configGroup.addAction(node)
            self._menu_mappings.addAction(node)

        self.joystickReader.start()

    def _reload_configs(self, newConfigName):
        # remove the old actions from the group and the menu
        for action in self._menu_mappings.actions():
            self.configGroup.removeAction(action)
        self._menu_mappings.clear()

        # reload the conf files, and populate the menu
        self._load_input_data()

        self._update_input(self._active_device, newConfigName)

    def _update_input(self, device="", config=""):
        self.joystickReader.stopInput()
        self._active_config = str(config)
        self._active_device = str(device)

        Config().set("input_device", self._active_device)
        Config().get("device_config_mapping")[self._active_device] = self._active_config
        self.joystickReader.startInput(self._active_device, self._active_config)

        # update the checked state of the menu items
        for c in self._menu_mappings.actions():
开发者ID:pato,项目名称:cfcontroller,代码行数:70,代码来源:main.py


注:本文中的cfclient.utils.input.JoystickReader.isRunning方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。