本文整理汇总了Python中brain.Brain.angle_decision方法的典型用法代码示例。如果您正苦于以下问题:Python Brain.angle_decision方法的具体用法?Python Brain.angle_decision怎么用?Python Brain.angle_decision使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类brain.Brain
的用法示例。
在下文中一共展示了Brain.angle_decision方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Robot
# 需要导入模块: from brain import Brain [as 别名]
# 或者: from brain.Brain import angle_decision [as 别名]
class Robot(Player):
def __init__(
self, controller, color, k_right, k_backward, k_left, k_forward, k_weapon1, k_weapon2, x, y, rotation=0
):
self.controller = controller
self.screen = self.controller.screen
self.name = "Agent"
self.type = 0
self.x, self.y = x, y
self.health = 100
self.max_speed = TANK_SPEED
self.max_speed_back = TANK_SPEED_BACK
self.acceleration = TANK_ACCELERATION
self.rotation_speed = TANK_ROTATION_SPEED
self.speed = 0
self.rotation = rotation
self.direction = None
self.moving = False
self.rotating = False
self.solid = 100
self.current_collisions = []
self.dead = False
"""Gives the player static ammo object, these objects are copied in their fire() function.
These variables can be seen as weapons, so fiddle with these variables when adding/changing it"""
self.ammo1, self.ammo2 = NormalShot(self), StickyBomb(self)
if TANK_WIDTH > TANK_HEIGHT:
self.radius = int(TANK_WIDTH * 0.55)
else:
self.radius = int(TANK_HEIGHT * 0.55)
# Load and resize tank img with right color
if color == "green":
self.MasterSprites = [
pygame.transform.scale(pygame.image.load("images/tankgreen1.png"), (TANK_WIDTH, TANK_HEIGHT)),
pygame.transform.scale(pygame.image.load("images/tankgreen2.png"), (TANK_WIDTH, TANK_HEIGHT)),
pygame.transform.scale(pygame.image.load("images/tankgreen3.png"), (TANK_WIDTH, TANK_HEIGHT)),
]
else:
self.MasterSprites = [
pygame.transform.scale(pygame.image.load("images/tankpurple1.png"), (TANK_WIDTH, TANK_HEIGHT)),
pygame.transform.scale(pygame.image.load("images/tankpurple2.png"), (TANK_WIDTH, TANK_HEIGHT)),
pygame.transform.scale(pygame.image.load("images/tankpurple3.png"), (TANK_WIDTH, TANK_HEIGHT)),
]
self.sprite = self.MasterSprites[0]
self.animationindex = 0
self.brain = Brain(self)
def update(self):
""" 90 down, 0 left, 270 up, 180 right """
for agent in self.controller.agents:
if agent.name == self.name:
continue
else:
self.brain.angle_decision(agent)
super(Robot, self).update()