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Python Magic.__init__方法代码示例

本文整理汇总了Python中base.Magic.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Magic.__init__方法的具体用法?Python Magic.__init__怎么用?Python Magic.__init__使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在base.Magic的用法示例。


在下文中一共展示了Magic.__init__方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
 def __init__(self):
     self.element = "water"
     self.name = "Paralyze"
     self.level = 10
     self.imagefile = "paralyze.gif"
     self.info = _("Paralyzes enemy player and creatures for one turn, " "so they skip one turn.")
     Magic.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:9,代码来源:water_cards_deck.py

示例2: __init__

# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
 def __init__(self):
     self.element = "fire"
     self.name = "FireSpikes"
     self.level = 3
     self.imagefile = "fire_spikes.gif"
     self.info = _("Deals 3 damage to each enemy creature. " "Cheap and still good. Pure Fire.")
     Magic.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:9,代码来源:fire_cards_deck.py

示例3: __init__

# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
 def __init__(self):
     self.element = "death"
     self.name = "Curse"
     self.level = 4
     self.imagefile = 'curse.gif'
     self.info = _(
         "Reduces all enemy elements by 1. "
         "Curse and Doom are now your enemy's only guests."
     )
     Magic.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:12,代码来源:death_cards_deck.py

示例4: __init__

# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
 def __init__(self):
     self.element = "earth"
     self.name = "Quicksands"
     self.level = 6
     self.imagefile = 'quicksands.gif'
     self.info = _(
         "Kills all enemy creatures of level less than 5. "
         "Only the skilled one can survive the swamp's most "
         "dangerous weapon."
     )
     Magic.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:13,代码来源:earth_cards_deck.py

示例5: __init__

# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
 def __init__(self):
     self.element = "air"
     self.name = "BlackWind"
     self.level = 8
     self.imagefile = 'black_wind.gif'
     self.info = _(
         "Winds away strongest enemy creature. "
         "Perfect against high-level enemy creatures. "
         "One of the most useful spells."
     )
     Magic.__init__(self)
开发者ID:sandrobonazzola,项目名称:wizards-magic2,代码行数:13,代码来源:air_cards_deck.py


注:本文中的base.Magic.__init__方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。