本文整理汇总了Python中base.Magic.__init__方法的典型用法代码示例。如果您正苦于以下问题:Python Magic.__init__方法的具体用法?Python Magic.__init__怎么用?Python Magic.__init__使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类base.Magic
的用法示例。
在下文中一共展示了Magic.__init__方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
def __init__(self):
self.element = "water"
self.name = "Paralyze"
self.level = 10
self.imagefile = "paralyze.gif"
self.info = _("Paralyzes enemy player and creatures for one turn, " "so they skip one turn.")
Magic.__init__(self)
示例2: __init__
# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
def __init__(self):
self.element = "fire"
self.name = "FireSpikes"
self.level = 3
self.imagefile = "fire_spikes.gif"
self.info = _("Deals 3 damage to each enemy creature. " "Cheap and still good. Pure Fire.")
Magic.__init__(self)
示例3: __init__
# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
def __init__(self):
self.element = "death"
self.name = "Curse"
self.level = 4
self.imagefile = 'curse.gif'
self.info = _(
"Reduces all enemy elements by 1. "
"Curse and Doom are now your enemy's only guests."
)
Magic.__init__(self)
示例4: __init__
# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
def __init__(self):
self.element = "earth"
self.name = "Quicksands"
self.level = 6
self.imagefile = 'quicksands.gif'
self.info = _(
"Kills all enemy creatures of level less than 5. "
"Only the skilled one can survive the swamp's most "
"dangerous weapon."
)
Magic.__init__(self)
示例5: __init__
# 需要导入模块: from base import Magic [as 别名]
# 或者: from base.Magic import __init__ [as 别名]
def __init__(self):
self.element = "air"
self.name = "BlackWind"
self.level = 8
self.imagefile = 'black_wind.gif'
self.info = _(
"Winds away strongest enemy creature. "
"Perfect against high-level enemy creatures. "
"One of the most useful spells."
)
Magic.__init__(self)