本文整理汇总了Python中base.Magic类的典型用法代码示例。如果您正苦于以下问题:Python Magic类的具体用法?Python Magic怎么用?Python Magic使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Magic类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: cast
def cast(self):
# работает единожды, поэтому нет нужды добавлять в группу и
# создавать ф-ию периодического каста.
Magic.cast(self)
enemy_cards = self.get_enemy_cards() # берем список вражеских карт
for card in enemy_cards:
card.damage(card.power - 1, self, True)
示例2: cast
def cast(self):
Magic.cast(self)
life_mana = wzglobals.player.mana['life'] + self.level
wzglobals.player.heal(life_mana * 3)
for card in self.get_self_cards():
card.heal(3, card.max_health)
wzglobals.player.mana['life'] = 0
示例3: __init__
def __init__(self):
self.element = "water"
self.name = "Paralyze"
self.level = 10
self.imagefile = "paralyze.gif"
self.info = _("Paralyzes enemy player and creatures for one turn, " "so they skip one turn.")
Magic.__init__(self)
示例4: cast
def cast(self):
Magic.cast(self)
diff = self.player.mana["fire"] + self.level - self.player.enemy.mana["fire"]
if diff > 0:
self.player.enemy.damage(diff * 2, self, True)
else:
self.player.enemy.damage(1, self, True)
示例5: cast
def cast(self):
Magic.cast(self)
for card in self.get_enemy_cards():
if card.level < 5:
card.die()
else:
continue
示例6: __init__
def __init__(self):
self.element = "fire"
self.name = "FireSpikes"
self.level = 3
self.imagefile = "fire_spikes.gif"
self.info = _("Deals 3 damage to each enemy creature. " "Cheap and still good. Pure Fire.")
Magic.__init__(self)
示例7: cast
def cast(self):
Magic.cast(self)
air_mana = self.player.mana['air'] + self.level
power = air_mana + 2
for card in self.get_enemy_cards():
card.damage(power, self, True)
power -= 2
示例8: cast
def cast(self):
Magic.cast(self)
cards = self.get_enemy_cards() + self.get_self_cards()
for card in cards:
if card.element == "death":
card.heal(5, card.max_health)
else:
card.damage(13, self, True)
示例9: __init__
def __init__(self):
self.element = "death"
self.name = "Curse"
self.level = 4
self.imagefile = 'curse.gif'
self.info = _(
"Reduces all enemy elements by 1. "
"Curse and Doom are now your enemy's only guests."
)
Magic.__init__(self)
示例10: __init__
def __init__(self):
self.element = "earth"
self.name = "Revival"
self.level = 5
self.imagefile = 'revival.gif'
self.info = _(
"Heals all friendly creatures for 4. "
"Gives owner 2 health for each of his creatures on a field. "
"Heal me! Heal me!"
)
Magic.__init__(self)
示例11: __init__
def __init__(self):
self.element = "life"
self.name = "LifeSacrifice"
self.level = 8
self.imagefile = 'life_sacrifice.gif'
self.info = _(
"Owner loses health equal to his Life. "
"Enemy suffers damage, double of this amount. "
"Sacrificing is the true loving act."
)
Magic.__init__(self)