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Python Algorithm.parse_game_state方法代码示例

本文整理汇总了Python中algorithm.Algorithm.parse_game_state方法的典型用法代码示例。如果您正苦于以下问题:Python Algorithm.parse_game_state方法的具体用法?Python Algorithm.parse_game_state怎么用?Python Algorithm.parse_game_state使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在algorithm.Algorithm的用法示例。


在下文中一共展示了Algorithm.parse_game_state方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: from algorithm import Algorithm [as 别名]
# 或者: from algorithm.Algorithm import parse_game_state [as 别名]
    def run(self):
        """
        Runs the game
        """
        print "Starting Battle Tanks Client..."

        connect_command = self.cmd.get_match_connect_command(self.game_info.team_name, self.game_info.match_token,
                                                             self.game_info.team_password)

        print 'Connecting to server...'
        self.comm.set_subscription(opts.match_token)
        self.game_info.client_token = self.comm.send(connect_command, self.cmd.CLIENT_TOKEN)

        print 'Received client token... %s' % self.game_info.client_token
        print 'Starting game...'

        while True:
            algo = Algorithm(self.game_info.team_name, self.game_info.client_token)
            raw_state_message = self.comm.receive(self.comm.Origin.PublishSocket)
            try:
                json_state_message = json.loads(raw_state_message)
                if json_state_message[self.cmd.COMM_TYPE] == command.CommType.GAME_STATE:
                    algo.parse_game_state(json_state_message)
                    actions = algo.generate_actions()
                    for action in actions:
                        self.comm.send(action)
                        """
                        # This never seemed to work, but actions performed fine
                        raw_command_message = self.comm.receive(self.comm.Origin.CommandSocket)
                        try:
                            json_command_message = json.loads(raw_command_message)
                            if json_command_message['resp'] == 'ok':
                                continue
                            else:
                                print "Command did not execute properly!"
                                print raw_command_message
                        except Exception:
                            print "Command did not return valid JSON message!"
                            print raw_command_message
                        """
                    continue
                elif json_state_message[self.cmd.COMM_TYPE] == command.CommType.GAME_START:
                    print "Game Name: %s" % json_state_message['game_name']
                    print "Timestamp: %s" % json_state_message['timestamp']
                    print "Game Number: %s out of %s" % (json_state_message['game_num'], json_state_message ['game_count'])
                    continue
                elif json_state_message[self.cmd.COMM_TYPE] == command.CommType.GAME_END:
                    print "Game Ended! Moving onto the next game..."
                    continue
                elif json_state_message[self.cmd.COMM_TYPE] == command.CommType.MATCH_END:
                    print "Match Ended!"
                    break
                else:
                    print "Something went wrong. No valid comm_type in server response but response is valid json!"
                    print json_state_message
                    continue
            except ValueError:
                # Not valid json, this must the match token string
                self.game_info.match_token = raw_state_message
                continue

        print 'Exiting...'
        exit()
开发者ID:awwong1,项目名称:2016-pason-coding-contest,代码行数:65,代码来源:client.py

示例2: test_parse_game_state

# 需要导入模块: from algorithm import Algorithm [as 别名]
# 或者: from algorithm.Algorithm import parse_game_state [as 别名]
    def test_parse_game_state(self):
        raw_string = (
            '{"timeRemaining": 127.23818278312683, '
            '"map": {"terrain": ['
            '{"boundingBox": {"corner": [120, 200], "size": [60, 360]}, "type": "SOLID"}, '
            '{"boundingBox": {"corner": [360, 280], "size": [60, 400]}, "type": "SOLID"}, '
            '{"boundingBox": {"corner": [360, 0], "size": [60, 120]}, "type": "SOLID"}, '
            '{"boundingBox": {"corner": [600, 0], "size": [60, 200]}, "type": "SOLID"}], '
            '"size": [800, 450]}, '
            '"match_id": "9e1e91e5-dc19-4f4b-a8f9-7dbf057b2be1", '
            '"players": ['
            '{"score": 0, "name": "testclient", '
            '"tanks": ['
            '{"alive": true, "projectiles": [], "tracks": 5.082649623186166, "hitRadius": 2.0, '
            '"speed": 10.0, "id": "19ba2d12-f51f-4c74-affc-6eebdc447921", "turret": 2.877371653791148, '
            '"health": 100.0, "collisionRadius": 2.0, "position": [774, 201], "type": "TankFast"}, '
            '{"alive": true, "projectiles": [], "tracks": 0.2789576280213871, "hitRadius": 2.0, '
            '"speed": 10.0, "id": "8a54890e-4cfb-45a7-8c51-2b8f2fa503f4", "turret": 1.4528153647376105, '
            '"health": 100.0, "collisionRadius": 2.0, "position": [563, 123], "type": "TankFast"}, '
            '{"alive": true, "projectiles": [], "tracks": 2.6154451048166374, "hitRadius": 2.0, '
            '"speed": 10.0, "id": "f147cffe-7f70-424a-972e-5ba6587a5f8e", "turret": 2.744946885711423, '
            '"health": 100.0, "collisionRadius": 2.0, "position": [73, 200], "type": "TankFast"}, '
            '{"alive": true, "projectiles": [], "tracks": 5.875311234827194, "hitRadius": 2.0, '
            '"speed": 5.0, "id": "7c3ed564-7dd4-408f-8800-d6b38a36be6d", "turret": 4.182292475910125, '
            '"health": 200.0, "collisionRadius": 2.0, "position": [27, 90], "type": "TankSlow"}]}, '
            '{"score": 0, "name": "testclient2", '
            '"tanks": [{"alive": true, "projectiles": [], "tracks": 5.107883490393385, "hitRadius": 2.0, '
            '"speed": 10.0, "id": "60b86760-42d4-4f77-8211-735f4bac919c", "turret": 0.8267392827046591, '
            '"health": 100.0, "collisionRadius": 2.0, "position": [434, 297], "type": "TankFast"}, '
            '{"alive": true, "projectiles": [], "tracks": 1.9092326651351095, "hitRadius": 2.0, '
            '"speed": 5.0, "id": "b96e5c17-fd0c-43dc-b13f-65e7a4deff0c", "turret": 1.5968619660639252, '
            '"health": 200.0, "collisionRadius": 2.0, "position": [479, 193], "type": "TankSlow"}, '
            '{"alive": true, "projectiles": [], "tracks": 0.7852441041942855, "hitRadius": 2.0, '
            '"speed": 10.0, "id": "9658f436-f826-4bc9-876a-6737564160f6", "turret": 4.874631386354732, '
            '"health": 100.0, "collisionRadius": 2.0, "position": [758, 35], "type": "TankFast"}, '
            '{"alive": true, "projectiles": [], "tracks": 3.944628452197919, "hitRadius": 2.0, '
            '"speed": 10.0, "id": "fd9fb60c-18ee-43a6-a00d-93b30c7b812a", "turret": 1.277435287550733, '
            '"health": 100.0, "collisionRadius": 2.0, "position": [674, 386], "type": "TankFast"}]}], '
            '"timestamp": 1449703170887.637, "comm_type": "GAMESTATE"}'
        )
        json_game_state = json.loads(raw_string)
        algo = Algorithm('testclient', 'pseudo_client_token')
        algo.parse_game_state(json_game_state)
        self.assertEqual(algo.time_remaining, 127.23818278312683)
        obstacles = [
            Obstacle('SOLID', [120, 200], [60, 360]),
            Obstacle('SOLID', [360, 280], [60, 400]),
            Obstacle('SOLID', [360, 0], [60, 120]),
            Obstacle('SOLID', [600, 0], [60, 200])
        ]
        self.assertEqual(algo.map, Map((800, 450), obstacles))

        test_client_tanks = [
            Tank('19ba2d12-f51f-4c74-affc-6eebdc447921', 100.0, 2.0, 2.0, 'TankFast', [774, 201], 5.082649623186166,
                 2.877371653791148, 10.0, []),
            Tank('8a54890e-4cfb-45a7-8c51-2b8f2fa503f4', 100.0, 2.0, 2.0, 'TankFast', [563, 123], 0.2789576280213871,
                 1.4528153647376105, 10.0, []),
            Tank('f147cffe-7f70-424a-972e-5ba6587a5f8e', 100.0, 2.0, 2.0, 'TankFast', [73, 200], 2.61544510482,
                 2.744946885711423, 10.0, []),
            Tank('7c3ed564-7dd4-408f-8800-d6b38a36be6d', 200.0, 2.0, 2.0, 'TankSlow', [27, 90], 5.875311234827194,
                 4.182292475910125, 5.0, [])
        ]
        test_client_2_tanks = [
            Tank('60b86760-42d4-4f77-8211-735f4bac919c', 100.0, 2.0, 2.0, 'TankFast', [434, 297], 5.107883490393385,
                 0.8267392827046591, 10.0, []),
            Tank('b96e5c17-fd0c-43dc-b13f-65e7a4deff0c', 200.0, 2.0, 2.0, 'TankSlow', [479, 193], 1.9092326651351095,
                 1.5968619660639252, 5.0, []),
            Tank('9658f436-f826-4bc9-876a-6737564160f6', 100.0, 2.0, 2.0, 'TankFast', [758, 35], 0.7852441041942855,
                 4.874631386354732, 10.0, []),
            Tank('fd9fb60c-18ee-43a6-a00d-93b30c7b812a', 100.0, 2.0, 2.0, 'TankFast', [674, 386], 3.944628452197919,
                 1.277435287550733, 10.0, [])
        ]
        players = [
            Player('testclient', 0, test_client_tanks),
            Player('testclient2', 0, test_client_2_tanks)
        ]

        self.assertEquals(str(algo.players), str(players))
        self.assertEquals(algo.players, players)
开发者ID:awwong1,项目名称:2016-pason-coding-contest,代码行数:81,代码来源:test_algorithm.py


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