本文整理汇总了Python中agent.Agent.load_model方法的典型用法代码示例。如果您正苦于以下问题:Python Agent.load_model方法的具体用法?Python Agent.load_model怎么用?Python Agent.load_model使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类agent.Agent
的用法示例。
在下文中一共展示了Agent.load_model方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: main
# 需要导入模块: from agent import Agent [as 别名]
# 或者: from agent.Agent import load_model [as 别名]
def main(env_name, monitor=True, load=False, seed=0, gpu=-1):
env = gym.make(env_name)
view_path = "./video/" + env_name
model_path = "./model/" + env_name + "_"
n_st = env.observation_space.shape[0]
n_act = env.action_space.n
agent = Agent(n_act, seed, gpu)
if load:
agent.load_model(model_path)
if monitor:
env.monitor.start(view_path, video_callable=None, force=True, seed=seed)
for i_episode in xrange(10000):
observation = env.reset()
agent.reset_state(observation)
ep_end = False
q_list = []
r_list = []
while not ep_end:
action = agent.act()
observation, reward, ep_end, _ = env.step(action)
agent.update_experience(observation, action, reward, ep_end)
agent.train()
q_list.append(agent.Q)
r_list.append(reward)
if ep_end:
agent.save_model(model_path)
break
print('%i\t%i\t%f\t%i\t%f' % (i_episode, agent.step, agent.eps, sum(r_list), sum(q_list)/float(len(q_list))))
if monitor:
env.monitor.close()
示例2: main
# 需要导入模块: from agent import Agent [as 别名]
# 或者: from agent.Agent import load_model [as 别名]
def main(env_name, render=False, monitor=True, load=False, seed=0):
env = gym.make(env_name)
view_path = "./video/" + env_name
model_path = "./model/" + env_name + "_"
n_st = env.observation_space.shape[0]
if type(env.action_space) == gym.spaces.discrete.Discrete:
# CartPole-v0, Acrobot-v0, MountainCar-v0
n_act = env.action_space.n
action_list = range(0, n_act)
elif type(env.action_space) == gym.spaces.box.Box:
# Pendulum-v0
action_list = [np.array([a]) for a in [-2.0, 2.0]]
n_act = len(action_list)
agent = Agent(n_st, n_act, seed)
if load:
agent.load_model(model_path)
if monitor:
env.monitor.start(view_path, video_callable=None, force=True, seed=seed)
for i_episode in xrange(1000):
observation = env.reset()
r_sum = 0
q_list = []
for t in xrange(200):
if render:
env.render()
state = observation.astype(np.float32).reshape((1,n_st))
act_i, q = agent.get_action(state)
q_list.append(q)
action = action_list[act_i]
observation, reward, ep_end, _ = env.step(action)
state_dash = observation.astype(np.float32).reshape((1,n_st))
agent.stock_experience(state, act_i, reward, state_dash, ep_end)
agent.train()
r_sum += reward
if ep_end:
break
print "\t".join(map(str,[i_episode, r_sum, agent.epsilon, agent.loss, sum(q_list)/float(t+1) ,agent.step]))
agent.save_model(model_path)
if monitor:
env.monitor.close()
示例3: __init__
# 需要导入模块: from agent import Agent [as 别名]
# 或者: from agent.Agent import load_model [as 别名]
class Environment:
def __init__(self, config):
config.model_type = Config.MODEL_TYPE_CONV2D
print(config.device)
self.config = config
self.env = wrap_deepmind(make_atari(config.env), frame_stack=True)
self.num_states = self.env.observation_space.shape[-1]
self.num_actions = self.env.action_space.n
self.agent = Agent(config, self.num_states, self.num_actions, self.config.num_atoms)
self.total_step = np.zeros(100)
self.data_path = config.data_path
if self.data_path != Config.DATA_PATH_DEFAULT:
self.agent.load_model()
def prepro(self, observation):
ret = np.zeros((4, 84, 84))
ret[0] = observation[:, :, 0]
ret[1] = observation[:, :, 1]
ret[2] = observation[:, :, 2]
ret[3] = observation[:, :, 3]
return ret
def run_episode(self, episode, steps_accumulated=0):
start_time = time.time()
total_reward = 0
observation = self.prepro(self.env.reset())
state = torch.from_numpy(observation).to(self.config.device, dtype=torch.uint8).unsqueeze(0)
for step in range(self.config.num_steps):
if self.config.is_render:
time.sleep(0.064)
self.env.render()
action = self.agent.get_action(state, step + steps_accumulated)
observation_next, reward, done, _ = self.env.step(action.item())
if done:
state_next = None
self.total_step = np.hstack((self.total_step[1:], step + 1))
else:
state_next = self.prepro(observation_next)
state_next = torch.from_numpy(state_next).to(self.config.device, dtype=torch.uint8).unsqueeze(0)
total_reward += reward
reward = torch.tensor([reward], dtype=torch.uint8, device=self.config.device)
if not self.config.is_render:
self.agent.observe(state, action, state_next, reward)
if step % self.config.replay_interval == 0:
self.agent.learn(episode)
state = state_next
if done:
elapsed_time = round(time.time() - start_time, 3)
print('episode: {0}, steps: {1}, mean steps {2}, time: {3}, reward: {4}'.format(episode, step, self.total_step.mean(), elapsed_time, total_reward))
return step + 1
return self.config.num_steps
def run(self):
if not self.config.is_render:
steps = 0
while True:
steps += self.run_episode(-1)
if self.config.steps_learning_start <= steps:
break
steps = 0
for episode in range(self.config.num_episodes):
steps += self.run_episode(episode, steps)
self.env.close()
if self.config.is_saved:
self.agent.save_model()