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Python Timer.time方法代码示例

本文整理汇总了Python中Timer.Timer.time方法的典型用法代码示例。如果您正苦于以下问题:Python Timer.time方法的具体用法?Python Timer.time怎么用?Python Timer.time使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Timer.Timer的用法示例。


在下文中一共展示了Timer.time方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: GameCounter

# 需要导入模块: from Timer import Timer [as 别名]
# 或者: from Timer.Timer import time [as 别名]
class GameCounter():
    def __init__(self):
        self.background = pygame.image.load('resources/background_pause.png').convert_alpha()

        self.counter = 10000
        self.state = True
        self.timer = Timer()

        self.font = pygame.font.Font('resources/ThrowMyHandsUpintheAirBold.ttf',300)
        self.text_counter = Text(self.font,self.counter,(255,255,255),SCREEN_WIDTH/2,SCREEN_HEIGHT/2)

        self.timer.start()

    def update(self,screen):
        while self.state:
            self.counter -= self.timer.time() * 100

            if self.counter < 0:
                self.state = False
                self.timer.stop()
                scene.timer.start()

            #make text in update, why is a object that renew
            self.text_counter = Text(self.font,int(math.ceil(self.counter/4000)),(255,255,255),SCREEN_WIDTH/2,SCREEN_HEIGHT/2)
            self._draw(screen)

    def _draw(self,screen):
        #Doesnt loss images of previous scene
        screen.blit(scene.background,(0,0))
        screen.blit(scene.title_shadow,(0,0))
        scene.level_title.draw(screen)

        screen.blit(self.background,(0,0))
        self.text_counter.draw(screen)
        pygame.display.flip()
开发者ID:irvingprog,项目名称:WITS,代码行数:37,代码来源:main.py

示例2: Game

# 需要导入模块: from Timer import Timer [as 别名]
# 或者: from Timer.Timer import time [as 别名]
class Game():
    def __init__(self, level, continent, difficult):
        self.level = level
        self.continent = continent
        self.difficult = difficult

        self.current_rating_level = int(levels_rating[self.continent+self.difficult][str(self.level)])
        #Colors
        self.black = (0,0,0)
        self.white = (255,255,255)

        self.background = pygame.image.load('resources/levels/'+self.continent+'/bglevel'+str(self.level)+'.jpg').convert()
        self.name = Configuration.level_name_json(languageID, self.continent, self.level)

        self.font = pygame.font.Font('resources/ThrowMyHandsUpintheAirBold.ttf',35)
        self.level_title = Text(self.font,self.name,self.black,SCREEN_WIDTH/3+40,30)

        #Timer
        self.timer = Timer()

        self.tweener = pytweener.Tweener()

        self.star = Star(self.difficult)
        self.button_returnmenu = Button('resources/button_returnmenu.png',830,30)
        self.button_playreboot = Button('resources/button_playreboot.png',900,30)
        self.button_pause = Button('resources/button_pause.png',970,30)

        self.sprites = pygame.sprite.Group()
        self.sprites.add(self.button_returnmenu)
        self.sprites.add(self.button_playreboot)
        self.sprites.add(self.button_pause)

        self.title_shadow = pygame.image.load('resources/sombra_titulo_'+self.difficult+'.png').convert_alpha()

        #Pause instance
        self.pause = Pause()

        #Game_Counter instance
        self.game_counter = GameCounter()

        self.clock = pygame.time.Clock()

    def update(self):
        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
            elif event.type == MOUSEBUTTONDOWN:
                if self.button_returnmenu.rect.collidepoint(event.pos[0],event.pos[1]):
                    levelsselector_start(self.continent,self.difficult)
                if self.button_pause.rect.collidepoint(event.pos[0],event.pos[1]):
                    self.timer.stop()
                    self.pause.status = True
                if self.button_playreboot.rect.collidepoint(event.pos[0],event.pos[1]):
                    game_start(self.level,self.continent,self.difficult)
                if (self.star.rect.collidepoint(event.pos[0],event.pos[1])
                    and not self.star.move):
                    if android:
                        android.vibrate(1)
                    self.star.change_state()
                    self.tweener.addTween(self.star,x=1024,tweenTime=1, tweenType=pytweener.Easing.Elastic.easeIn)
                    if self.timer.time()<=4:
                        #Write rating of level and total rating of continent
                        levels_rating[self.continent+self.difficult][str(self.level)] = "3"
                        Configuration.override_rating_json(levels_rating)
                        self.level_goal = LevelGoal(3)
                    elif self.timer.time()>4 and self.timer.time()<= 6:
                        if not self.current_rating_level == 3:
                            levels_rating[self.continent+self.difficult][str(self.level)] = "2"
                            Configuration.override_rating_json(levels_rating)
                        self.level_goal = LevelGoal(2)
                    elif self.timer.time()> 6:
                        if (not self.current_rating_level == 2 or
                            not self.current_rating_level == 3):
                            levels_rating[self.continent+self.difficult][str(self.level)] = "1"
                            Configuration.override_rating_json(levels_rating)
                        self.level_goal = LevelGoal(1)
                    self.timer.stop()

        #print self.timer.time()
        self.timer.time()
        self.dt = self.clock.tick(60)
        self.tweener.update(self.dt/1000.0)

    def draw(self,screen):
        screen.blit(self.background,(0,0))
        screen.blit(self.title_shadow,(0,0))
        self.level_title.draw(screen)
        self.sprites.draw(screen)

        screen.blit(self.star.image,(self.star.x,self.star.y))

        pygame.display.flip()
        #Instance pause with funcion update. Parameters: screen. __draw()
        self.pause.update(screen)

        #Instance GameCounter with funcion update. Parameters: screen. __draw()
        self.game_counter.update(screen)

        #Instance LevelGoal with funcion update. Parameters: screen. __draw()
        if self.star.x > 1000:
#.........这里部分代码省略.........
开发者ID:irvingprog,项目名称:WITS,代码行数:103,代码来源:main.py

示例3: Juego

# 需要导入模块: from Timer import Timer [as 别名]
# 或者: from Timer.Timer import time [as 别名]
class Juego():
    def __init__(self):
        self.fondo1 = Fondo(0)
        self.fondo2 = Fondo(800) 

        self.fondo_pelicula = pygame.image.load("datos/fondopelicula.png")
        self.alerta = pygame.image.load("datos/alerta.png") 

        #Grupos
        self.sprites = pygame.sprite.Group()
        self.misiles = pygame.sprite.Group()
        self.disparos = pygame.sprite.Group()
        self.disparos_jefe = pygame.sprite.Group()
        self.enemigos = pygame.sprite.Group()
        self.disparos_extra = pygame.sprite.Group()
        self.misiles_extra = pygame.sprite.Group()
        self.armaextra_extra = pygame.sprite.Group()
        self.superpoder = pygame.sprite.GroupSingle()
        self.nuevo_jefe_grupo = pygame.sprite.GroupSingle()

        self.nave = NaveChus(self.sprites,self.disparos,self.misiles,self.superpoder)
        self.sprites.add(self.nave)

        #Contadores creación de objetos
        self.contador_disparos_extra = 0
        self.contador_misiles_extra = 0
        self.contador_armaextra_extra = 0
        self.contador_enemigosrojos = 0
        self.contador_enemigosazules = 0

        self.vidas = 1
        self.puntos = 0

        self.fuente = pygame.font.Font(None,40)

        self.escudo_surface = self.fuente.render("Escudo ",1,(255,255,255))

        pygame.mixer.music.load("datos/musica/nivel1.wav")
        pygame.mixer.music.play(-1)

        self.nuevo_jefe = None

        #Creacion de temporizador
        self.temporizador = Timer()
        self.temporizador.start()

    def update(self):
        self.fondo1.update()
        self.fondo2.update()

    	for evento in pygame.event.get():
    		if evento.type == QUIT or evento.type == KEYDOWN and evento.key == K_ESCAPE:
    			exit()
        
        if self.temporizador.time() > 4: 
            #Creación de disparos extra
            self.contador_disparos_extra += 2
            if self.contador_disparos_extra >= 300:
                self.nuevo_disparoextra =ExtraDisparo()
                self.sprites.add(self.nuevo_disparoextra)
                self.disparos_extra.add(self.nuevo_disparoextra)
                self.contador_disparos_extra = 0

            #Creación de misiles extra
            self.contador_misiles_extra += 1
            if self.contador_misiles_extra >= 350:
                self.nuevo_misilextra = ExtraMisil()
                self.sprites.add(self.nuevo_misilextra)
                self.misiles_extra.add(self.nuevo_misilextra)
                self.contador_misiles_extra = 0

            #Creación de armas extras
            self.contador_armaextra_extra +=2
            if self.contador_armaextra_extra >= 320:
                self.nuevo_armaextra = ExtraArmaExtra()
                self.sprites.add(self.nuevo_armaextra)
                self.armaextra_extra.add(self.nuevo_armaextra)
                self.contador_armaextra_extra = 0

            if self.temporizador.time() < 60:
                #Creación de enemigos rojos
                self.contador_enemigosrojos +=4
                if self.contador_enemigosrojos >= 80:
                    self.nuevo_enemigorojo = EnemigoRojo(random.randint(500,1000),random.randint(-150,-20),"diagonal_superior_derecha")
                    self.sprites.add(self.nuevo_enemigorojo)
                    self.enemigos.add(self.nuevo_enemigorojo)
                    self.contador_enemigosrojos = 0

                #Creación de enemigos azules
                self.contador_enemigosazules +=4
                if self.contador_enemigosazules >= 80:
                    self.nuevo_enemigoazul = EnemigoAzul(random.randint(500,1000),random.randint(850,870),"diagonal_inferior_derecha")
                    self.sprites.add(self.nuevo_enemigoazul)
                    self.enemigos.add(self.nuevo_enemigoazul)
                    self.contador_enemigosazules = 0

        if self.temporizador.time() > 60 and self.temporizador.time() < 180:
            #Creación de enemigos rojos
            self.contador_enemigosrojos +=3
            if self.contador_enemigosrojos >= 80:
#.........这里部分代码省略.........
开发者ID:irvingprog,项目名称:navespygame,代码行数:103,代码来源:main.py


注:本文中的Timer.Timer.time方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。