本文整理汇总了Python中Test.test_helper.BuildPokemonBattleWrapper.setCurrHP方法的典型用法代码示例。如果您正苦于以下问题:Python BuildPokemonBattleWrapper.setCurrHP方法的具体用法?Python BuildPokemonBattleWrapper.setCurrHP怎么用?Python BuildPokemonBattleWrapper.setCurrHP使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Test.test_helper.BuildPokemonBattleWrapper
的用法示例。
在下文中一共展示了BuildPokemonBattleWrapper.setCurrHP方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: damage
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import setCurrHP [as 别名]
class damage(unittest.TestCase):
""" Test cases of damage """
def setUp(self):
""" Build the Pkmn and Delegate for the test """
self.user = BuildPokemonBattleWrapper()
self.target = BuildPokemonBattleWrapper()
attack = AttackFactory.getAttackAsNew("TACKLE")
self.hp = 100
self.target.setCurrHP(self.hp)
self.delegate = OneHitDelegate(attack, 1)
def oneHitKO(self):
""" Test that the attack is a one-hit KO """
self.target.setCurrHP(self.hp)
self.target.pkmn.battleDelegate.types = ["NORMAL"]
damage, messages = self.delegate.damage(self.user, self.target)
assert damage == self.hp, "The damage should be the targets health"
assert len(messages) == 1, "Should only get one message"
assert messages[0] == OneHitDelegate.message, "Should get the One Hit KO message"
def noDamage(self):
""" Test that the attack does no damage when the effectiveness is 0 """
self.target.pkmn.battleDelegate.types = ["GHOST"]
damage, messages = self.delegate.damage(self.user, self.target)
assert damage == 0, "The damage should be zero"
示例2: calcDamage
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import setCurrHP [as 别名]
class calcDamage(unittest.TestCase):
""" Test cases of calcDamage """
def setUp(self):
""" Build the Pkmn and Delegate for the test """
self.user = BuildPokemonBattleWrapper()
self.target = BuildPokemonBattleWrapper()
self.delegate = HalfHealthDelegate(None, 1)
def halfHealth(self):
""" Test that the damage is Half the Health of the target """
hp = 100
self.target.setCurrHP(hp)
damage = self.delegate.calcDamage(self.user, self.target)
assert damage == hp/2, "Damage should be half the targets health"
def halfHealthNotFloored(self):
""" Test that the damage is Half the Health of the target """
hp = 101
self.target.setCurrHP(hp)
damage = self.delegate.calcDamage(self.user, self.target)
assert damage == hp/2.0, "Damage should be half the targets health, not floored"
示例3: heal
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import setCurrHP [as 别名]
class heal(unittest.TestCase):
""" Test cases of heal """
def setUp(self):
""" Build the Pkmn and Delegate for the test """
self.pkmn = BuildPokemonBattleWrapper()
self.ratio = 2
self.damage = 10
self.delegate = HealByDamageRatioDelegate(self.ratio)
def heal(self):
""" Test that it heals by the ratio of the damage done """
self.pkmn.setCurrHP(0)
self.delegate.damage = self.damage
self.delegate.heal(self.pkmn)
hp = self.pkmn.getCurrHP()
heal = self.damage/self.ratio
assert hp == heal, "Should be healed by the ratio of the damage"
示例4: afterTurn
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import setCurrHP [as 别名]
class afterTurn(unittest.TestCase):
""" Test that afterTurn works correctly """
def setUp(self):
""" Builds the Paralysis status"""
self.status = Burn()
self.pkmn = BuildPokemonBattleWrapper()
def damage(self):
""" Test that the damage is done correctly """
self.pkmn.setStat("HP", 32)
self.pkmn.setCurrHP(32)
self.status.afterTurn(self.pkmn)
damage = self.pkmn.getStat("HP") - self.pkmn.getCurrHP()
assert damage == self.pkmn.getRatioOfHealth(Burn.ratio), "Damage should be Burn Ratio of Health"
def message(self):
""" Test that the message is returned correctly """
messages = self.status.afterTurn(self.pkmn)
message = self.pkmn.getHeader() + Burn.intermittent
assert len(messages) == 1, "Should get one message"
assert messages[0] == message, "Message should be that the Pkmn was damaged by the Burn"
示例5: afterTurn
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import setCurrHP [as 别名]
class afterTurn(unittest.TestCase):
""" Test that afterTurn returns correctly """
def setUp(self):
""" Builds the Pkmn and the Leech Effect """
self.pkmn = BuildPokemonBattleWrapper()
self.message = " hurt."
self.pkmn2 = BuildPokemonBattleWrapper()
self.leech = Leech(self.pkmn2, self.message)
def message(self):
""" Test the message is correct """
message = self.leech.afterTurn(self.pkmn)
assert message == [
self.pkmn.getHeader() + self.message
], "Message should be the pokemon's name and the message given to the Leech."
def faint(self):
""" Test that the messsages returned when the target faints """
self.pkmn.setCurrHP(self.leech.getAmount(self.pkmn))
messages = self.leech.afterTurn(self.pkmn)
assert len(messages) == 2, "Should have 2 messages"
assert messages[1] == self.pkmn.getHeader() + Faint.start, "Should have a faint message."
示例6: effectOnMiss
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import setCurrHP [as 别名]
class effectOnMiss(unittest.TestCase):
""" Test cases of effectOnMiss """
def setUp(self):
""" Build the Pkmn and Delegate for the test """
self.pkmn = BuildPokemonBattleWrapper()
self.attack = BuildAttack()
self.damage, messages = self.attack.damageDelegate.damage(self.pkmn, self.pkmn)
self.ratio = 2
self.delegate = CrashDelegate(self.attack, self.ratio)
def recoil(self):
""" Test that recoil damage is done """
self.pkmn.setCurrHP(self.damage*2)
self.delegate.effectOnMiss(self.pkmn, self.pkmn, None)
damageDone = self.damage*2 - self.pkmn.getCurrHP()
damage = self.damage/self.ratio
assert damageDone == damage or damageDone == 2*damage, "Should do damage over ratio as damage"
def message(self):
""" Test that the message returned is correct """
self.pkmn.setCurrHP(self.damage)
self.delegate.damage = self.damage
messages = self.delegate.effectOnMiss(self.pkmn, self.pkmn, None)
message = CrashDelegate.message % self.pkmn.getHeader()
assert len(messages) == 1, "Should get one message"
assert messages[0] == message, "Message should be Pkmn's header and the Delegate's message"
def faints(self):
""" Test that the message is correct when the Pkmn faints """
self.pkmn.setCurrHP(1)
self.delegate.damage = self.damage
messages = self.delegate.effectOnMiss(self.pkmn, self.pkmn, None)
faintMessage = self.pkmn.getHeader() + Faint.start
assert len(messages) == 2, "Should get 2 messages"
assert messages[1] == faintMessage, "Message should be that the Pkmn Fainted"
示例7: afterTurn
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import setCurrHP [as 别名]
class afterTurn(unittest.TestCase):
""" Test that afterTurn returns correctly """
def setUp(self):
""" Builds the side and trap """
self.source = BuildPokemonBattleWrapper()
self.pkmn = BuildPokemonBattleWrapper()
self.message = " hurt."
self.doneMessage = " done."
self.trap = Trap(None, self.message, self.doneMessage)
def turnDecreases(self):
""" Test the turn counter decreases """
self.trap.turns = 5
turns = self.trap.turns
self.trap.afterTurn(self.pkmn)
assert self.trap.turns == turns - 1, "Turns should decrement"
def effectIsRemoved(self):
""" Test that the effect is removed when the turn count is reduced to zero """
self.trap.turns = 1
self.pkmn.secondaryEffects.append(self.trap)
self.trap.afterTurn(self.pkmn)
assert self.trap.turns == 0, "Turns should be zero"
assert not self.trap in self.pkmn.secondaryEffects
def message(self):
""" Test the message is correct """
message = self.trap.afterTurn(self.pkmn)
assert message == [self.pkmn.getHeader() + self.message], "Message should be the pokemon's name and the message given to the Trap."
def doneMessage(self):
""" Test the done message is correct """
self.trap.turns = 1
self.pkmn.secondaryEffects.append(self.trap)
messages = self.trap.afterTurn(self.pkmn)
assert len(messages) == 2, "Should have two messages"
assert messages[1] == self.pkmn.getHeader() + self.doneMessage, "Done message should be returned."
def faintMessage(self):
""" Test the faint message appears if the Pkmn faints """
self.trap.turns = 3
self.pkmn.setCurrHP(self.trap.getDamage(self.pkmn))
self.pkmn.secondaryEffects.append(self.trap)
messages = self.trap.afterTurn(self.pkmn)
assert len(messages) == 2, "Should have two messages"
assert messages[1] == self.pkmn.getHeader() + Faint.start, "Pkmn should have fainted."
def faintAndDoneMessage(self):
""" Test the done message is correct """
self.trap.turns = 1
self.pkmn.setCurrHP(self.trap.getDamage(self.pkmn))
self.pkmn.secondaryEffects.append(self.trap)
messages = self.trap.afterTurn(self.pkmn)
assert len(messages) == 2, "Should have two messages"
assert messages[1] == self.pkmn.getHeader() + Faint.start, "Pkmn should have fainted."