本文整理汇总了Python中Test.test_helper.BuildPokemonBattleWrapper.getCurrHP方法的典型用法代码示例。如果您正苦于以下问题:Python BuildPokemonBattleWrapper.getCurrHP方法的具体用法?Python BuildPokemonBattleWrapper.getCurrHP怎么用?Python BuildPokemonBattleWrapper.getCurrHP使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Test.test_helper.BuildPokemonBattleWrapper
的用法示例。
在下文中一共展示了BuildPokemonBattleWrapper.getCurrHP方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: normalize
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import getCurrHP [as 别名]
class normalize(unittest.TestCase):
""" Tests that Normalize normalizes correctly """
def setUp(self):
""" Build the Damage Delegate """
self.target = BuildPokemonBattleWrapper()
self.delegate = NoFaintDelegate(None, 0, 1)
def lessThanTargetHP(self):
""" Test that damage is normalized correctly when less than the target's HP """
damage = self.target.getCurrHP()-1
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == damage, "Should return the original damage"
def targetHP(self):
""" Test that damage is normalized correctly when equal to the target's HP """
damage = self.target.getCurrHP()
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == self.target.getCurrHP() -1 , "Should return one less than the target's HP as damage"
def greaterThanTargetHP(self):
""" Test that damage is normalized correctly when greater than the target's HP """
damage = self.target.getCurrHP()+1
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == self.target.getCurrHP() -1, "Should return one less than the target's HP as damage"
示例2: takeDamage
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import getCurrHP [as 别名]
class takeDamage(unittest.TestCase):
""" Test cases of takeDamage """
def setUp(self):
""" Build the Pkmn """
self.pkmn = BuildPokemonBattleWrapper()
def faints(self):
""" Test that Faint Exception is thrown """
messages = self.pkmn.takeDamage(self.pkmn.getCurrHP())
assert messages == [self.pkmn.getHeader() + Faint.start], "The Pkmn should have fainted"
def noFaint(self):
""" Test that Faint Exception is not thrown if the pkmn doesn't faint """
messages = self.pkmn.takeDamage(self.pkmn.getCurrHP()-1)
assert messages == [], "Should receive any empty list when the Pkmn has not fainted"
示例3: normalize
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import getCurrHP [as 别名]
class normalize(unittest.TestCase):
""" Tests that Normalize normalizes correctly """
def setUp(self):
""" Build the Damage Delegate """
self.target = BuildPokemonBattleWrapper()
self.delegate = DamageDelegate(None, 0, 1)
def zero(self):
""" Test that 0 is normalized correctly """
damage = 0
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == 0, "Should return zero"
def lessThanOne(self):
""" Test that < 1 is normalized correctly """
damage = 0.1
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == 1, "Should return one if between 0 and 1"
def normalizeInt(self):
""" Test that normalizing an int returns the int """
damage = 3
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == damage, "Should return the number if its an int"
def normalizeFloat(self):
""" Test that normalizing a float returns the int """
damage = 3.3
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == int(damage), "Should return the floored number if its an int"
def greaterThanTargetHP(self):
""" Test that damage is normalized correctly when greater than the target's HP """
damage = self.target.getCurrHP()+1
newDamage = self.delegate.normalize(damage, self.target)
assert newDamage == int(self.target.getCurrHP()), "Should return the target's HP as damage"
示例4: heal
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import getCurrHP [as 别名]
class heal(unittest.TestCase):
""" Test cases of heal """
def setUp(self):
""" Build the Pkmn and Delegate for the test """
self.pkmn = BuildPokemonBattleWrapper()
self.ratio = 2
self.damage = 10
self.delegate = HealByDamageRatioDelegate(self.ratio)
def heal(self):
""" Test that it heals by the ratio of the damage done """
self.pkmn.setCurrHP(0)
self.delegate.damage = self.damage
self.delegate.heal(self.pkmn)
hp = self.pkmn.getCurrHP()
heal = self.damage/self.ratio
assert hp == heal, "Should be healed by the ratio of the damage"
示例5: effectOnMiss
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import getCurrHP [as 别名]
class effectOnMiss(unittest.TestCase):
""" Test cases of effectOnMiss """
def setUp(self):
""" Build the Pkmn and Delegate for the test """
self.pkmn = BuildPokemonBattleWrapper()
self.attack = BuildAttack()
self.damage, messages = self.attack.damageDelegate.damage(self.pkmn, self.pkmn)
self.ratio = 2
self.delegate = CrashDelegate(self.attack, self.ratio)
def recoil(self):
""" Test that recoil damage is done """
self.pkmn.setCurrHP(self.damage*2)
self.delegate.effectOnMiss(self.pkmn, self.pkmn, None)
damageDone = self.damage*2 - self.pkmn.getCurrHP()
damage = self.damage/self.ratio
assert damageDone == damage or damageDone == 2*damage, "Should do damage over ratio as damage"
def message(self):
""" Test that the message returned is correct """
self.pkmn.setCurrHP(self.damage)
self.delegate.damage = self.damage
messages = self.delegate.effectOnMiss(self.pkmn, self.pkmn, None)
message = CrashDelegate.message % self.pkmn.getHeader()
assert len(messages) == 1, "Should get one message"
assert messages[0] == message, "Message should be Pkmn's header and the Delegate's message"
def faints(self):
""" Test that the message is correct when the Pkmn faints """
self.pkmn.setCurrHP(1)
self.delegate.damage = self.damage
messages = self.delegate.effectOnMiss(self.pkmn, self.pkmn, None)
faintMessage = self.pkmn.getHeader() + Faint.start
assert len(messages) == 2, "Should get 2 messages"
assert messages[1] == faintMessage, "Message should be that the Pkmn Fainted"
示例6: applyEffect
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import getCurrHP [as 别名]
class applyEffect(unittest.TestCase):
""" Test cases of applyEffect """
def setUp(self):
""" Build the Pkmn and Delegate for the test """
self.user = BuildPokemonBattleWrapper()
self.delegate = SelfDestructDelegate()
def selfDestructed(self):
""" Test that the user self destructs (aka dies) """
self.delegate.applyEffect(self.user, None, None)
assert self.user.getCurrHP() == 0, "Pkmn should have fainted"
def message(self):
""" Test that the user self destructs (aka dies) """
messages = self.delegate.applyEffect(self.user, None, None)
message = self.user.getHeader() + SelfDestructDelegate.message
faintMessage = self.user.getHeader() + Faint.start
assert len(messages) == 2, "Should get 1 message"
assert messages[0] == message, "Should get the Pkmn's header and the Delegate's message"
assert messages[1] == faintMessage, "Should have the Pkmn faint"
示例7: afterTurn
# 需要导入模块: from Test.test_helper import BuildPokemonBattleWrapper [as 别名]
# 或者: from Test.test_helper.BuildPokemonBattleWrapper import getCurrHP [as 别名]
class afterTurn(unittest.TestCase):
""" Test that afterTurn works correctly """
def setUp(self):
""" Builds the Paralysis status"""
self.status = Burn()
self.pkmn = BuildPokemonBattleWrapper()
def damage(self):
""" Test that the damage is done correctly """
self.pkmn.setStat("HP", 32)
self.pkmn.setCurrHP(32)
self.status.afterTurn(self.pkmn)
damage = self.pkmn.getStat("HP") - self.pkmn.getCurrHP()
assert damage == self.pkmn.getRatioOfHealth(Burn.ratio), "Damage should be Burn Ratio of Health"
def message(self):
""" Test that the message is returned correctly """
messages = self.status.afterTurn(self.pkmn)
message = self.pkmn.getHeader() + Burn.intermittent
assert len(messages) == 1, "Should get one message"
assert messages[0] == message, "Message should be that the Pkmn was damaged by the Burn"