本文整理汇总了Python中Scene.Scene.translate_x方法的典型用法代码示例。如果您正苦于以下问题:Python Scene.translate_x方法的具体用法?Python Scene.translate_x怎么用?Python Scene.translate_x使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Scene.Scene
的用法示例。
在下文中一共展示了Scene.translate_x方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Simulation
# 需要导入模块: from Scene import Scene [as 别名]
# 或者: from Scene.Scene import translate_x [as 别名]
class Simulation(object):
def __init__(self, width, height):
# create pyglet window
self.window = pyglet.window.Window(resizable=True)
self.window.on_draw = self.on_draw
self.window.on_key_press = self.on_key_press
self.window.on_key_release = self.on_key_release
self.window.on_mouse_press = self.on_mouse_press
self.window.on_mouse_release = self.on_mouse_release
self.window.on_mouse_drag = self.on_mouse_drag
self.window.width = width
self.window.height = height
self.menu_window = False
self.gen_entity = 'SQUARE'
self.gen_size = 50
self.gen_mass = 500
self.key_pressed = []
self.clicked_object = None
self.clicked_dx = 0
self.clicked_dy = 0
# create fps display
self.fps_display = pyglet.clock.ClockDisplay()
self.clock = 0
# sync clock
pyglet.clock.schedule_interval(self.tick, 1.0/60.0)
pyglet.clock.set_fps_limit(60)
# create world
world_width = 3000
world_height = 3000
self.world = World(world_width, world_height)
# create scene- match dimensions of the app window
self.scene = Scene(width=width, height=height, background_width=world_width, background_height=world_height)
#self.demo_1(world_width, world_height)
#self.demo_2(world_width, world_height)
#self.demo_3(world_width, world_height)
# initialize background music
self.music = Music()
self.music.play_bg()
# Making the player here (testing)
mag = 40000
offset = 400
player_type = Triangle(size=20, position=Vector2(x=offset, y=offset))
self.scene.entities.append(player_type)
self.player = Player(entity=player_type, mass=100)
self.world.add_body(self.player)
def tick(self, dt):
# update physics
self.world.update(dt)
self.player.translate(dt, self.key_pressed)
# move scene
if key.LEFT in self.key_pressed:
self.scene.translate_x(-10)
if key.RIGHT in self.key_pressed:
self.scene.translate_x(10)
if key.UP in self.key_pressed:
self.scene.translate_y(-10)
if key.DOWN in self.key_pressed:
self.scene.translate_y(10)
if key.M in self.key_pressed:
self.music.pause_bg()
self.key_pressed.remove(key.M)
self.clock += 1
def on_draw(self):
# clear window
self.window.clear()
# redraw scene
self.scene.render()
# draw fps clock
self.fps_display.draw()
self.player.draw(self.scene)
# draw foreground/ui ? in here or scene
def on_key_press(self, symbol, modifiers):
if symbol == key.ESCAPE:
if not self.menu_window:
# self.tick, self.tick_stub = self.tick_stub, self.tick
pyglet.clock.unschedule(self.tick)
self.menu_window = True
self.menu_window = Menu(self, width=500, height=500)
return pyglet.event.EVENT_HANDLED
else:
self.key_pressed.append(symbol)
def on_key_release(self, symbol, modifiers):
if symbol in self.key_pressed:
self.key_pressed.remove(symbol)
#.........这里部分代码省略.........