本文整理汇总了Python中PyQt4.QtOpenGL.QGLWidget.makeCurrent方法的典型用法代码示例。如果您正苦于以下问题:Python QGLWidget.makeCurrent方法的具体用法?Python QGLWidget.makeCurrent怎么用?Python QGLWidget.makeCurrent使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PyQt4.QtOpenGL.QGLWidget
的用法示例。
在下文中一共展示了QGLWidget.makeCurrent方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: Video
# 需要导入模块: from PyQt4.QtOpenGL import QGLWidget [as 别名]
# 或者: from PyQt4.QtOpenGL.QGLWidget import makeCurrent [as 别名]
class Video(QWidget):
def __init__(self):
# init the widget
QWidget.__init__(self)
# set up the scene
self.scene=QGraphicsScene()
self.scene.setSceneRect(0,0,800,600)
# add a view of that scene
self.view = QGraphicsView()
self.view.setScene(self.scene)
self.view.setRenderHint(QPainter.Antialiasing)
self.view.setFixedSize(800,600)
self.view.setHorizontalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
self.view.setVerticalScrollBarPolicy(Qt.ScrollBarAlwaysOff)
# set the screen sync
val = "1"
# Set for nVidia linux
os.environ["__GL_SYNC_TO_VBLANK"] = val
# Set for recent linux Mesa DRI Radeon
os.environ["LIBGL_SYNC_REFRESH"] = val
qglf = QGLFormat()
qglf.setSampleBuffers(True)
#qglf.setSwapInterval(1)
self.glw = QGLWidget(qglf)
self.glw.setAutoBufferSwap(False)
self.view.setViewport(self.glw)
QTimer.singleShot(0,self.glw.swapBuffers)
def swapBuffers(self):
# first call the swap on the QGLWidget
self.glw.swapBuffers()
self.glw.makeCurrent()
# The following is taken from the PsychToolbox
# Draw a single pixel in left-top area of back-buffer.
# This will wait/stall the rendering pipeline
# until the buffer flip has happened, aka immediately after the VBL has started.
# We need the pixel as "synchronization token", so the following glFinish() really
# waits for VBL instead of just "falling through" due to the asynchronous nature of
# OpenGL:
glDrawBuffer(GL_BACK)
# We draw our single pixel with an alpha-value of zero - so effectively it doesn't
# change the color buffer - just the z-buffer if z-writes are enabled...
glColor4f(0.0,0.0,0.0,0.0)
glBegin(GL_POINTS)
glVertex2i(10,10)
glEnd()
# This glFinish() will wait until point drawing is finished, ergo backbuffer was ready
# for drawing, ergo buffer swap in sync with start of VBL has happened.
glFinish()
def show(self):
# shows the viewer widget
self.view.show()
示例2: Figure
# 需要导入模块: from PyQt4.QtOpenGL import QGLWidget [as 别名]
# 或者: from PyQt4.QtOpenGL.QGLWidget import makeCurrent [as 别名]
class Figure(QGraphicsView):
def __init__(self, *args, **kwargs):
super(Figure, self).__init__(*args, **kwargs)
# Creation of the Plotting class:
# Then we add it as background of the View:
self._context = QGLWidget(QGLFormat(QGL.NoAccumBuffer))
self.setViewport(self._context)
# create the context for Opengl
self._context.makeCurrent()
# And we set it as scene for the View:
self.scene = OGLWidget()
self.setScene(self.scene)
self.scene.initializeGL()
# Set some properties and palette to have a black background:
color = QColor()
color.black()
self.background_color = color
# unset the context ???
self._context.doneCurrent()
@property
def background_color(self):
return self._background_color
@background_color.setter
def background_color(self, background_color):
self._background_color = background_color
self.setAutoFillBackground(True)
self.setPalette(
QPalette(
self._background_color
)
)
def addWidget(self, wid):
tmp = self.scene.addWidget(wid, Qt.Window)
tmp.setFlag(
QGraphicsItem.ItemIsMovable
)
tmp.setFlag(
QGraphicsItem.ItemIsSelectable
)
tmp.setCacheMode(
QGraphicsItem.DeviceCoordinateCache
)
def resizeEvent(self, event):
if self.scene:
self.scene.resizeGL(event.size().width(), event.size().height())
super(Figure, self).resizeEvent(event)
def keyPressEvent(self, event):
super(Figure, self).keyPressEvent(event)
if (
event.modifiers() == Qt.ControlModifier and
event.key() == Qt.Key_W
) or event.key() == Qt.Key_Escape:
print("Quiting!")
self.close()
else:
event.ignore()
def __getitem__(self, ind):
return self.scene.lines[ind]
def __delitem__(self, ind):
pass
@property
def axes(self):
return self.scene.lines
@axes.setter
def axes(self, value):
# store the instance for plots
self.scene.lines = value
# create shaders if there is one
self._context.makeCurrent()
try:
value.createShaders(self._context)
except AttributeError:
pass
self._context.doneCurrent()
# add widget created by user
try:
wid = value.createWidget()
if wid:
self.addWidget(wid)
except AttributeError:
pass