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Python VBO.copy_data方法代码示例

本文整理汇总了Python中OpenGL.arrays.vbo.VBO.copy_data方法的典型用法代码示例。如果您正苦于以下问题:Python VBO.copy_data方法的具体用法?Python VBO.copy_data怎么用?Python VBO.copy_data使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在OpenGL.arrays.vbo.VBO的用法示例。


在下文中一共展示了VBO.copy_data方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: RectAlignmentControllerView

# 需要导入模块: from OpenGL.arrays.vbo import VBO [as 别名]
# 或者: from OpenGL.arrays.vbo.VBO import copy_data [as 别名]

#.........这里部分代码省略.........
        if always_above:
            if numpy.cross(Vec2(1,0), normal) > 0:
                normal = -normal

        res = numpy.array([
            a + normal * 8,
            a + normal * 20,
            a + normal * 15,
            b + normal * 15,
            b + normal * 8,
            b + normal * 20,
            ])

        return res


    def render(self, vs):
        self.viewState = vs

        disabled = not self.active or self.model_overall.view_mode

        # Perimeter is defined by the first 4 handles
        self.vbo_per_dim_ar["vertex"][:4] = [self.im2V(pt) for pt in self.model.align_handles[:4]]

        # Generate the dimension lines. For ease of use, we always draw the dim-lines above when dims are manual
        # or below when dims are unlocked
        self.vbo_per_dim_ar["vertex"][4:10] = self.gen_dim(0, not self.model.dims_locked)
        self.vbo_per_dim_ar["vertex"][10:16] = self.gen_dim(2, not self.model.dims_locked)

        self.vbo_per_dim.set_array(self.vbo_per_dim_ar)

        # Ugh..... PyOpenGL isn't smart enough to bind the data when it needs to be copied
        with self.vbo_per_dim:
            self.vbo_per_dim.copy_data()


        GL.glDisable(GL.GL_BLEND)

        # ... and draw the perimeter
        with self.vao_per_dim, self.prog:
            GL.glUniformMatrix3fv(self.mat_loc, 1, True, self.viewState.glWMatrix.astype(numpy.float32))

            # Draw the outer perimeter
            if disabled:
                GL.glUniform4f(self.col_loc, 0.8, 0.8, 0.8, 1)
            else:
                GL.glUniform4f(self.col_loc, 0.8, 0.8, 0, 1)
            GL.glDrawArrays(GL.GL_LINE_LOOP, 0, 4)

            # Draw the dimensions
            GL.glUniform4f(self.col_loc, 0.8, 0.0, 0.0, 1)
            GL.glDrawArrays(GL.GL_LINES, 4, 6)

            GL.glUniform4f(self.col_loc, 0.0, 0.0, 0.8, 1)
            GL.glDrawArrays(GL.GL_LINES, 10, 6)

        if disabled:
            return

        # Now draw a handle at each corner
        with self.vao_handles, self.prog:
            for n, i in enumerate(self.model.align_handles):
                # skip nonexistent handles
                if i is None:
                    continue
开发者ID:deactivated,项目名称:pcbre,代码行数:69,代码来源:rectalign.py


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