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Python GameEngine.loadImgDrawing方法代码示例

本文整理汇总了Python中GameEngine.GameEngine.loadImgDrawing方法的典型用法代码示例。如果您正苦于以下问题:Python GameEngine.loadImgDrawing方法的具体用法?Python GameEngine.loadImgDrawing怎么用?Python GameEngine.loadImgDrawing使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在GameEngine.GameEngine的用法示例。


在下文中一共展示了GameEngine.loadImgDrawing方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: SvgTest

# 需要导入模块: from GameEngine import GameEngine [as 别名]
# 或者: from GameEngine.GameEngine import loadImgDrawing [as 别名]
class SvgTest(unittest.TestCase):
  def testRendering(self):
    self.svg.transform.translate(256, 256)
    self.svg.transform.rotate(3.141592)
    self.svg.draw()
    self.e.video.flip()

  def testRenderToTexture(self):
    scale = 4
    fullwidth, fullheight = 512, 512
    width, height = int(fullwidth / scale), int(fullheight / scale)
    t = Texture()
    self.e.svg.setProjection((0, 0, fullwidth, fullheight))
    
    glViewport(0, 0, width, height)
    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    self.svg.transform.translate(width * scale / 2, height * scale / 2)
    self.svg.transform.rotate(3.141592)
    self.svg.draw()

    glViewport(0, 0, fullwidth, fullheight)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluOrtho2D(0.0, 1.0, 0.0, 1.0)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()

    t.bind()
    glEnable(GL_TEXTURE_2D)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)

    glClear(GL_COLOR_BUFFER_BIT)
    glColor3f(1.0, 1.0, 1.0)
    glBegin(GL_TRIANGLE_STRIP)
    glTexCoord2f(0.0, 0.0)
    glVertex2f(0.0, 0.0)
    glTexCoord2f(1.0, 0.0)
    glVertex2f(1.0, 0.0)
    glTexCoord2f(0.0, 1.0)
    glVertex2f(0.0, 1.0)
    glTexCoord2f(1.0, 1.0)
    glVertex2f(1.0, 1.0)
    glEnd()

    self.e.video.flip()
    import time
    time.sleep(2)

  def setUp(self):
    config = Config.load(Version.appName() + ".ini", setAsDefault = True)
    self.e = GameEngine(config)
    self.e.loadImgDrawing(self, "svg", "mfhlogo.png")

    while not self.svg:
      self.e.run()

    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
开发者ID:Gamer125,项目名称:fofix,代码行数:59,代码来源:SvgTest.py

示例2: ImgTest

# 需要导入模块: from GameEngine import GameEngine [as 别名]
# 或者: from GameEngine.GameEngine import loadImgDrawing [as 别名]
class ImgTest(unittest.TestCase):
    def testRendering(self):
        self.img.transform.translate(256, 256)
        self.img.transform.rotate(3.141592)
        self.img.draw()
        self.e.video.flip()

    def testRenderToTexture(self):
        scale = 4
        fullwidth, fullheight = 512, 512
        width, height = int(fullwidth / scale), int(fullheight / scale)
        t = Texture()
        self.e.img.setProjection((0, 0, fullwidth, fullheight))

        t.prepareRenderTarget(width, height)
        t.setAsRenderTarget()
        glViewport(0, 0, width, height)
        glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        self.img.transform.translate(width * scale / 2, height * scale / 2)
        self.img.transform.rotate(3.141592)
        self.img.draw()
        t.resetDefaultRenderTarget()

        glViewport(0, 0, fullwidth, fullheight)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        gluOrtho2D(0.0, 1.0, 0.0, 1.0)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()

        t.bind()
        glEnable(GL_TEXTURE_2D)
        if not t.framebuffer.emulated:
            glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)

        glClear(GL_COLOR_BUFFER_BIT)
        glColor3f(1.0, 1.0, 1.0)
        glBegin(GL_TRIANGLE_STRIP)
        glTexCoord2f(0.0, 0.0)
        glVertex2f(0.0, 0.0)
        glTexCoord2f(1.0, 0.0)
        glVertex2f(1.0, 0.0)
        glTexCoord2f(0.0, 1.0)
        glVertex2f(0.0, 1.0)
        glTexCoord2f(1.0, 1.0)
        glVertex2f(1.0, 1.0)
        glEnd()

        self.e.video.flip()
        import time
        time.sleep(2)

    def setUp(self):
        self.e = GameEngine()
        self.e.loadImgDrawing(self, "img", "koopa.png")

        while not self.img:
            self.e.run()

        glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
开发者ID:Hawkheart,项目名称:fof-reborn,代码行数:63,代码来源:ImgTest.py


注:本文中的GameEngine.GameEngine.loadImgDrawing方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。