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Python GameEngine.GameEngine类代码示例

本文整理汇总了Python中GameEngine.GameEngine的典型用法代码示例。如果您正苦于以下问题:Python GameEngine类的具体用法?Python GameEngine怎么用?Python GameEngine使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了GameEngine类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: ViewTest

class ViewTest(unittest.TestCase):
    def testTransition(self):
        l1 = TestLayer()
        l2 = TestLayer()
        l3 = TestLayer()
        v = self.e.view

        v.pushLayer(l1)
        v.pushLayer(l2)
        v.pushLayer(l3)

        while l3.visibility < 1.0:
            self.e.run()

        v.popLayer(l3)
        v.popLayer(l2)
        v.popLayer(l1)

        while l1 in v.layers or l2 in v.layers or l3 in v.layers:
            self.e.run()

        assert not v.layers

    def setUp(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
        self.e = GameEngine(config)

    def tearDown(self):
        self.e.quit()
开发者ID:Archangelgray,项目名称:fofix,代码行数:29,代码来源:ViewTest.py

示例2: ViewTest

class ViewTest(unittest.TestCase):
    def testTransition(self):
        l1 = TestLayer()
        l2 = TestLayer()
        l3 = TestLayer()
        v = self.e.view

        v.pushLayer(l1)
        v.pushLayer(l2)
        v.pushLayer(l3)

        while l3.visibility < 1.0:
            self.e.run()

        v.popLayer(l3)
        v.popLayer(l2)
        v.popLayer(l1)

        while l1 in v.layers or l2 in v.layers or l3 in v.layers:
            self.e.run()

        assert not v.layers

    def setUp(self):
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
开发者ID:Hawkheart,项目名称:fof-reborn,代码行数:28,代码来源:ViewTest.py

示例3: SvgTest

class SvgTest(unittest.TestCase):
  def testRendering(self):
    self.svg.transform.translate(256, 256)
    self.svg.transform.rotate(3.141592)
    self.svg.draw()
    self.e.video.flip()

  def testRenderToTexture(self):
    scale = 4
    fullwidth, fullheight = 512, 512
    width, height = int(fullwidth / scale), int(fullheight / scale)
    t = Texture()
    self.e.svg.setProjection((0, 0, fullwidth, fullheight))
    
    glViewport(0, 0, width, height)
    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    self.svg.transform.translate(width * scale / 2, height * scale / 2)
    self.svg.transform.rotate(3.141592)
    self.svg.draw()

    glViewport(0, 0, fullwidth, fullheight)
    glMatrixMode(GL_PROJECTION)
    glLoadIdentity()
    gluOrtho2D(0.0, 1.0, 0.0, 1.0)
    glMatrixMode(GL_MODELVIEW)
    glLoadIdentity()

    t.bind()
    glEnable(GL_TEXTURE_2D)
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)

    glClear(GL_COLOR_BUFFER_BIT)
    glColor3f(1.0, 1.0, 1.0)
    glBegin(GL_TRIANGLE_STRIP)
    glTexCoord2f(0.0, 0.0)
    glVertex2f(0.0, 0.0)
    glTexCoord2f(1.0, 0.0)
    glVertex2f(1.0, 0.0)
    glTexCoord2f(0.0, 1.0)
    glVertex2f(0.0, 1.0)
    glTexCoord2f(1.0, 1.0)
    glVertex2f(1.0, 1.0)
    glEnd()

    self.e.video.flip()
    import time
    time.sleep(2)

  def setUp(self):
    config = Config.load(Version.appName() + ".ini", setAsDefault = True)
    self.e = GameEngine(config)
    self.e.loadImgDrawing(self, "svg", "mfhlogo.png")

    while not self.svg:
      self.e.run()

    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
开发者ID:Gamer125,项目名称:fofix,代码行数:57,代码来源:SvgTest.py

示例4: DialogTestInteractive

class DialogTestInteractive(unittest.TestCase):
  def testGetTest(self):
    text = getText(self.e, "Please enter your name:", "Wario")
     
  def setUp(self):
    self.e = GameEngine()
    
  def tearDown(self):
    self.e.quit()
开发者ID:fretsonfire,项目名称:fof-python,代码行数:9,代码来源:DialogTest.py

示例5: DialogTestInteractive

class DialogTestInteractive(unittest.TestCase):
  def testGetTest(self):
    text = getText(self.e, "Please enter your name:", "Wario")
     
  def setUp(self):
    config = Config.load(Version.appName() + ".ini", setAsDefault = True)
    self.e = GameEngine(config)
    
  def tearDown(self):
    self.e.quit()
开发者ID:Gamer125,项目名称:fofix,代码行数:10,代码来源:DialogTest.py

示例6: ResourceTest

class ResourceTest(unittest.TestCase):
    def testAsynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.r.load(self, "result", lambda: loader())

        while not self.result:
            self.e.run()

        assert self.result == 0xdada

    def testSynchLoad(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        assert self.r.load(self, "result2", loader, synch = True) == 0xdada
        assert self.result2 == 0xdada

    def testAsynchLoadSeries(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        for i in range(10):
            self.r.load(self, "result%d" % i, loader)

        while not self.result9:
            self.e.run()

        assert self.result9 == 0xdada

    def testCallback(self):
        self.r = Resource()
        self.e.addTask(self.r, synchronized = False)

        self.quux = None
        def loaded(r):
            self.quux = r

        self.r.load(self, "fuuba", loader, onLoad = loaded).join()

        while not self.fuuba:
            self.e.run()

        assert self.fuuba == self.quux

    def setUp(self):
        Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
        # Resource expects game_priority to be an integer,
        # Config won't know unless we define it as such.
        Config.define("performance", "game_priority", int, 2)
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
开发者ID:Richardgriff,项目名称:fofix,代码行数:55,代码来源:ResourceTest.py

示例7: MenuTest

class MenuTest(unittest.TestCase):
    def testMenuNavigation(self):
        m = Menu(self.e, rootMenu)
        self.e.view.pushLayer(m)

    def setUp(self):
        config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
        self.e = GameEngine(config)

    def tearDown(self):
        self.e.quit()
开发者ID:Richardgriff,项目名称:fofix,代码行数:11,代码来源:MenuTest.py

示例8: MenuTestInteractive

class MenuTestInteractive(unittest.TestCase):
  def testMenuNavigation(self):
    m = Menu(self.e, rootMenu)
    self.e.view.pushLayer(m)

    while self.e.view.layers:
      self.e.run()

  def setUp(self):
    config = Config.load(Version.appName() + ".ini", setAsDefault = True)
    self.e = GameEngine(config)
    
  def tearDown(self):
    self.e.quit()
开发者ID:Gamer125,项目名称:fofix,代码行数:14,代码来源:MenuTest.py

示例9: MenuTestInteractive

class MenuTestInteractive(unittest.TestCase):
    def testMenuNavigation(self):
        m = Menu(self.e, rootMenu)
        self.e.view.pushLayer(m)

        while self.e.view.layers:
            rootMenu[0][0] = "%.1f FPS" % self.e.fpsEstimate
            self.e.run()

    def setUp(self):
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
开发者ID:fofix,项目名称:fof-reborn,代码行数:14,代码来源:MenuTest.py

示例10: MenuTest

class MenuTest(unittest.TestCase):
    def testMenuNavigation(self):
        m = Menu(self.e, rootMenu)
        self.e.view.pushLayer(m)

        while self.e.view.layers and 0:
            rootMenu[0][0] = "%.1f FPS" % self.e.fpsEstimate
            self.e.run()
        # FIXME: keyboard event injection for testing

    def setUp(self):
        self.e = GameEngine()

    def tearDown(self):
        self.e.quit()
开发者ID:fofix,项目名称:fof-reborn,代码行数:15,代码来源:MenuTest.py

示例11: setUp

  def setUp(self):
    self.e = GameEngine()
    self.e.loadSvgDrawing(self, "svg", "koopa.svg")

    while not self.svg:
      self.e.run()

    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
开发者ID:fretsonfire,项目名称:fof-python,代码行数:8,代码来源:SvgTest.py

示例12: setUp

  def setUp(self):
    config = Config.load(Version.appName() + ".ini", setAsDefault = True)
    self.e = GameEngine(config)
    self.e.loadImgDrawing(self, "svg", "mfhlogo.png")

    while not self.svg:
      self.e.run()

    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
开发者ID:Gamer125,项目名称:fofix,代码行数:9,代码来源:SvgTest.py

示例13: testVideoPlayerLayer

 def testVideoPlayerLayer(self):
   config = Config.load(Version.PROGRAM_UNIXSTYLE_NAME + ".ini", setAsDefault = True)
   self.e = GameEngine(config)
   winWidth, winHeight = (self.e.view.geometry[2], self.e.view.geometry[3])
   vidPlayer = VideoPlayer(framerate, self.src, (winWidth, winHeight),
                           loop = False, startTime = 10000, endTime = 14000)
   self.e.view.pushLayer(vidPlayer)
   while not vidPlayer.finished:
     self.e.run()
   self.e.view.popLayer(vidPlayer)
   self.e.audio.close()
   self.e.quit()
开发者ID:Gamer125,项目名称:fofix,代码行数:12,代码来源:VideoPlayerTest.py

示例14: testVideoPlayerLayer

 def testVideoPlayerLayer(self):
   config = Config.load(Version.appName() + ".ini", setAsDefault = True)
   self.e = GameEngine(config)
   winWidth, winHeight = (self.e.view.geometry[2], self.e.view.geometry[3])
   vidPlayer = VideoPlayer(framerate, self.src, (winWidth, winHeight),
                           loop = False)
   self.e.view.pushLayer(vidPlayer)
   while not vidPlayer.finished:
     self.e.run()
   self.e.view.popLayer(vidPlayer)
   self.e.audio.close()
   self.e.quit()
开发者ID:Gamer125,项目名称:fofix,代码行数:12,代码来源:VideoPlayerTest.py

示例15: __init__

    def __init__(self, engine=None, home_team=None, away_team=None):
        self.state = GameState()
        if home_team is None:
            home_team = Team()
        if away_team is None:
            away_team = Team()
        self.state.homeTeam = home_team
        self.state.awayTeam = away_team
        self.event_callbacks = []
        self.game_end_callbacks = []

        if engine is None:
            self.engine = GameEngine()
        else:
            self.engine = engine
开发者ID:mrketchup,项目名称:playball,代码行数:15,代码来源:Game.py


注:本文中的GameEngine.GameEngine类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。