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Python Button.button_pressed方法代码示例

本文整理汇总了Python中Button.Button.button_pressed方法的典型用法代码示例。如果您正苦于以下问题:Python Button.button_pressed方法的具体用法?Python Button.button_pressed怎么用?Python Button.button_pressed使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Button.Button的用法示例。


在下文中一共展示了Button.button_pressed方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: App

# 需要导入模块: from Button import Button [as 别名]
# 或者: from Button.Button import button_pressed [as 别名]

#.........这里部分代码省略.........
            #if the color has a note assigned to it and has not already been
            #seen add it to the newChordDict with the color as the key
            if ((color in self.noteDict) and (color not in newChordDict)):
                newChordDict[color] = (self.noteDict[color])
        for note in self.noteDict.iterkeys():
            #if the note was playing but is no longer present stop playing it
            if ((note in self.chordDict) and (note not in newChordDict)):
                self.noteDict[note].stop()
            #if the note was not playing but is now present, begin playing it.
            if ((note in newChordDict) and (note not in self.chordDict)):
                self.noteDict[note].play()
        self.chordDict = newChordDict
        #sleep for 1 ms to get a more uniform scan speed
        time.sleep(.01)
        
    def mouse_event_handler(self, event):
        '''
        Handles mouse events
        '''
        if event.type == MOUSEBUTTONDOWN:
            self.mouse_button_down_handler(event)
        elif event.type == MOUSEMOTION:
            self.mouse_motion_handler(event)
        elif event.type == MOUSEBUTTONUP:
            self.mouse_button_up_handler(event)
        else: return
    
    def mouse_button_down_handler(self, event):
        '''
        Handles mousebuttondown events
        '''
        if event.button == 1:
            #if the play button is pressed begin scanning
            if (self.playButton.button_pressed(event.pos, 0, 0)):
                if (self.playback == False):
                    self.chordDict = dict()
                    self.scannerLeft = 0
                    self.playback = True
                    self.scanSprite = Scanner(self.paintScreen)
                    self.scanGroup.add(self.scanSprite)
                    self.canvas = self.paintScreen.copy()
            if (self.stopButton.button_pressed(event.pos, 0, 0)):
                if (self.playback == False):
                    return
                else:
                    #clear scanSprites from the screen and stop playing notes
                    self.playback = False
                    self.scanGroup.clear(self.paintScreen, self.canvas)
                    self.scanGroup.empty()
                    for note in self.noteDict.itervalues():
                        note.stop()
            #play all colors currently present on screen
            if (self.chordButton.button_pressed(event.pos, 0, 0)):
                #get all unique elements in canvasChordArray
                canvasChordSet = set(self.canvasChordArray)
                #play all notes in canvasChordSet
                for sound in canvasChordSet:
                    sound.play(0, 1000, 0)
            #load demo1 or demo2 to the screen with their correct respective
            #canvasChordArrays
            if (self.demo1Button.button_pressed(event.pos, 0, 0)):
                self.paintScreen.blit(self.demo1, (0,0))
                self.canvasChordArray = [pygame.mixer.Sound("data/C.ogg"),
                                         pygame.mixer.Sound("data/E.ogg"),
                                         pygame.mixer.Sound("data/D#.ogg"),
                                         pygame.mixer.Sound("data/G.ogg")]
开发者ID:amarsten,项目名称:SoundScape,代码行数:70,代码来源:App.py


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