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Python SniperAimingSystem.handleMovement方法代码示例

本文整理汇总了Python中AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem.handleMovement方法的典型用法代码示例。如果您正苦于以下问题:Python SniperAimingSystem.handleMovement方法的具体用法?Python SniperAimingSystem.handleMovement怎么用?Python SniperAimingSystem.handleMovement使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem的用法示例。


在下文中一共展示了SniperAimingSystem.handleMovement方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: SniperCamera

# 需要导入模块: from AvatarInputHandler.AimingSystems.SniperAimingSystem import SniperAimingSystem [as 别名]
# 或者: from AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem import handleMovement [as 别名]

#.........这里部分代码省略.........

    def applyImpulse(self, position, impulse, reason = ImpulseReason.ME_HIT):
        adjustedImpulse, noiseMagnitude = self.__dynamicCfg.adjustImpulse(impulse, reason)
        camMatrix = Matrix(self.__cam.matrix)
        impulseLocal = camMatrix.applyVector(adjustedImpulse)
        impulseAsYPR = Vector3(impulseLocal.x, -impulseLocal.y + impulseLocal.z, 0)
        rollPart = self.__dynamicCfg['impulsePartToRoll']
        impulseAsYPR.z = -rollPart * impulseAsYPR.x
        impulseAsYPR.x *= 1 - rollPart
        self.__impulseOscillator.applyImpulse(impulseAsYPR)
        self.__applyNoiseImpulse(noiseMagnitude)

    def applyDistantImpulse(self, position, impulseValue, reason = ImpulseReason.ME_HIT):
        impulse = self.__cam.position - position
        distance = impulse.length
        if distance < 1.0:
            distance = 1.0
        impulse.normalise()
        if reason == ImpulseReason.OTHER_SHOT and distance <= self.__dynamicCfg['maxShotImpulseDistance']:
            impulse *= impulseValue / distance
        elif reason == ImpulseReason.SPLASH:
            impulse *= impulseValue / distance
        elif reason == ImpulseReason.VEHICLE_EXPLOSION and distance <= self.__dynamicCfg['maxExplosionImpulseDistance']:
            impulse *= impulseValue / distance
        else:
            return
        self.applyImpulse(position, impulse, reason)

    def __applyNoiseImpulse(self, noiseMagnitude):
        noiseImpulse = mathUtils.RandomVectors.random3(noiseMagnitude)
        self.__noiseOscillator.applyImpulse(noiseImpulse)

    def __rotateAndZoom(self, dx, dy, dz):
        self.__aimingSystem.handleMovement(*self.__calcYawPitchDelta(dx, dy))
        self.__setupZoom(dz)

    def __calcYawPitchDelta(self, dx, dy):
        return (dx * self.__curSense * (-1 if self.__cfg['horzInvert'] else 1), dy * self.__curSense * (-1 if self.__cfg['vertInvert'] else 1))

    def __showVehicle(self, show):
        vehicle = BigWorld.entity(BigWorld.player().playerVehicleID)
        if vehicle is not None:
            vehicle.show(show)
        return

    def __setupCamera(self, targetPos):
        self.__aimingSystem.enable(targetPos)

    def __waitVehicle(self):
        vehicle = BigWorld.entity(BigWorld.player().playerVehicleID)
        if vehicle is not None and vehicle.isStarted:
            self.__waitVehicleCallbackId = None
        else:
            self.__waitVehicleCallbackId = BigWorld.callback(0.1, self.__waitVehicle)
            return
        self.__showVehicle(False)
        return

    def __applyZoom(self, zoomFactor):
        FovExtended.instance().setFovByMultiplier(1 / zoomFactor)

    def __setupZoom(self, dz):
        if dz == 0:
            return
        else:
            zooms = self.__cfg['zooms']
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:70,代码来源:snipercamera.py


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