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Python SniperAimingSystem.disable方法代码示例

本文整理汇总了Python中AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem.disable方法的典型用法代码示例。如果您正苦于以下问题:Python SniperAimingSystem.disable方法的具体用法?Python SniperAimingSystem.disable怎么用?Python SniperAimingSystem.disable使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem的用法示例。


在下文中一共展示了SniperAimingSystem.disable方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: SniperCamera

# 需要导入模块: from AvatarInputHandler.AimingSystems.SniperAimingSystem import SniperAimingSystem [as 别名]
# 或者: from AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem import disable [as 别名]
class SniperCamera(ICamera, CallbackDelayer):
    _DYNAMIC_ENABLED = True

    @staticmethod
    def enableDynamicCamera(enable):
        SniperCamera._DYNAMIC_ENABLED = enable

    @staticmethod
    def isCameraDynamic():
        return SniperCamera._DYNAMIC_ENABLED

    _FILTER_LENGTH = 5
    _DEFAULT_MAX_ACCELERATION_DURATION = 1.5
    _MIN_REL_SPEED_ACC_SMOOTHING = 0.7
    camera = property(lambda self: self.__cam)
    aimingSystem = property(lambda self: self.__aimingSystem)

    def __init__(self, dataSec, aim, binoculars):
        CallbackDelayer.__init__(self)
        self.__impulseOscillator = None
        self.__movementOscillator = None
        self.__noiseOscillator = None
        self.__dynamicCfg = CameraDynamicConfig()
        self.__accelerationSmoother = None
        self.__readCfg(dataSec)
        if aim is None or binoculars is None:
            return
        else:
            self.__cam = BigWorld.FreeCamera()
            self.__zoom = self.__cfg['zoom']
            self.__curSense = 0
            self.__curScrollSense = 0
            self.__waitVehicleCallbackId = None
            self.__onChangeControlMode = None
            self.__aimingSystem = SniperAimingSystem(dataSec)
            self.__aim = weakref.proxy(aim)
            self.__binoculars = binoculars
            self.__defaultAimOffset = self.__aim.offset()
            self.__defaultAimOffset = (self.__defaultAimOffset[0], self.__defaultAimOffset[1])
            self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
            self.__prevTime = BigWorld.time()
            self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
            return

    def create(self, onChangeControlMode = None):
        self.__onChangeControlMode = onChangeControlMode

    def destroy(self):
        self.disable()
        self.__onChangeControlMode = None
        self.__cam = None
        self._writeUserPreferences()
        self.__aimingSystem.destroy()
        self.__aimingSystem = None
        self.__aim = None
        CallbackDelayer.destroy(self)
        return

    def enable(self, targetPos, saveZoom):
        self.__prevTime = BigWorld.time()
        player = BigWorld.player()
        if saveZoom:
            self.__zoom = self.__cfg['zoom']
        else:
            self.__cfg['zoom'] = self.__zoom = self.__cfg['zooms'][0]
        self.__applyZoom(self.__zoom)
        self.__setupCamera(targetPos)
        vehicle = BigWorld.entity(player.playerVehicleID)
        if self.__waitVehicleCallbackId is not None:
            BigWorld.cancelCallback(self.__waitVehicleCallbackId)
        if vehicle is None:
            self.__whiteVehicleCallbackId = BigWorld.callback(0.1, self.__waitVehicle)
        else:
            self.__showVehicle(False)
        BigWorld.camera(self.__cam)
        if self.__cameraUpdate(False) >= 0.0:
            self.delayCallback(0.0, self.__cameraUpdate)
        return

    def disable(self):
        BigWorld.camera(None)
        if self.__waitVehicleCallbackId is not None:
            BigWorld.cancelCallback(self.__waitVehicleCallbackId)
            self.__waitVehicleCallbackId = None
        self.__showVehicle(True)
        self.stopCallback(self.__cameraUpdate)
        self.__aimingSystem.disable()
        self.__movementOscillator.reset()
        self.__impulseOscillator.reset()
        self.__noiseOscillator.reset()
        self.__accelerationSmoother.reset()
        self.__autoUpdateDxDyDz.set(0)
        FovExtended.instance().resetFov()
        return

    def getUserConfigValue(self, name):
        return self.__userCfg.get(name)

    def setUserConfigValue(self, name, value):
        if name not in self.__userCfg:
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:103,代码来源:snipercamera.py


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