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Python SniperAimingSystem.SniperAimingSystem类代码示例

本文整理汇总了Python中AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem的典型用法代码示例。如果您正苦于以下问题:Python SniperAimingSystem类的具体用法?Python SniperAimingSystem怎么用?Python SniperAimingSystem使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SniperAimingSystem类的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

 def __init__(self, dataSec, aim, binoculars):
     CallbackDelayer.__init__(self)
     self.__impulseOscillator = None
     self.__movementOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     if aim is None or binoculars is None:
         return
     else:
         self.__cam = BigWorld.FreeCamera()
         self.__zoom = self.__cfg['zoom']
         self.__curSense = 0
         self.__curScrollSense = 0
         self.__waitVehicleCallbackId = None
         self.__onChangeControlMode = None
         self.__aimingSystem = SniperAimingSystem(dataSec)
         self.__aim = weakref.proxy(aim)
         self.__binoculars = binoculars
         self.__defaultAimOffset = self.__aim.offset()
         self.__defaultAimOffset = (self.__defaultAimOffset[0], self.__defaultAimOffset[1])
         self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
         self.__prevTime = BigWorld.time()
         self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
         return
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:26,代码来源:snipercamera.py

示例2: __init__

 def __init__(self, dataSec, defaultOffset = None, binoculars = None):
     CallbackDelayer.__init__(self)
     self.__impulseOscillator = None
     self.__movementOscillator = None
     self.__noiseOscillator = None
     self.__dynamicCfg = CameraDynamicConfig()
     self.__accelerationSmoother = None
     self.__readCfg(dataSec)
     if binoculars is None:
         return
     else:
         self.__cam = BigWorld.FreeCamera()
         self.__zoom = self.__cfg['zoom']
         self.__curSense = 0
         self.__curScrollSense = 0
         self.__waitVehicleCallbackId = None
         self.__onChangeControlMode = None
         self.__aimingSystem = SniperAimingSystem(dataSec)
         self.__binoculars = binoculars
         self.__defaultAimOffset = defaultOffset or Vector2()
         self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
         self.__prevTime = BigWorld.time()
         self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
         if BattleReplay.g_replayCtrl.isPlaying:
             BattleReplay.g_replayCtrl.setDataCallback('applyZoom', self.__applyZoom)
         return
开发者ID:webiumsk,项目名称:WOT-0.9.15.1,代码行数:26,代码来源:snipercamera.py

示例3: isSniperStabilized

 def isSniperStabilized():
     return SniperAimingSystem.getStabilizerSettings()
开发者ID:Infernux,项目名称:Projects,代码行数:2,代码来源:__init__.py

示例4: enableDynamicCamera

    def enableDynamicCamera(enable, useHorizontalStabilizer = True):
        for dynamicCameraClass in _DYNAMIC_CAMERAS:
            dynamicCameraClass.enableDynamicCamera(enable)

        SniperAimingSystem.setStabilizerSettings(useHorizontalStabilizer and enable, enable)
开发者ID:Infernux,项目名称:Projects,代码行数:5,代码来源:__init__.py

示例5: SniperCamera

class SniperCamera(ICamera, CallbackDelayer):
    _DYNAMIC_ENABLED = True

    @staticmethod
    def enableDynamicCamera(enable):
        SniperCamera._DYNAMIC_ENABLED = enable

    @staticmethod
    def isCameraDynamic():
        return SniperCamera._DYNAMIC_ENABLED

    _FILTER_LENGTH = 5
    _DEFAULT_MAX_ACCELERATION_DURATION = 1.5
    _MIN_REL_SPEED_ACC_SMOOTHING = 0.7
    camera = property(lambda self: self.__cam)
    aimingSystem = property(lambda self: self.__aimingSystem)

    def __init__(self, dataSec, aim, binoculars):
        CallbackDelayer.__init__(self)
        self.__impulseOscillator = None
        self.__movementOscillator = None
        self.__noiseOscillator = None
        self.__dynamicCfg = CameraDynamicConfig()
        self.__accelerationSmoother = None
        self.__readCfg(dataSec)
        if aim is None or binoculars is None:
            return
        else:
            self.__cam = BigWorld.FreeCamera()
            self.__zoom = self.__cfg['zoom']
            self.__curSense = 0
            self.__curScrollSense = 0
            self.__waitVehicleCallbackId = None
            self.__onChangeControlMode = None
            self.__aimingSystem = SniperAimingSystem(dataSec)
            self.__aim = weakref.proxy(aim)
            self.__binoculars = binoculars
            self.__defaultAimOffset = self.__aim.offset()
            self.__defaultAimOffset = (self.__defaultAimOffset[0], self.__defaultAimOffset[1])
            self.__crosshairMatrix = createCrosshairMatrix(offsetFromNearPlane=self.__dynamicCfg['aimMarkerDistance'])
            self.__prevTime = BigWorld.time()
            self.__autoUpdateDxDyDz = Vector3(0, 0, 0)
            return

    def create(self, onChangeControlMode = None):
        self.__onChangeControlMode = onChangeControlMode

    def destroy(self):
        self.disable()
        self.__onChangeControlMode = None
        self.__cam = None
        self._writeUserPreferences()
        self.__aimingSystem.destroy()
        self.__aimingSystem = None
        self.__aim = None
        CallbackDelayer.destroy(self)
        return

    def enable(self, targetPos, saveZoom):
        self.__prevTime = BigWorld.time()
        player = BigWorld.player()
        if saveZoom:
            self.__zoom = self.__cfg['zoom']
        else:
            self.__cfg['zoom'] = self.__zoom = self.__cfg['zooms'][0]
        self.__applyZoom(self.__zoom)
        self.__setupCamera(targetPos)
        vehicle = BigWorld.entity(player.playerVehicleID)
        if self.__waitVehicleCallbackId is not None:
            BigWorld.cancelCallback(self.__waitVehicleCallbackId)
        if vehicle is None:
            self.__whiteVehicleCallbackId = BigWorld.callback(0.1, self.__waitVehicle)
        else:
            self.__showVehicle(False)
        BigWorld.camera(self.__cam)
        if self.__cameraUpdate(False) >= 0.0:
            self.delayCallback(0.0, self.__cameraUpdate)
        return

    def disable(self):
        BigWorld.camera(None)
        if self.__waitVehicleCallbackId is not None:
            BigWorld.cancelCallback(self.__waitVehicleCallbackId)
            self.__waitVehicleCallbackId = None
        self.__showVehicle(True)
        self.stopCallback(self.__cameraUpdate)
        self.__aimingSystem.disable()
        self.__movementOscillator.reset()
        self.__impulseOscillator.reset()
        self.__noiseOscillator.reset()
        self.__accelerationSmoother.reset()
        self.__autoUpdateDxDyDz.set(0)
        FovExtended.instance().resetFov()
        return

    def getUserConfigValue(self, name):
        return self.__userCfg.get(name)

    def setUserConfigValue(self, name, value):
        if name not in self.__userCfg:
#.........这里部分代码省略.........
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:101,代码来源:snipercamera.py


注:本文中的AvatarInputHandler.AimingSystems.SniperAimingSystem.SniperAimingSystem类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。