本文整理汇总了Python中VFS.resolveWrite方法的典型用法代码示例。如果您正苦于以下问题:Python VFS.resolveWrite方法的具体用法?Python VFS.resolveWrite怎么用?Python VFS.resolveWrite使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类VFS
的用法示例。
在下文中一共展示了VFS.resolveWrite方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: savePlayers
# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import resolveWrite [as 别名]
def savePlayers():
for pref in _playerDB.execute('SELECT * FROM `players` WHERE `changed` = 1').fetchall():
try:
c = Config.load(VFS.resolveWrite(_makePlayerIniName(str(pref[0]))), type = 2)
c.set("player","leftymode",int(pref[1]))
c.set("player","drumflip",int(pref[2]))
c.set("player","auto_kick",int(pref[3]))
c.set("player","assist_mode",int(pref[4]))
c.set("player","two_chord_max",int(pref[5]))
c.set("player","necktype",int(pref[6]))
c.set("player","neck",str(pref[7]))
c.set("player","part",int(pref[8]))
c.set("player","difficulty",int(pref[9]))
c.set("player","name",str(pref[10]))
c.set("player","controller",int(pref[11]))
del c
_playerDB.execute('UPDATE `players` SET `changed` = 0 WHERE `name` = ?', [pref[0]])
except:
c = VFS.open(_makePlayerIniName(str(pref[0])), "w")
c.close()
c = Config.load(VFS.resolveWrite(_makePlayerIniName(str(pref[0]))), type = 2)
c.set("player","leftymode",int(pref[1]))
c.set("player","drumflip",int(pref[2]))
c.set("player","auto_kick",int(pref[3]))
c.set("player","assist_mode",int(pref[4]))
c.set("player","two_chord_max",int(pref[5]))
c.set("player","necktype",int(pref[6]))
c.set("player","neck",str(pref[7]))
c.set("player","part",int(pref[8]))
c.set("player","difficulty",int(pref[9]))
c.set("player","name",str(pref[10]))
c.set("player","controller",int(pref[11]))
del c
_playerDB.execute('UPDATE `players` SET `changed` = 0 WHERE `name` = ?', [pref[0]])
#_playerDB.execute('DELETE FROM `players` WHERE `loaded` = 0')
_playerDB.execute('UPDATE `players` SET `loaded` = 0')
_playerDB.commit()
示例2: _
# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import resolveWrite [as 别名]
Config.define("player", "name", str, "")
Config.define("player", "difficulty", int, Song.MED_DIF)
Config.define("player", "part", int, Song.GUITAR_PART)
Config.define("player", "neck", str, "")
Config.define("player", "necktype", str, 2, text = _("Neck Type"), options = {0: _("Default Neck"), 1: _("Theme Neck"), 2: _("Specific Neck")})
Config.define("player", "leftymode", int, 0, text = _("Lefty Mode"), options = {0: _("Off"), 1: _("On")})
Config.define("player", "drumflip", int, 0, text = _("Drum Flip"), options = {0: _("Off"), 1: _("On")})
Config.define("player", "two_chord_max", int, 0, text = _("Two-Chord Max"), options = {0: _("Off"), 1: _("On")})
Config.define("player", "assist_mode", int, 0, text = _("Assist Mode"), options = {0: _("Off"), 1: _("Easy Assist"), 2: _("Medium Assist")})
Config.define("player", "auto_kick", int, 0, text = _("Auto Kick"), options = {0: _("Off"), 1: _("On")})
Config.define("player", "controller", int, 0)
# Overlay the users folder in /data with one in the user data folder.
VFS.mount(VFS.resolveRead('/data/users'), 'users')
VFS.mountWritable(VFS.resolveWrite('/userdata/users'), 'users')
controlpath = '/users/controllers'
playerpath = '/users/players'
def _makeControllerIniName(name):
'''Turn a controller name into a virtual path to the appropriate ini.'''
return '%s/%s.ini' % (controlpath, name)
def _makePlayerIniName(name):
'''Turn a player name into a virtual path to the appropriate ini.'''
return '%s/%s.ini' % (playerpath, name)
control0 = None
control1 = None
control2 = None
示例3: utime
# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import resolveWrite [as 别名]
def utime(self, path, times):
# We don't want to bloat the VFS code with support for this,
# but we want to be able to use touch(1) in the test fs without
# it complaining and still have it do the right thing.
os.utime(VFS.resolveWrite(path), times)