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Python VFS.isfile方法代码示例

本文整理汇总了Python中VFS.isfile方法的典型用法代码示例。如果您正苦于以下问题:Python VFS.isfile方法的具体用法?Python VFS.isfile怎么用?Python VFS.isfile使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VFS的用法示例。


在下文中一共展示了VFS.isfile方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: deletePlayer

# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import isfile [as 别名]
def deletePlayer(player):
  _playerDB.execute('DELETE FROM `players` WHERE `name` = ?', [player])
  VFS.unlink(_makePlayerIniName(player))
  if VFS.isfile('%s/%s.png' % (playerpath, player)):
    VFS.unlink('%s/%s.png' % (playerpath, player))
  savePlayers()
  loadPlayers()
开发者ID:HugoLnx,项目名称:fofix,代码行数:9,代码来源:Player.py

示例2: _getTagLine

# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import isfile [as 别名]
def _getTagLine():
    import VFS  # can't be done at top level due to circular import issues...

    # Look for a git repository.
    if VFS.isdir("/gameroot/.git"):
        # HEAD is in the form "ref: refs/heads/master\n"
        headref = VFS.open("/gameroot/.git/HEAD").read()[5:].strip()
        if VFS.isfile("/gameroot/.git/" + headref):
            # The ref is in the form "sha1-hash\n"
            headhash = VFS.open("/gameroot/.git/" + headref).read().strip()
        else:
            # It's a packed ref.
            for line in VFS.open("/gameroot/.git/packed-refs"):
                if line.strip().endswith(headref):
                    headhash = line[:40]
                    break
        shortref = re.sub("^refs/(heads/)?", "", headref)
        return "development (git %s %s)" % (shortref, headhash[:7])

    # Look for the svn administrative directory.
    elif VFS.isdir("/gameroot/src/.svn"):
        revision = VFS.open("/gameroot/src/.svn/entries").readlines()[3].strip()
        return "development (svn r%s)" % revision

    else:
        return None
开发者ID:west2554,项目名称:fofix,代码行数:28,代码来源:Version.py

示例3: _getTagLine

# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import isfile [as 别名]
def _getTagLine():
    import VFS  # can't be done at top level due to circular import issues...

    # Look for a git repository.
    if VFS.isdir('/gameroot/.git'):
        shortref = None
        headhash = None

        # HEAD is in the form "ref: refs/heads/master\n" if a branch is
        # checked out, or just the hash if HEAD is detached.
        refline = VFS.open('/gameroot/.git/HEAD').read().strip()

        if refline[0:5] == "ref: ":
            headref = refline[5:]
            if VFS.isfile('/gameroot/.git/' + headref):
                # The ref is in the form "sha1-hash\n"
                headhash = VFS.open('/gameroot/.git/' + headref).read().strip()
            else:
                # It's a packed ref.
                for line in VFS.open('/gameroot/.git/packed-refs'):
                    if line.strip().endswith(headref):
                        headhash = line[:40]
                        break
            shortref = re.sub('^refs/(heads/)?', '', headref)
        else:
            shortref = "(detached)"
            headhash = refline

        return 'development (git %s %s)' % (shortref or "(unknown)",
                                            headhash and headhash[:7] or "(unknown)")

    # Look for the svn administrative directory.
    elif VFS.isdir('/gameroot/src/.svn'):
        revision = VFS.open('/gameroot/src/.svn/entries').readlines()[3].strip()
        return 'development (svn r%s)' % revision

    else:
        return None
开发者ID:Richardgriff,项目名称:fofix,代码行数:40,代码来源:Version.py

示例4: __init__

# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import isfile [as 别名]
  def __init__(self):

    self.logClassInits = Config.get("game", "log_class_inits")
    if self.logClassInits == 1:
      Log.debug("Controls class init (Player.py)...")
    self.controls = []
    self.controls.append(Config.get("game", "control0"))
    self.controls.append(Config.get("game", "control1"))
    self.controls.append(Config.get("game", "control2"))
    self.controls.append(Config.get("game", "control3"))
    self.config = []
    self.controlList = []
    self.maxplayers = 0
    self.guitars    = 0
    self.drums      = 0
    self.mics       = 0
    self.overlap    = []
    
    self.p2Nav = Config.get("game", "p2_menu_nav")
    self.drumNav = Config.get("game", "drum_navigation")
    
    self.keyCheckerMode = Config.get("game","key_checker_mode")
    
    if VFS.isfile(_makeControllerIniName(self.controls[0])):
      self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[0])), type = 1))
      if VFS.isfile(_makeControllerIniName(self.controls[1])) and self.controls[1] != "None":
        self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[1])), type = 1))
      else:
        self.config.append(None)
        Config.set("game", "control1", None)
        self.controls[1] = "None"
      if VFS.isfile(_makeControllerIniName(self.controls[2])) and self.controls[2] != "None":
        self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[2])), type = 1))
      else:
        self.config.append(None)
        Config.set("game", "control2", None)
        self.controls[2] = "None"
      if VFS.isfile(_makeControllerIniName(self.controls[3])) and self.controls[3] != "None":
        self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[3])), type = 1))
      else:
        self.config.append(None)
        Config.set("game", "control3", None)
        self.controls[3] = "None"
    else:
      confM = None
      if Microphone.supported:
        confM = Config.load(VFS.resolveRead(_makeControllerIniName("defaultm")), type = 1)
      self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName("defaultg")), type = 1))
      self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName("defaultd")), type = 1))
      self.config.append(confM)
      self.config.append(None)
      Config.set("game", "control0", "defaultg")
      Config.set("game", "control1", "defaultd")
      self.controls = ["defaultg", "defaultd"]
      if confM is not None:
        Config.set("game", "control2", "defaultm")
        self.controls.append("defaultm")
      else:
        Config.set("game", "control2", None)
        self.controls.append("None")
      Config.set("game", "control3", None)
      self.controls.append("None")
    
    self.type       = []
    self.analogKill = []
    self.analogSP   = []
    self.analogSPThresh = []
    self.analogSPSense  = []
    self.analogDrum = [] #FIXME: Analog Drum
    self.analogSlide = []
    self.analogFX   = [] #FIXME: Analog FX
    self.twoChord   = []
    self.micDevice  = []  #stump
    self.micTapSensitivity = []
    self.micPassthroughVolume = []
    
    self.flags = 0
    
    for i in self.config:
      if i:
        type = i.get("controller", "type")
        if type == 5:
          self.mics += 1
        elif type > 1:
          self.guitars += 1
        else:
          self.drums += 1
        self.type.append(type)
        self.analogKill.append(i.get("controller", "analog_kill"))
        self.analogSP.append(i.get("controller", "analog_sp"))
        self.analogSPThresh.append(i.get("controller", "analog_sp_threshold"))
        self.analogSPSense.append(i.get("controller", "analog_sp_sensitivity"))
        self.analogDrum.append(i.get("controller", "analog_drum")) #FIXME: Analog Drum
        self.analogSlide.append(i.get("controller", "analog_slide"))
        self.analogFX.append(i.get("controller", "analog_fx")) #FIXME: Analog FX
        self.micDevice.append(i.get("controller", "mic_device"))  #stump
        self.micTapSensitivity.append(i.get("controller", "mic_tap_sensitivity"))
        self.micPassthroughVolume.append(i.get("controller", "mic_passthrough_volume"))
        self.twoChord.append(i.get("controller", "two_chord_max"))
        self.controlList.append(i.get("controller", "name"))
#.........这里部分代码省略.........
开发者ID:HugoLnx,项目名称:fofix,代码行数:103,代码来源:Player.py


注:本文中的VFS.isfile方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。