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Python VFS.resolveRead方法代码示例

本文整理汇总了Python中VFS.resolveRead方法的典型用法代码示例。如果您正苦于以下问题:Python VFS.resolveRead方法的具体用法?Python VFS.resolveRead怎么用?Python VFS.resolveRead使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在VFS的用法示例。


在下文中一共展示了VFS.resolveRead方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: loadPlayers

# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import resolveRead [as 别名]
def loadPlayers():
  global playername, playerpref, playerstat
  playername = []
  playerpref = []
  playerstat = []
  allplayers = VFS.listdir(playerpath)
  for name in allplayers:
    if name == "default.ini":
      continue
    if name.lower().endswith(".ini") and len(name) > 4:
      playername.append(name[0:len(name)-4])
      pref = _playerDB.execute('SELECT * FROM `players` WHERE `name` = ?', [playername[-1]]).fetchone()
      try:
        if len(pref) == 14:
          playerpref.append((pref[1], pref[2], pref[3], pref[4], pref[5], pref[6], pref[7], pref[8], pref[9], pref[10]))
      except TypeError:
        try:
          c = Config.load(VFS.resolveRead(_makePlayerIniName(name[:-4])), type = 2)
          lefty  = c.get("player","leftymode")
          drumf  = c.get("player","drumflip")
          autok  = c.get("player","auto_kick")
          assist = c.get("player","assist_mode")
          twoch  = c.get("player","two_chord_max")
          neck   = c.get("player","neck")
          neckt  = c.get("player","necktype")
          part   = c.get("player","part")
          diff   = c.get("player","difficulty")
          upname = c.get("player","name")
          control= c.get("player","controller")
          del c
          _playerDB.execute('INSERT INTO `players` VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, 0, 1)', [playername[-1], lefty, drumf, autok, assist, twoch, neckt, neck, part, diff, upname, control])
          playerpref.append((lefty, drumf, autok, assist, twoch, neckt, neck, part, diff, upname))
        except IOError:
          _playerDB.execute('INSERT INTO `players` VALUES (?, 0, 0, 0, 0, 0, 0, ``, 0, 2, ``, 0, 0, 1)', [playername[-1]])
          playerpref.append((0, 0, 0, 0, 0, 0, '', 0, 2, '', 0))
      _playerDB.execute('UPDATE `players` SET `loaded` = 1 WHERE `name` = ?', [playername[-1]])
      _playerDB.commit()
  return 1
开发者ID:HugoLnx,项目名称:fofix,代码行数:40,代码来源:Player.py

示例2: __init__

# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import resolveRead [as 别名]
  def __init__(self):

    self.logClassInits = Config.get("game", "log_class_inits")
    if self.logClassInits == 1:
      Log.debug("Controls class init (Player.py)...")
    self.controls = []
    self.controls.append(Config.get("game", "control0"))
    self.controls.append(Config.get("game", "control1"))
    self.controls.append(Config.get("game", "control2"))
    self.controls.append(Config.get("game", "control3"))
    self.config = []
    self.controlList = []
    self.maxplayers = 0
    self.guitars    = 0
    self.drums      = 0
    self.mics       = 0
    self.overlap    = []
    
    self.p2Nav = Config.get("game", "p2_menu_nav")
    self.drumNav = Config.get("game", "drum_navigation")
    
    self.keyCheckerMode = Config.get("game","key_checker_mode")
    
    if VFS.isfile(_makeControllerIniName(self.controls[0])):
      self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[0])), type = 1))
      if VFS.isfile(_makeControllerIniName(self.controls[1])) and self.controls[1] != "None":
        self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[1])), type = 1))
      else:
        self.config.append(None)
        Config.set("game", "control1", None)
        self.controls[1] = "None"
      if VFS.isfile(_makeControllerIniName(self.controls[2])) and self.controls[2] != "None":
        self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[2])), type = 1))
      else:
        self.config.append(None)
        Config.set("game", "control2", None)
        self.controls[2] = "None"
      if VFS.isfile(_makeControllerIniName(self.controls[3])) and self.controls[3] != "None":
        self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName(self.controls[3])), type = 1))
      else:
        self.config.append(None)
        Config.set("game", "control3", None)
        self.controls[3] = "None"
    else:
      confM = None
      if Microphone.supported:
        confM = Config.load(VFS.resolveRead(_makeControllerIniName("defaultm")), type = 1)
      self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName("defaultg")), type = 1))
      self.config.append(Config.load(VFS.resolveRead(_makeControllerIniName("defaultd")), type = 1))
      self.config.append(confM)
      self.config.append(None)
      Config.set("game", "control0", "defaultg")
      Config.set("game", "control1", "defaultd")
      self.controls = ["defaultg", "defaultd"]
      if confM is not None:
        Config.set("game", "control2", "defaultm")
        self.controls.append("defaultm")
      else:
        Config.set("game", "control2", None)
        self.controls.append("None")
      Config.set("game", "control3", None)
      self.controls.append("None")
    
    self.type       = []
    self.analogKill = []
    self.analogSP   = []
    self.analogSPThresh = []
    self.analogSPSense  = []
    self.analogDrum = [] #FIXME: Analog Drum
    self.analogSlide = []
    self.analogFX   = [] #FIXME: Analog FX
    self.twoChord   = []
    self.micDevice  = []  #stump
    self.micTapSensitivity = []
    self.micPassthroughVolume = []
    
    self.flags = 0
    
    for i in self.config:
      if i:
        type = i.get("controller", "type")
        if type == 5:
          self.mics += 1
        elif type > 1:
          self.guitars += 1
        else:
          self.drums += 1
        self.type.append(type)
        self.analogKill.append(i.get("controller", "analog_kill"))
        self.analogSP.append(i.get("controller", "analog_sp"))
        self.analogSPThresh.append(i.get("controller", "analog_sp_threshold"))
        self.analogSPSense.append(i.get("controller", "analog_sp_sensitivity"))
        self.analogDrum.append(i.get("controller", "analog_drum")) #FIXME: Analog Drum
        self.analogSlide.append(i.get("controller", "analog_slide"))
        self.analogFX.append(i.get("controller", "analog_fx")) #FIXME: Analog FX
        self.micDevice.append(i.get("controller", "mic_device"))  #stump
        self.micTapSensitivity.append(i.get("controller", "mic_tap_sensitivity"))
        self.micPassthroughVolume.append(i.get("controller", "mic_passthrough_volume"))
        self.twoChord.append(i.get("controller", "two_chord_max"))
        self.controlList.append(i.get("controller", "name"))
#.........这里部分代码省略.........
开发者ID:HugoLnx,项目名称:fofix,代码行数:103,代码来源:Player.py

示例3: _

# 需要导入模块: import VFS [as 别名]
# 或者: from VFS import resolveRead [as 别名]
Config.define("controller", "mic_passthrough_volume", float, 0.0, text = _("Passthrough Volume"), options=dict((n / 100.0, n) for n in range(101)), tipText = _("Sets how loud you hear yourself singing.")) #stump

Config.define("player", "name",          str,  "")
Config.define("player", "difficulty",    int,  Song.MED_DIF)
Config.define("player", "part",          int,  Song.GUITAR_PART)
Config.define("player", "neck",          str,  "")
Config.define("player", "necktype",      str,  2, text = _("Neck Type"),     options = {0: _("Default Neck"), 1: _("Theme Neck"), 2: _("Specific Neck")})
Config.define("player", "leftymode",     int,  0, text = _("Lefty Mode"),    options = {0: _("Off"), 1: _("On")})
Config.define("player", "drumflip",      int,  0, text = _("Drum Flip"),     options = {0: _("Off"), 1: _("On")})
Config.define("player", "two_chord_max", int,  0, text = _("Two-Chord Max"), options = {0: _("Off"), 1: _("On")})
Config.define("player", "assist_mode",   int,  0, text = _("Assist Mode"),   options = {0: _("Off"), 1: _("Easy Assist"), 2: _("Medium Assist")})
Config.define("player", "auto_kick",     int,  0, text = _("Auto Kick"),     options = {0: _("Off"), 1: _("On")})
Config.define("player", "controller",    int,  0)

# Overlay the users folder in /data with one in the user data folder.
VFS.mount(VFS.resolveRead('/data/users'), 'users')
VFS.mountWritable(VFS.resolveWrite('/userdata/users'), 'users')
controlpath = '/users/controllers'
playerpath = '/users/players'


def _makeControllerIniName(name):
  '''Turn a controller name into a virtual path to the appropriate ini.'''
  return '%s/%s.ini' % (controlpath, name)

def _makePlayerIniName(name):
  '''Turn a player name into a virtual path to the appropriate ini.'''
  return '%s/%s.ini' % (playerpath, name)

control0 = None
control1 = None
开发者ID:HugoLnx,项目名称:fofix,代码行数:33,代码来源:Player.py


注:本文中的VFS.resolveRead方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。