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Python SubSelectorComponent.release_controls方法代码示例

本文整理汇总了Python中SubSelectorComponent.release_controls方法的典型用法代码示例。如果您正苦于以下问题:Python SubSelectorComponent.release_controls方法的具体用法?Python SubSelectorComponent.release_controls怎么用?Python SubSelectorComponent.release_controls使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SubSelectorComponent的用法示例。


在下文中一共展示了SubSelectorComponent.release_controls方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: MainSelectorComponent

# 需要导入模块: import SubSelectorComponent [as 别名]
# 或者: from SubSelectorComponent import release_controls [as 别名]

#.........这里部分代码省略.........
		self._config_button.send_value(32)

	def _setup_step_sequencer(self, as_active):
		if(self._stepseq != None):
			#if(self._stepseq.is_enabled() != as_active):
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._config_button.send_value(32)
				self._stepseq.set_enabled(True)
			else:
				self._stepseq.set_enabled(False)

	def _setup_step_sequencer2(self, as_active):
		if(self._stepseq2 != None):
			#if(self._stepseq2.is_enabled() != as_active):
			if as_active:
				self._activate_scene_buttons(True)
				self._activate_matrix(True)
				self._activate_navigation_buttons(True)
				self._config_button.send_value(32)
				self._stepseq2.set_enabled(True)
			else:
				self._stepseq2.set_enabled(False)

	def _setup_mixer(self, as_active):
		assert isinstance(as_active, type(False))
		if as_active:
			self._activate_navigation_buttons(True)
			self._activate_scene_buttons(True)
			self._activate_matrix(True)
			if(self._sub_modes.is_enabled()):
				# go back to default mode
				self._sub_modes.set_mode(-1)
		else:
			self._sub_modes.release_controls()

		self._sub_modes.set_enabled(as_active)

	def _init_session(self):
		major = self._parent._live_major_version
		minor = self._parent._live_minor_version
		bugfix = self._parent._live_bugfix_version
		if (major >= 9 and minor > 1) or (major >= 9 and minor >= 1 and bugfix >= 2):
			# api changed in 9.1.2
			self._session.set_stop_clip_value(self._skin.session.track_stop)
			self._session.set_stop_clip_triggered_value(self._skin.session.clip_triggered_to_stop)
		else:
			# api for 9.1.1 below
			self._session.set_stop_track_clip_value(self._skin.session.clip_triggered_to_stop)

		#if self._mk2:
		#	self._session.set_rgb_mode(self._skin.CLIP_COLOR_TABLE, self._skin.RGB_COLOR_TABLE)
			
		session_height = self._matrix.height()
		if self._session._stop_clip_buttons != None:
			session_height = self._matrix.height()-1
			
		for scene_index in range(session_height):
			scene = self._session.scene(scene_index)
			scene.set_triggered_value(self._skin.session.scene_triggered)
			scene.name = 'Scene_' + str(scene_index)
			for track_index in range(self._matrix.width()):
				clip_slot = scene.clip_slot(track_index)
				clip_slot.set_triggered_to_play_value(self._skin.session.clip_triggered_to_play)
				clip_slot.set_triggered_to_record_value(self._skin.session.clip_triggered_to_record)
				clip_slot.set_stopped_value(self._skin.session.clip_stopped)
				clip_slot.set_started_value(self._skin.session.clip_playing)
				clip_slot.set_recording_value(self._skin.session.clip_recording)
				clip_slot.set_record_button_value(self._skin.session.clip_record)
				clip_slot.name = str(track_index) + '_Clip_Slot_' + str(scene_index)
				self._all_buttons.append(self._matrix.get_button(track_index, scene_index))

		self._zooming.set_stopped_value(self._skin.RED_FULL)
		self._zooming.set_selected_value(self._skin.AMBER_FULL)
		self._zooming.set_playing_value(self._skin.GREEN_FULL)

	def _activate_navigation_buttons(self, active):
		for button in self._nav_buttons:
			button.set_enabled(active)

	def _activate_scene_buttons(self, active):
		for button in self._side_buttons:
			button.set_enabled(active)

	def _activate_matrix(self, active):
		for scene_index in range(8):
			for track_index in range(8):
				self._matrix.get_button(track_index, scene_index).set_enabled(active)

	def log_message(self, msg):
		self._parent.log_message(msg)

	# Update the channels of the buttons in the user modes..
	def _update_control_channels(self):
		new_channel = self.channel_for_current_mode()
		for button in self._all_buttons:
			button.set_channel(new_channel)
			button.set_force_next_value()
开发者ID:davedean,项目名称:Launchpad95,代码行数:104,代码来源:MainSelectorComponent.py


注:本文中的SubSelectorComponent.release_controls方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。