本文整理汇总了Python中SubSelectorComponent.is_enabled方法的典型用法代码示例。如果您正苦于以下问题:Python SubSelectorComponent.is_enabled方法的具体用法?Python SubSelectorComponent.is_enabled怎么用?Python SubSelectorComponent.is_enabled使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SubSelectorComponent
的用法示例。
在下文中一共展示了SubSelectorComponent.is_enabled方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: MainSelectorComponent
# 需要导入模块: import SubSelectorComponent [as 别名]
# 或者: from SubSelectorComponent import is_enabled [as 别名]
#.........这里部分代码省略.........
if self._main_mode_index == 0:
new_channel = 0 # session
elif self._main_mode_index == 1:
if self._sub_mode_index[self._main_mode_index] == 0:
new_channel = 11 # instrument controller
# instrument controller uses base channel plus the 4 next ones. 11,12,13,14,15
if self._instrument_controller != None:
self._instrument_controller.base_channel = new_channel
elif self._sub_mode_index[self._main_mode_index] == 1:
new_channel = 3 # device controller
elif self._sub_mode_index[self._main_mode_index] == 2:
new_channel = 4 # plain user mode 1
elif self._main_mode_index == 2:
if self._sub_mode_index[self._main_mode_index] == 0:
new_channel = 1 # step seq
elif self._sub_mode_index[self._main_mode_index] == 1:
new_channel = 2 # melodic step seq
elif self._sub_mode_index[self._main_mode_index] == 2:
new_channel = 5 # plain user mode 2
elif self._main_mode_index == 3: # mixer modes
# mixer uses base channel 7 and the 4 next ones.
new_channel = 6 + self._sub_modes.mode() # 6,7,8,9,10
return new_channel
def update(self):
assert (self._modes_buttons != None)
if self.is_enabled():
self._update_mode_buttons()
as_active = True
as_enabled = True
self._session.set_allow_update(False)
self._zooming.set_allow_update(False)
self._config_button.send_value(40)
self._config_button.send_value(1)
if self._main_mode_index == 0:
# session
self._setup_mixer(not as_active)
self._setup_device_controller(not as_active)
self._setup_step_sequencer(not as_active)
self._setup_step_sequencer2(not as_active)
self._setup_instrument_controller(not as_active)
self._setup_session(as_active, as_enabled)
self._update_control_channels()
self._mode_index = 0
elif self._main_mode_index == 1 or self._main_mode_index == 2:
self._setup_usermode(Settings.USER_MODES[ (self._main_mode_index-1) * 3 + self._sub_mode_index[self._main_mode_index] ] )
#if self._sub_mode_index[self._main_mode_index] == 0:
# self._setup_usermode(Settings.USER_MODES[0])
#elif self._sub_mode_index[self._main_mode_index] == 1:
# self._setup_usermode(Settings.USER_MODES[1])
#else:
# self._setup_usermode(Settings.USER_MODES[2])
#elif self._main_mode_index == 2:
# if self._sub_mode_index[self._main_mode_index] == 0:
# self._setup_usermode(Settings.USER_MODES[3])
示例2: MainSelectorComponent
# 需要导入模块: import SubSelectorComponent [as 别名]
# 或者: from SubSelectorComponent import is_enabled [as 别名]
#.........这里部分代码省略.........
self._modes_buttons[index].set_on_off_values(AMBER_FULL, AMBER_THIRD)
if self._sub_mode_index[index] == 1:
self._modes_buttons[index].set_on_off_values(GREEN_FULL, GREEN_THIRD)
if self._sub_mode_index[index] == 2:
self._modes_buttons[index].set_on_off_values(RED_FULL, RED_THIRD)
if index == self._mode_index:
self._modes_buttons[index].turn_on()
else:
self._modes_buttons[index].turn_off()
def channel_for_current_mode(self):
# trying to keep
if self._mode_index == 0:
return 0
elif self._mode_index == 1:
if self._sub_mode_index[self._mode_index] == 0:
new_channel = 4 # user 1
else:
new_channel = 1 # device ctrl
elif self._mode_index == 2:
if self._sub_mode_index[self._mode_index] == 0:
new_channel = 5 # user 2
else:
new_channel = 1 + self._sub_mode_index[self._mode_index] # step seq
elif self._mode_index == 3: # mixer modes
new_channel = 6 + self._sub_modes.mode()
# if (new_channel > 0):
# new_channel += 3
return new_channel
def update(self):
assert self._modes_buttons != None
if self.is_enabled():
# for index in range(len(self._modes_buttons)):
# self._modes_buttons[index].set_force_next_value()
# if index == self._mode_index:
# self._modes_buttons[index].turn_on()
# else:
# self._modes_buttons[index].turn_off()
self._update_mode_buttons()
# update matrix and side buttons
for scene_index in range(8):
# update scene button
self._side_buttons[scene_index].set_enabled(True)
for track_index in range(8):
# update matrix
self._matrix.get_button(track_index, scene_index).set_enabled(True)
for button in self._nav_buttons:
button.set_enabled(True)
as_active = True
as_enabled = True
self._session.set_allow_update(False)
self._zooming.set_allow_update(False)
self._config_button.send_value(40)
self._config_button.send_value(1)
release_buttons = self._mode_index == 1
if self._mode_index == 0:
# session
self._setup_mixer((not as_active))
self._setup_device_controller((not as_active))
self._setup_step_sequencer((not as_active), 0)
self._setup_device_controller((not as_active))
示例3: MainSelectorComponent
# 需要导入模块: import SubSelectorComponent [as 别名]
# 或者: from SubSelectorComponent import is_enabled [as 别名]
#.........这里部分代码省略.........
else:
new_channel = 2 + self._sub_mode_index[self._mode_index] #step seq 2,3
elif self._mode_index==3: #mixer modes
new_channel = 2 + self._sub_modes.mode() # 2,3,4,5,6
else:
if self._mode_index==0:
new_channel = 0 #session
elif self._mode_index==1:
if self._sub_mode_index[self._mode_index]==0:
new_channel = 11 #instrument controller 11,12,13,14
if self._instrument_controller != None:
self._instrument_controller.base_channel = new_channel
elif self._sub_mode_index[self._mode_index]==1:
new_channel = 3 #device controler
else :
new_channel = 4 #plain user mode 1
elif self._mode_index==2:
if self._sub_mode_index[self._mode_index]==0:
new_channel = 5 #user 2
else:
new_channel = 1 + self._sub_mode_index[self._mode_index] #step seq 1,2
elif self._mode_index==3: #mixer modes
new_channel = 6 + self._sub_modes.mode() # 6,7,8,9,10
return new_channel
def update(self):
assert (self._modes_buttons != None)
if self.is_enabled():
self._update_mode_buttons()
as_active = True
as_enabled = True
self._session.set_allow_update(False)
self._zooming.set_allow_update(False)
self._config_button.send_value(40)
self._config_button.send_value(1)
if (self._mode_index == 0):
#session
self._setup_mixer(not as_active)
self._setup_device_controller(not as_active)
self._setup_step_sequencer(not as_active)
self._setup_instrument_controller(not as_active)
self._setup_session(as_active, as_enabled)
self._update_control_channels()
elif (self._mode_index == 1):
self._setup_session(not as_active, not as_enabled)
self._setup_step_sequencer(not as_active)
self._setup_mixer(not as_active)
#user mode + device controller + instrument controller
if (self._sub_mode_index[self._mode_index]==0):
self._setup_device_controller(not as_active)
self._update_control_channels()
self._setup_instrument_controller(as_active)
elif (self._sub_mode_index[self._mode_index]==1):
self._setup_instrument_controller(not as_active)
self._setup_device_controller(as_active)
self._update_control_channels()
示例4: MainSelectorComponent
# 需要导入模块: import SubSelectorComponent [as 别名]
# 或者: from SubSelectorComponent import is_enabled [as 别名]
class MainSelectorComponent(ModeSelectorComponent):
""" Class that reassigns the button on the launchpad to different functions """
def __init__(self, matrix, top_buttons, side_buttons, config_button, script):
assert isinstance(matrix, ButtonMatrixElement)
assert matrix.width() == 8 and matrix.height() == 8
assert isinstance(top_buttons, tuple)
assert len(top_buttons) == 8
assert isinstance(side_buttons, tuple)
assert len(side_buttons) == 8
assert isinstance(config_button, ButtonElement)
ModeSelectorComponent.__init__(self)
self._script = script
self._session = SpecialSessionComponent(matrix.width(), matrix.height())
"""for scene in self._session._scenes:
for slot in scene._clip_slots:
slot._triggered_to_play_value = 24
slot._triggered_to_record_value = 27
slot._started_value = 7
slot._recording_value = 9
slot._stopped_value = 8"""
self._zooming = SessionZoomingComponent(self._session)
self._session.name = "Session_Control"
self._zooming.name = "Session_Overview"
"""self._zooming._stopped_value = 9
self._zooming._playing_value = 7
self._zooming._selected_value = 8"""
self._matrix = matrix
self._side_buttons = side_buttons
self._nav_buttons = top_buttons[:4]
self._config_button = config_button
self._zooming.set_empty_value(LED_OFF)
self._all_buttons = []
for button in self._side_buttons + self._nav_buttons:
self._all_buttons.append(button)
self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session)
self._sub_modes.name = "Mixer_Modes"
self._sub_modes.set_update_callback(self._update_control_channels)
self._init_session()
self._all_buttons = tuple(self._all_buttons)
self.set_modes_buttons(top_buttons[4:])
if START_IN_MOD is True:
self._set_protected_mode_index(4)
def disconnect(self):
for button in self._modes_buttons:
button.remove_value_listener(self._mode_value)
self._session = None
self._zooming = None
for button in self._all_buttons:
button.set_on_off_values(127, LED_OFF)
self._config_button.turn_off()
self._matrix = None
self._side_buttons = None
self._nav_buttons = None
self._config_button = None
ModeSelectorComponent.disconnect(self)
def session_component(self):
return self._session
def set_modes_buttons(self, buttons):
assert buttons == None or isinstance(buttons, tuple) or len(buttons) == self.number_of_modes()
identify_sender = True
for button in self._modes_buttons:
button.remove_value_listener(self._mode_value)
self._modes_buttons = []
if buttons != None:
for button in buttons:
assert isinstance(button, ButtonElement)
self._modes_buttons.append(button)
button.add_value_listener(self._mode_value, identify_sender)
self.set_mode(0)
def number_of_modes(self):
return 5
def on_enabled_changed(self):
self.update()
def set_mode(self, mode):
assert mode in range(self.number_of_modes())
if (self._mode_index != mode) or (mode == 3):
self._mode_index = mode
self.update()
def channel_for_current_mode(self):
new_channel = self._mode_index + self._sub_modes.mode()
if new_channel > 0:
new_channel += 3
return new_channel
def update(self):
assert self._modes_buttons != None
if self.is_enabled():
#.........这里部分代码省略.........
示例5: MainSelectorComponent
# 需要导入模块: import SubSelectorComponent [as 别名]
# 或者: from SubSelectorComponent import is_enabled [as 别名]
class MainSelectorComponent(ModeSelectorComponent):
""" Class that reassigns the button on the launchpad to different functions """
def __init__(self, matrix, top_buttons, side_buttons, config_button):
raise isinstance(matrix, ButtonMatrixElement) or AssertionError
raise matrix.width() == 8 and matrix.height() == 8 or AssertionError
raise isinstance(top_buttons, tuple) or AssertionError
raise len(top_buttons) == 8 or AssertionError
raise isinstance(side_buttons, tuple) or AssertionError
raise len(side_buttons) == 8 or AssertionError
raise isinstance(config_button, ButtonElement) or AssertionError
ModeSelectorComponent.__init__(self)
self._session = SpecialSessionComponent(matrix.width(), matrix.height())
self._zooming = DeprecatedSessionZoomingComponent(self._session)
self._session.name = 'Session_Control'
self._zooming.name = 'Session_Overview'
self._matrix = matrix
self._side_buttons = side_buttons
self._nav_buttons = top_buttons[:4]
self._config_button = config_button
self._zooming.set_empty_value(LED_OFF)
self._all_buttons = []
for button in self._side_buttons + self._nav_buttons:
self._all_buttons.append(button)
self._sub_modes = SubSelectorComponent(matrix, side_buttons, self._session)
self._sub_modes.name = 'Mixer_Modes'
self._sub_modes.set_update_callback(self._update_control_channels)
self._init_session()
self._all_buttons = tuple(self._all_buttons)
self.set_modes_buttons(top_buttons[4:])
def disconnect(self):
for button in self._modes_buttons:
button.remove_value_listener(self._mode_value)
self._session = None
self._zooming = None
for button in self._all_buttons:
button.set_on_off_values(127, LED_OFF)
self._config_button.turn_off()
self._matrix = None
self._side_buttons = None
self._nav_buttons = None
self._config_button = None
ModeSelectorComponent.disconnect(self)
return
def session_component(self):
return self._session
def set_modes_buttons(self, buttons):
raise buttons == None or isinstance(buttons, tuple) or len(buttons) == self.number_of_modes() or AssertionError
identify_sender = True
for button in self._modes_buttons:
button.remove_value_listener(self._mode_value)
self._modes_buttons = []
if buttons != None:
for button in buttons:
raise isinstance(button, ButtonElement) or AssertionError
self._modes_buttons.append(button)
button.add_value_listener(self._mode_value, identify_sender)
self.set_mode(0)
return
def number_of_modes(self):
return 4
def on_enabled_changed(self):
self.update()
def set_mode(self, mode):
if not mode in range(self.number_of_modes()):
raise AssertionError
self._mode_index = (self._mode_index != mode or mode == 3) and mode
self.update()
def channel_for_current_mode(self):
new_channel = self._mode_index + self._sub_modes.mode()
if new_channel > 0:
new_channel += 3
return new_channel
def update(self):
super(MainSelectorComponent, self).update()
if not self._modes_buttons != None:
raise AssertionError
if self.is_enabled():
for index in range(len(self._modes_buttons)):
self._modes_buttons[index].set_force_next_value()
if index == self._mode_index:
self._modes_buttons[index].turn_on()
else:
self._modes_buttons[index].turn_off()
for scene_index in range(8):
self._side_buttons[scene_index].set_enabled(True)
#.........这里部分代码省略.........
示例6: MainSelectorComponent
# 需要导入模块: import SubSelectorComponent [as 别名]
# 或者: from SubSelectorComponent import is_enabled [as 别名]
#.........这里部分代码省略.........
def _compute_mode_index(self):
if self._main_mode_index == 0:
#session
self._mode_index = 0
elif self._main_mode_index == 1:
if self._sub_mode_index[self._main_mode_index]==0:
#instrument controller
self._mode_index = 4
elif self._sub_mode_index[self._main_mode_index]==1:
#device controller
self._mode_index = 5
else:
#plain user mode 1
self._mode_index = 1
elif self._main_mode_index == 2:
if self._sub_mode_index[self._main_mode_index]==0:
#stepseq
self._mode_index = 6
elif self._sub_mode_index[self._main_mode_index]==1:
#melodic step seq
self._mode_index = 7
else:
#plain user mode 2
self._mode_index = 2
elif self._main_mode_index == 3:
self._mode_index = 3
else:
assert False
def update(self):
assert (self._modes_buttons != None)
if self.is_enabled():
self._update_mode_buttons()
as_active = True
as_enabled = True
self._session.set_allow_update(False)
self._zooming.set_allow_update(False)
self._config_button.send_value(40)
self._config_button.send_value(1)
if self._main_mode_index == 0:
#session
self._m4lmode_index = 0
self.refresh_map_display()
self._setup_mixer(not as_active)
self._setup_device_controller(not as_active)
self._setup_step_sequencer(not as_active)
self._setup_step_sequencer2(not as_active)
self._setup_instrument_controller(not as_active)
self._setup_session(as_active, as_enabled)
self._update_control_channels()
elif self._main_mode_index == 1:
self._setup_session(not as_active, not as_enabled)
self._setup_step_sequencer(not as_active)
self._setup_step_sequencer2(not as_active)
self._setup_mixer(not as_active)
if self._sub_mode_index[self._main_mode_index]==0:
#instrument controller
self._setup_device_controller(not as_active)
self._update_control_channels()
self._setup_instrument_controller(as_active)