本文整理汇总了Python中PostProcessing.setMaterialProperty方法的典型用法代码示例。如果您正苦于以下问题:Python PostProcessing.setMaterialProperty方法的具体用法?Python PostProcessing.setMaterialProperty怎么用?Python PostProcessing.setMaterialProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类PostProcessing
的用法示例。
在下文中一共展示了PostProcessing.setMaterialProperty方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: go
# 需要导入模块: import PostProcessing [as 别名]
# 或者: from PostProcessing import setMaterialProperty [as 别名]
def go(self, effect, actor, source, target, **kargs):
duration = effect.totalDuration
try:
self.v4 = Math.Vector4Translation(source.root)
except:
try:
self.v4 = Math.Vector4Translation(source.model.root)
except:
self.v4 = Math.Vector4Translation(source.source)
PostProcessing.setMaterialProperty(actor, self.propName, self.v4)
return duration
示例2: load
# 需要导入模块: import PostProcessing [as 别名]
# 或者: from PostProcessing import setMaterialProperty [as 别名]
def load(self, pSection, prereqs = None):
"""
This method loads a .ppchain file. You may also specify additional
properties to set on the chain.
"""
if PostProcessing.isSupported(pSection.asString):
actor = PostProcessing.load(pSection.asString)
if actor == None or len(actor) == 0:
ERROR_MSG('Could not load PostProcessing chain %s' % (pSection.asString,))
actor = []
else:
actor = []
for name, section in pSection.items():
if name == 'Property':
varName = section.asString
if section.has_key('Float'):
PostProcessing.setMaterialProperty(actor, varName, section.readFloat('Float'))
elif section.has_key('Vector4'):
PostProcessing.setMaterialProperty(actor, varName, section.readVector4('Vector4'))
elif section.has_key('Colour'):
col = section.readVector4('Colour')
col[0] /= 255.0
col[1] /= 255.0
col[2] /= 255.0
col[3] /= 255.0
PostProcessing.setMaterialProperty(actor, varName, col)
else:
PostProcessing.setMaterialProperty(actor, varName, section.asString)
return actor
示例3: go
# 需要导入模块: import PostProcessing [as 别名]
# 或者: from PostProcessing import setMaterialProperty [as 别名]
def go(self, effect, actor, source, target, **kargs):
self.animation.time = 0.0
self.animation.keyframes = self.fkeyframes
PostProcessing.setMaterialProperty(actor, self.property, self.animation)
return self.time