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Python PostProcessing.setMaterialProperty方法代码示例

本文整理汇总了Python中PostProcessing.setMaterialProperty方法的典型用法代码示例。如果您正苦于以下问题:Python PostProcessing.setMaterialProperty方法的具体用法?Python PostProcessing.setMaterialProperty怎么用?Python PostProcessing.setMaterialProperty使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PostProcessing的用法示例。


在下文中一共展示了PostProcessing.setMaterialProperty方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: go

# 需要导入模块: import PostProcessing [as 别名]
# 或者: from PostProcessing import setMaterialProperty [as 别名]
    def go(self, effect, actor, source, target, **kargs):
        duration = effect.totalDuration
        try:
            self.v4 = Math.Vector4Translation(source.root)
        except:
            try:
                self.v4 = Math.Vector4Translation(source.model.root)
            except:
                self.v4 = Math.Vector4Translation(source.source)

        PostProcessing.setMaterialProperty(actor, self.propName, self.v4)
        return duration
开发者ID:webiumsk,项目名称:WOT-0.9.14-CT,代码行数:14,代码来源:pptranslationproperty.py

示例2: load

# 需要导入模块: import PostProcessing [as 别名]
# 或者: from PostProcessing import setMaterialProperty [as 别名]
    def load(self, pSection, prereqs = None):
        """
        This method loads a .ppchain file. You may also specify additional
        properties to set on the chain.
        """
        if PostProcessing.isSupported(pSection.asString):
            actor = PostProcessing.load(pSection.asString)
            if actor == None or len(actor) == 0:
                ERROR_MSG('Could not load PostProcessing chain %s' % (pSection.asString,))
                actor = []
        else:
            actor = []
        for name, section in pSection.items():
            if name == 'Property':
                varName = section.asString
                if section.has_key('Float'):
                    PostProcessing.setMaterialProperty(actor, varName, section.readFloat('Float'))
                elif section.has_key('Vector4'):
                    PostProcessing.setMaterialProperty(actor, varName, section.readVector4('Vector4'))
                elif section.has_key('Colour'):
                    col = section.readVector4('Colour')
                    col[0] /= 255.0
                    col[1] /= 255.0
                    col[2] /= 255.0
                    col[3] /= 255.0
                    PostProcessing.setMaterialProperty(actor, varName, col)
                else:
                    PostProcessing.setMaterialProperty(actor, varName, section.asString)

        return actor
开发者ID:aevitas,项目名称:wotsdk,代码行数:32,代码来源:actorsppchain.py

示例3: go

# 需要导入模块: import PostProcessing [as 别名]
# 或者: from PostProcessing import setMaterialProperty [as 别名]
 def go(self, effect, actor, source, target, **kargs):
     self.animation.time = 0.0
     self.animation.keyframes = self.fkeyframes
     PostProcessing.setMaterialProperty(actor, self.property, self.animation)
     return self.time
开发者ID:webiumsk,项目名称:WOT-0.9.12,代码行数:7,代码来源:ppanimateproperty.py


注:本文中的PostProcessing.setMaterialProperty方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。