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Python Img.fblit方法代码示例

本文整理汇总了Python中Img.fblit方法的典型用法代码示例。如果您正苦于以下问题:Python Img.fblit方法的具体用法?Python Img.fblit怎么用?Python Img.fblit使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Img的用法示例。


在下文中一共展示了Img.fblit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: run

# 需要导入模块: import Img [as 别名]
# 或者: from Img import fblit [as 别名]
 def run(self, screen, player):
     recrects = []
     while True:
         for e in pygame.event.get():
             if e.type==pygame.QUIT:
                 sys.exit()
             if e.type == pygame.MOUSEBUTTONDOWN:
                 mpos = pygame.mouse.get_pos()
                 for rr in recrects:
                     if rr[1].collidepoint(mpos):
                         self.cr.recipe = rr[0]
                         self.cr.recipeprogress = GameRegistry.craftrecipes[rr[0]][0][:]
             elif e.type==pygame.KEYDOWN and e.key==pygame.K_LSHIFT:
                 return None
         screen.fill((200, 200, 200))
         recrects = []
         Img.fblit(screen, Img.dfont, "CRAFTING: ", (0, 0, 0), (0, 0))
         Img.fblit(screen,Img.sfont,", ".join(self.cr.recipeprogress),(0, 0, 0), (0, 32))
         if self.cr.recipeprogress == GameRegistry.craftrecipes[self.cr.recipe][0]:
             for n, r in enumerate(GameRegistry.craftrecipes):
                 recrects.append([n, screen.blit(r[2], (n * 32, 64))])
         pygame.display.flip()
开发者ID:NoNotCar,项目名称:monolith,代码行数:24,代码来源:Crafting.py

示例2: range

# 需要导入模块: import Img [as 别名]
# 或者: from Img import fblit [as 别名]
         for gr, n in grects:
             if gr.collidepoint(mpos):
                 wgen = n
         for ws, n in wsrects:
             if ws.collidepoint(mpos):
                 wsizemod = n
         for ps, n in psrects:
             if ps.collidepoint(mpos):
                 pset = n
     elif ev.type == pygame.KEYDOWN:
         if ev.key == pygame.K_g and pygame.key.get_mods() & pygame.KMOD_LCTRL:
             godmode = True
 screen.fill(rgb)
 screen.blit(nland, (0, 0))
 Img.bcentre(Img.bfont, "MONOLITH", screen, -200)
 tutb = Img.fblit(screen, Img.dfont, "TUTORIAL", (255, 0, 0), (0, 0))
 grects = []
 wsrects = []
 if not puzzles:
     screen.blit(Img.dfont.render("GENERATOR:", True, (100, 100, 100)), (0, 480))
     screen.blit(Img.dfont.render("SIZE:", True, (100, 100, 100)), (490, 480))
     for n in range(len(Generators.gens)):
         grects.append((pygame.draw.rect(screen, (200, 200, 200) if n == wgen else (100, 100, 100),
                                         pygame.Rect(2 + n * 50, 512, 48, 48)), n))
     for n in range(3):
         wsrects.append((pygame.draw.rect(screen, (200, 200, 200) if n == wsizemod else (100, 100, 100),
                                          pygame.Rect(490 + n * 50, 512, 48, 48)), n))
 if puzzles:
     screen.blit(Img.dfont.render("PUZZLE SET:", True, (100, 100, 100)), (0, 480))
     for n in range(len(Generators.puzzles)):
         psrects.append((pygame.draw.rect(screen, (200, 200, 200) if n == pset else (100, 100, 100),
开发者ID:NoNotCar,项目名称:monolith,代码行数:33,代码来源:monolith.py


注:本文中的Img.fblit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。