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Python FMOD.getSound方法代码示例

本文整理汇总了Python中FMOD.getSound方法的典型用法代码示例。如果您正苦于以下问题:Python FMOD.getSound方法的具体用法?Python FMOD.getSound怎么用?Python FMOD.getSound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在FMOD的用法示例。


在下文中一共展示了FMOD.getSound方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __loadConfig

# 需要导入模块: import FMOD [as 别名]
# 或者: from FMOD import getSound [as 别名]
    def __loadConfig(self):
        eventNames = {}
        xmlPath = 'gui/music_events.xml'
        section = ResMgr.openSection(xmlPath)
        if section is None:
            _xml.raiseWrongXml(None, xmlPath, 'can not open or read')
        for i in section.items():
            s = i[1]
            if i[0] == 'music':
                eventNames[MUSIC_EVENT_LOGIN] = s.readString('login')
                eventNames[MUSIC_EVENT_LOBBY] = (s.readString('lobby'), s.readString('lobby_premium'))
                eventNames[MUSIC_EVENT_COMBAT_VICTORY] = s.readString('combat_victory')
                eventNames[MUSIC_EVENT_COMBAT_LOSE] = s.readString('combat_lose')
                eventNames[MUSIC_EVENT_COMBAT_DRAW] = s.readString('combat_draw')
            elif i[0] == 'ambient':
                eventNames[AMBIENT_EVENT_LOBBY] = (s.readString('lobby'), s.readString('lobby_premium'))
                eventNames[AMBIENT_EVENT_SHOP] = (s.readString('shop'), s.readString('shop_premium'))
                eventNames[AMBIENT_EVENT_STATISTICS] = (s.readString('rating'), s.readString('rating_premium'))

        fallbackEventNames = eventNames.copy()
        for eventId, overriddenNames in self.__overriddenEvents.iteritems():
            eventNames[eventId] = overriddenNames

        soundsByName = {}
        for eventId, names in eventNames.items():
            lstEvents = []
            if not isinstance(names, tuple):
                names = (names,)
            fallbackNames = fallbackEventNames[eventId]
            if not isinstance(fallbackNames, tuple):
                fallbackNames = (fallbackNames,)
            for i in xrange(len(names)):
                eventName = names[i]
                fallbackEventName = fallbackNames[i]
                sound = soundsByName.get(eventName)
                if sound is None:
                    sound = FMOD.getSound(eventName) if eventName != '' else None
                    if sound is None:
                        sound = FMOD.getSound(fallbackEventName) if fallbackEventName != '' else None
                soundsByName[eventName] = sound
                lstEvents.append(sound)
                if sound is not None:
                    sound.stop()

            self.__soundEvents[eventId] = lstEvents

        return
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:49,代码来源:musiccontroller.py

示例2: _playGUI

# 需要导入模块: import FMOD [as 别名]
# 或者: from FMOD import getSound [as 别名]
 def _playGUI(self, event):
     if self.__ignoreNext:
         self.__ignoreNext = False
         return
     if event is context.SOUND_EVENT.NEXT_CHAPTER:
         self.__ignoreNext = True
     sndID = self.__guiSounds[event]
     sound = FMOD.getSound(sndID)
     if sound:
         sound.play()
     else:
         LOG_ERROR("Sound not found", sndID)
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:14,代码来源:context.py

示例3: __getArenaSoundEvent

# 需要导入模块: import FMOD [as 别名]
# 或者: from FMOD import getSound [as 别名]
 def __getArenaSoundEvent(self, eventId):
     player = BigWorld.player()
     soundEvent = None
     soundEventName = None
     if not isPlayerAvatar():
         return
     elif player.arena is None:
         return
     else:
         arenaType = player.arena.arenaType
         if eventId == MUSIC_EVENT_COMBAT:
             soundEventName = arenaType.music
         elif eventId == MUSIC_EVENT_COMBAT_LOADING:
             soundEventName = arenaType.loadingMusic
         elif eventId == AMBIENT_EVENT_COMBAT:
             soundEventName = arenaType.ambientSound
         if soundEventName is not None:
             soundEvent = FMOD.getSound(soundEventName)
             if soundEvent is not None:
                 soundEvent.stop()
         return soundEvent
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:23,代码来源:musiccontroller.py

示例4: _speak

# 需要导入模块: import FMOD [as 别名]
# 或者: from FMOD import getSound [as 别名]
 def _speak(self, sndID):
     if sndID in self.__prevSpeaks:
         LOG_DEBUG("Speaking played, ignore", sndID)
         return
     elif sndID is None:
         LOG_WARNING("Sound ID for speaking is not defined")
         return
     elif self.__speakSnd is not None:
         self.__nextSndID = sndID
         return
     else:
         sound = FMOD.getSound(sndID)
         if not sound:
             LOG_ERROR("Sound not found", sndID)
             return
         self.__nextSndID = None
         self.__speakSnd = sound
         self.__prevSpeaks.add(sndID)
         sound.setCallback("EVENTFINISHED", self.__onSpeakingStop)
         sound.play()
         return
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:23,代码来源:context.py

示例5: getSound2D

# 需要导入模块: import FMOD [as 别名]
# 或者: from FMOD import getSound [as 别名]
 def getSound2D(self, event):
     if FMOD.enabled:
         return FMOD.getSound(self.checkAndReplace(event))
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:5,代码来源:soundgroups.py

示例6: FMODgetSound

# 需要导入模块: import FMOD [as 别名]
# 或者: from FMOD import getSound [as 别名]
 def FMODgetSound(self, event):
     return FMOD.getSound(self.checkAndReplace(event))
开发者ID:Infernux,项目名称:Projects,代码行数:4,代码来源:soundgroups.py

示例7: __init__

# 需要导入模块: import FMOD [as 别名]
# 或者: from FMOD import getSound [as 别名]
 def __init__(self, soundPath):
     self.__sndTick = FMOD.getSound(soundPath)
     self.__isPlaying = True
     self.stop()
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:6,代码来源:sound.py


注:本文中的FMOD.getSound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。