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Python FMOD类代码示例

本文整理汇总了Python中FMOD的典型用法代码示例。如果您正苦于以下问题:Python FMOD类的具体用法?Python FMOD怎么用?Python FMOD使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了FMOD类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: stopAmbient

 def stopAmbient(self):
     ambientEvent = self.__musicEvents[MusicController._AMBIENT_EVENT]
     if ambientEvent is not None:
         ambientEvent.destroy()
     if FMOD.enabled:
         FMOD.enableLightSound(0)
     return
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:7,代码来源:musiccontroller.py

示例2: setMasterVolume

 def setMasterVolume(self, volume):
     self.__masterVolume = volume
     self.__muffledVolume = self.__masterVolume * self.getVolume('masterFadeVivox')
     FMOD.setMasterVolume(self.__muffledVolume if self.__muffled else self.__masterVolume)
     self.savePreferences()
     self.onMusicVolumeChanged('music', self.__masterVolume, self.getVolume('music'))
     self.onMusicVolumeChanged('ambient', self.__masterVolume, self.getVolume('ambient'))
开发者ID:Infernux,项目名称:Projects,代码行数:7,代码来源:soundgroups.py

示例3: __setMode

    def __setMode(self, modeName):
        if modeName not in self.__modes:
            LOG_DEBUG('Sound mode %s does not exist' % modeName)
            return False
        if self.__currentMode == modeName:
            return True
        self.__modes[self.__currentMode].unloadBanksManually()
        self.__currentMode = modeName
        modeDesc = self.__modes[modeName]
        if FMOD.enabled:
            languageSet = FMOD.setLanguage(modeDesc.voiceLanguage, self.modifiedSoundGroups)
        if not languageSet:
            LOG_DEBUG('Internal FMOD error in FMOD::setLanguage')
            return False
        if not self.__modes[self.__currentMode].loadBanksManually():
            LOG_DEBUG('Error while manual banks loading')
            return False
        if FMOD.enabled:
            loadedSoundBanks = FMOD.getSoundBanks()
            for bankName, bankPath in modeDesc.banksToBeLoaded:
                found = False
                for loadedBank in loadedSoundBanks:
                    if bankName == loadedBank:
                        found = True
                        break

                if not found:
                    LOG_DEBUG('Bank %s was not loaded while loading %s sound mode' % (bankName, modeName))
                    return False

        return True
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:31,代码来源:soundgroups.py

示例4: __destroyDestructible

 def __destroyDestructible(self, chunkID, dmgType, destData, isNeedAnimation, explosionInfo=None):
     if self.forceNoAnimation:
         isNeedAnimation = False
     if dmgType == DESTR_TYPE_FALLING_ATOM:
         destrIndex, fallDirYaw, fallSpeed = decodeFallenColumn(destData)
         pitchConstr, collisionFlags = BigWorld.wg_getDestructibleFallPitchConstr(
             self.__spaceID, chunkID, destrIndex, fallDirYaw
         )
         if pitchConstr is None:
             pitchConstr = math.pi / 2.0
         self.__dropDestructible(
             chunkID, destrIndex, fallDirYaw, pitchConstr, fallSpeed, isNeedAnimation, collisionFlags
         )
     if dmgType == DESTR_TYPE_TREE:
         destrIndex, fallDirYaw, pitchConstr, fallSpeed = decodeFallenTree(destData)
         _, collisionFlags = BigWorld.wg_getDestructibleFallPitchConstr(
             self.__spaceID, chunkID, destrIndex, fallDirYaw
         )
         self.__dropDestructible(
             chunkID, destrIndex, fallDirYaw, pitchConstr, fallSpeed, isNeedAnimation, collisionFlags
         )
         if FMOD.enabled:
             FMOD.lightSoundRemove(self.__spaceID, chunkID, destrIndex)
     elif dmgType == DESTR_TYPE_FRAGILE:
         destrIndex, isShotDamage = decodeFragile(destData)
         self.__destroyFragile(chunkID, destrIndex, isNeedAnimation, isShotDamage, explosionInfo)
         if FMOD.enabled:
             FMOD.lightSoundRemove(self.__spaceID, chunkID, destrIndex)
     elif dmgType == DESTR_TYPE_STRUCTURE:
         destrIndex, matKind, isShotDamage = decodeDestructibleModule(destData)
         self.__destroyModule(chunkID, destrIndex, matKind, isNeedAnimation, isShotDamage, explosionInfo)
开发者ID:kblw,项目名称:wot_client,代码行数:31,代码来源:areadestructibles.py

示例5: applyPreferences

 def applyPreferences(self):
     if not self.__isWindowVisible:
         FMOD.setMasterVolume(0)
         return 
     self.setMasterVolume(self.__masterVolume)
     for categoryName in self.__volumeByCategory.keys():
         self.setVolume(categoryName, self.__volumeByCategory[categoryName], updatePrefs=False)
开发者ID:Infernux,项目名称:Projects,代码行数:7,代码来源:soundgroups.py

示例6: applyPreferences

 def applyPreferences(self):
     if not self.__isWindowVisible:
         if FMOD.enabled:
             FMOD.setMasterVolume(0)
         return
     self.setMasterVolume(self.__masterVolume)
     for categoryName in self.__volumeByCategory.keys():
         newVolume = self.__volumeByCategory[categoryName]
         if self.__muffledByReplay and categoryName in ('vehicles', 'effects', 'ambient'):
             newVolume = 0.0
         self.setVolume(categoryName, newVolume, updatePrefs=False)
开发者ID:webiumsk,项目名称:WOT0.9.10,代码行数:11,代码来源:soundgroups.py

示例7: changePlayMode

 def changePlayMode(self, mode):
     FMOD.setEventsParam('viewPlayMode', mode)
     if self.__handleInside == None:
         self.__handleInside = FMOD.DSPgetHandleByNameAndCategory('FMOD Lowpass Simple', 'inside')
     if self.__handleOutside == None:
         self.__handleOutside = FMOD.DSPgetHandleByNameAndCategory('FMOD Lowpass Simple', 'outside')
     if self.__ceilLess == True:
         FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
         FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
     elif mode == 1:
         FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
         FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_LOW, -DSP_SEEKSPEED)
     else:
         FMOD.DSPsetParamEx(self.__handleInside, 0, DSP_LOWPASS_LOW, -DSP_SEEKSPEED)
         FMOD.DSPsetParamEx(self.__handleOutside, 0, DSP_LOWPASS_HI, DSP_SEEKSPEED)
开发者ID:Infernux,项目名称:Projects,代码行数:15,代码来源:soundgroups.py

示例8: __init__

	def __init__(self, soundName, autoPlay = False, useDummy = True):
		self.__fmodSound = FMOD.playSound(soundName)
		if not self.__fmodSound and useDummy:
			self.__fmodSound = DummySound()
		if not autoPlay:
			self.__fmodSound.stop()
		return
开发者ID:ktulho,项目名称:XModLib,代码行数:7,代码来源:Sound.py

示例9: __loadConfig

    def __loadConfig(self):
        eventNames = {}
        xmlPath = 'gui/music_events.xml'
        section = ResMgr.openSection(xmlPath)
        if section is None:
            _xml.raiseWrongXml(None, xmlPath, 'can not open or read')
        for i in section.items():
            s = i[1]
            if i[0] == 'music':
                eventNames[MUSIC_EVENT_LOGIN] = s.readString('login')
                eventNames[MUSIC_EVENT_LOBBY] = (s.readString('lobby'), s.readString('lobby_premium'))
                eventNames[MUSIC_EVENT_COMBAT_VICTORY] = s.readString('combat_victory')
                eventNames[MUSIC_EVENT_COMBAT_LOSE] = s.readString('combat_lose')
                eventNames[MUSIC_EVENT_COMBAT_DRAW] = s.readString('combat_draw')
            elif i[0] == 'ambient':
                eventNames[AMBIENT_EVENT_LOBBY] = (s.readString('lobby'), s.readString('lobby_premium'))
                eventNames[AMBIENT_EVENT_SHOP] = (s.readString('shop'), s.readString('shop_premium'))
                eventNames[AMBIENT_EVENT_STATISTICS] = (s.readString('rating'), s.readString('rating_premium'))

        fallbackEventNames = eventNames.copy()
        for eventId, overriddenNames in self.__overriddenEvents.iteritems():
            eventNames[eventId] = overriddenNames

        soundsByName = {}
        for eventId, names in eventNames.items():
            lstEvents = []
            if not isinstance(names, tuple):
                names = (names,)
            fallbackNames = fallbackEventNames[eventId]
            if not isinstance(fallbackNames, tuple):
                fallbackNames = (fallbackNames,)
            for i in xrange(len(names)):
                eventName = names[i]
                fallbackEventName = fallbackNames[i]
                sound = soundsByName.get(eventName)
                if sound is None:
                    sound = FMOD.getSound(eventName) if eventName != '' else None
                    if sound is None:
                        sound = FMOD.getSound(fallbackEventName) if fallbackEventName != '' else None
                soundsByName[eventName] = sound
                lstEvents.append(sound)
                if sound is not None:
                    sound.stop()

            self.__soundEvents[eventId] = lstEvents

        return
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:47,代码来源:musiccontroller.py

示例10: loadBanksManually

        def loadBanksManually(self):
            for (bankName, bankPath,) in self.banksToBeLoaded:
                if bankPath != '':
                    loadSuccessfully = FMOD.loadSoundBankIntoMemoryFromPath(bankPath)
                    if not loadSuccessfully:
                        return False

            return True
开发者ID:Infernux,项目名称:Projects,代码行数:8,代码来源:soundgroups.py

示例11: setMode

 def setMode(self, modeName):
     languageSet = False
     try:
         languageSet = self._SoundModes__setMode(modeName)
     except:
         LOG_CURRENT_EXCEPTION()
     if not languageSet:
         defaultFmodLanguage = ''
         if SoundModes.DEFAULT_MODE_NAME in self._SoundModes__modes:
             defaultFmodLanguage = self._SoundModes__modes[SoundModes.DEFAULT_MODE_NAME].fmodLanguage
         try:
             FMOD.setLanguage(defaultFmodLanguage, self.modifiedSoundGroups)
             self._SoundModes__modes[SoundModes.DEFAULT_MODE_NAME].loadBanksManually()
         except:
             LOG_CURRENT_EXCEPTION()
         self._SoundModes__currentMode = SoundModes.DEFAULT_MODE_NAME
     return languageSet
开发者ID:Infernux,项目名称:Projects,代码行数:17,代码来源:soundgroups.py

示例12: stop

    def stop(self):
        self.__isStarted = False
        FMOD.setEventsParam('viewPlayMode', 0)
        self.__removeBattleCtrlListeners()
        for control in self.__ctrls.itervalues():
            control.destroy()

        replayCtrl = BattleReplay.g_replayCtrl
        if replayCtrl.isRecording:
            replayCtrl.setPlayerVehicleID(0)
        self.onCameraChanged = None
        self.__targeting.enable(False)
        self.__killerVehicleID = None
        g_guiResetters.remove(self.__onRecreateDevice)
        BigWorld.player().arena.onPeriodChange -= self.__onArenaStarted
        from account_helpers.settings_core.SettingsCore import g_settingsCore
        g_settingsCore.onSettingsChanged -= self.__onSettingsChanged
        CallbackDelayer.destroy(self)
开发者ID:Infernux,项目名称:Projects,代码行数:18,代码来源:__init__.py

示例13: _playGUI

 def _playGUI(self, event):
     if self.__ignoreNext:
         self.__ignoreNext = False
         return
     if event is context.SOUND_EVENT.NEXT_CHAPTER:
         self.__ignoreNext = True
     sndID = self.__guiSounds[event]
     sound = FMOD.getSound(sndID)
     if sound:
         sound.play()
     else:
         LOG_ERROR("Sound not found", sndID)
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:12,代码来源:context.py

示例14: __getArenaSoundEvent

 def __getArenaSoundEvent(self, eventId):
     player = BigWorld.player()
     soundEvent = None
     soundEventName = None
     if not isPlayerAvatar():
         return
     elif player.arena is None:
         return
     else:
         arenaType = player.arena.arenaType
         if eventId == MUSIC_EVENT_COMBAT:
             soundEventName = arenaType.music
         elif eventId == MUSIC_EVENT_COMBAT_LOADING:
             soundEventName = arenaType.loadingMusic
         elif eventId == AMBIENT_EVENT_COMBAT:
             soundEventName = arenaType.ambientSound
         if soundEventName is not None:
             soundEvent = FMOD.getSound(soundEventName)
             if soundEvent is not None:
                 soundEvent.stop()
         return soundEvent
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:21,代码来源:musiccontroller.py

示例15: _speak

 def _speak(self, sndID):
     if sndID in self.__prevSpeaks:
         LOG_DEBUG("Speaking played, ignore", sndID)
         return
     elif sndID is None:
         LOG_WARNING("Sound ID for speaking is not defined")
         return
     elif self.__speakSnd is not None:
         self.__nextSndID = sndID
         return
     else:
         sound = FMOD.getSound(sndID)
         if not sound:
             LOG_ERROR("Sound not found", sndID)
             return
         self.__nextSndID = None
         self.__speakSnd = sound
         self.__prevSpeaks.add(sndID)
         sound.setCallback("EVENTFINISHED", self.__onSpeakingStop)
         sound.play()
         return
开发者ID:19colt87,项目名称:WOTDecompiled,代码行数:21,代码来源:context.py


注:本文中的FMOD类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。