本文整理汇总了PHP中pocketmine\event\player\PlayerDeathEvent::setKeepExperience方法的典型用法代码示例。如果您正苦于以下问题:PHP PlayerDeathEvent::setKeepExperience方法的具体用法?PHP PlayerDeathEvent::setKeepExperience怎么用?PHP PlayerDeathEvent::setKeepExperience使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\event\player\PlayerDeathEvent
的用法示例。
在下文中一共展示了PlayerDeathEvent::setKeepExperience方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: onDeath
public function onDeath(PlayerDeathEvent $event)
{
$event->setKeepInventory($this->keepInventory);
$event->setKeepExperience($this->keepExperience);
}
示例2: kill
//.........这里部分代码省略.........
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.arrow";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
} else {
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = "death.attack.generic";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = "death.attack.outOfWorld";
break;
case EntityDamageEvent::CAUSE_FALL:
if ($cause instanceof EntityDamageEvent) {
if ($cause->getFinalDamage() > 2) {
$message = "death.fell.accident.generic";
break;
}
}
$message = "death.attack.fall";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = "death.attack.inWall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = "death.attack.lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = "death.attack.onFire";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = "death.attack.inFire";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = "death.attack.drown";
break;
case EntityDamageEvent::CAUSE_CONTACT:
if ($cause instanceof EntityDamageByBlockEvent) {
if ($cause->getDamager()->getId() === Block::CACTUS) {
$message = "death.attack.cactus";
}
}
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.explosion.player";
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.explosion.player";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
}
} else {
$message = "death.attack.explosion";
}
break;
case EntityDamageEvent::CAUSE_MAGIC:
$message = "death.attack.magic";
break;
case EntityDamageEvent::CAUSE_CUSTOM:
break;
default:
}
Entity::kill();
$ev = new PlayerDeathEvent($this, $this->getDrops(), new TranslationContainer($message, $params));
$ev->setKeepInventory($this->server->keepInventory);
$ev->setKeepExperience($this->server->keepExperience);
$this->server->getPluginManager()->callEvent($ev);
if (!$ev->getKeepInventory()) {
foreach ($ev->getDrops() as $item) {
$this->level->dropItem($this, $item);
}
if ($this->inventory !== null) {
$this->inventory->clearAll();
}
}
if ($this->server->expEnabled and !$ev->getKeepExperience()) {
$exp = min(91, $this->getTotalXp());
//Max 7 levels of exp dropped
$this->getLevel()->spawnXPOrb($this->add(0, 0.2, 0), $exp);
$this->setTotalXp(0, true);
}
if ($ev->getDeathMessage() != "") {
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
$pos = $this->getSpawn();
$this->setHealth(0);
$pk = new RespawnPacket();
$pk->x = $pos->x;
$pk->y = $pos->y;
$pk->z = $pos->z;
$this->dataPacket($pk);
}