本文整理汇总了PHP中pocketmine\event\player\PlayerDeathEvent::getDrops方法的典型用法代码示例。如果您正苦于以下问题:PHP PlayerDeathEvent::getDrops方法的具体用法?PHP PlayerDeathEvent::getDrops怎么用?PHP PlayerDeathEvent::getDrops使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pocketmine\event\player\PlayerDeathEvent
的用法示例。
在下文中一共展示了PlayerDeathEvent::getDrops方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。
示例1: kill
//.........这里部分代码省略.........
} else {
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_PROJECTILE:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.arrow";
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.arrow";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
} else {
$params[] = "Unknown";
}
}
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = "death.attack.generic";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = "death.attack.outOfWorld";
break;
case EntityDamageEvent::CAUSE_FALL:
if ($cause instanceof EntityDamageEvent) {
if ($cause->getFinalDamage() > 2) {
$message = "death.fell.accident.generic";
break;
}
}
$message = "death.attack.fall";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = "death.attack.inWall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = "death.attack.lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = "death.attack.onFire";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = "death.attack.inFire";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = "death.attack.drown";
break;
case EntityDamageEvent::CAUSE_CONTACT:
if ($cause instanceof EntityDamageByBlockEvent) {
if ($cause->getDamager()->getId() === Block::CACTUS) {
$message = "death.attack.cactus";
}
}
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
if ($cause instanceof EntityDamageByEntityEvent) {
$e = $cause->getDamager();
if ($e instanceof Player) {
$message = "death.attack.explosion.player";
$params[] = $e->getDisplayName();
} elseif ($e instanceof Living) {
$message = "death.attack.explosion.player";
$params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
break;
}
} else {
$message = "death.attack.explosion";
}
break;
case EntityDamageEvent::CAUSE_MAGIC:
$message = "death.attack.magic";
break;
case EntityDamageEvent::CAUSE_CUSTOM:
break;
default:
}
Entity::kill();
$this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), new TranslationContainer($message, $params)));
if (!$ev->getKeepInventory()) {
foreach ($ev->getDrops() as $item) {
$this->level->dropItem($this, $item);
}
if ($this->inventory !== null) {
$this->inventory->clearAll();
}
}
if ($ev->getDeathMessage() != "") {
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
$pk = new RespawnPacket();
$pos = $this->getSpawn();
$pk->x = $pos->x;
$pk->y = $pos->y;
$pk->z = $pos->z;
$this->dataPacket($pk);
}
示例2: onDeath
public function onDeath(PlayerDeathEvent $event)
{
$player = $event->getEntity();
if (isset(FlameThrower::$tasks[$player->getName()])) {
FlameThrower::$tasks[$player->getName()]->getHandler()->cancel();
}
if ($this->status === self::STAT_GAME_IN_PROGRESS) {
$items = $event->getDrops();
foreach ($items as $key => $item) {
if ($item->getId() !== self::GUN_ID) {
unset($items[$key]);
}
}
$event->setDrops($items);
$cause = $player->getLastDamageCause();
if ($cause !== null && $cause->getCause() == EntityDamageEvent::CAUSE_FALL) {
if ($this->players[$player->getName()][2] === self::TEAM_BLUE) {
$playerColor = TextFormat::BLUE;
$damagerColor = TextFormat::RED;
$this->score[self::TEAM_RED]++;
} else {
$playerColor = TextFormat::RED;
$damagerColor = TextFormat::BLUE;
$this->score[self::TEAM_BLUE]++;
}
$firstKill = "";
if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) {
$firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE;
}
$this->broadcastPopup($firstKill . $playerColor . $player->getName() . $damagerColor . " SUICIDED");
}
if (!$cause instanceof EntityDamageByEntityEvent) {
return;
}
if ($cause !== null and $cause->getCause() === 15) {
$damager = $cause->getDamager();
if ($damager instanceof Player) {
if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) {
$damagerColor = TextFormat::BLUE;
$playerColor = TextFormat::RED;
$this->score[self::TEAM_BLUE]++;
} else {
$damagerColor = TextFormat::RED;
$playerColor = TextFormat::BLUE;
$this->score[self::TEAM_RED]++;
}
$firstKill = "";
if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) {
$firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE;
}
$this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -> " . $playerColor . $player->getName());
++$this->killDeath[0][$damager->getName()];
++$this->killDeath[1][$player->getName()];
$this->level[$damager->getName()] += $damager->getHealth() * 5;
$level = floor($this->level[$damager->getName()] / 10000);
$damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName());
}
} elseif ($cause !== null and $cause->getCause() === 16) {
$damager = $cause->getDamager();
if ($damager instanceof Player) {
if ($this->players[$damager->getName()][2] === self::TEAM_BLUE) {
$damagerColor = TextFormat::BLUE;
$playerColor = TextFormat::RED;
$this->score[self::TEAM_BLUE]++;
} else {
$damagerColor = TextFormat::RED;
$playerColor = TextFormat::BLUE;
$this->score[self::TEAM_RED]++;
}
$firstKill = "";
if ($this->score[self::TEAM_BLUE] + $this->score[self::TEAM_RED] <= 1) {
$firstKill = TextFormat::YELLOW . "FIRST BLOOD\n" . TextFormat::WHITE;
}
$this->broadcastPopup($firstKill . $damagerColor . $damager->getName() . TextFormat::WHITE . " -O-> " . $playerColor . $player->getName());
++$this->killDeath[0][$damager->getName()];
++$this->killDeath[1][$player->getName()];
$this->level[$damager->getName()] += $damager->getHealth() * 5;
$level = floor($this->level[$damager->getName()] / 10000);
$damager->setNameTag("Lv." . $level . $damagerColor . $damager->getName());
}
}
$event->setDeathMessage("");
}
}
示例3: kill
public function kill()
{
if ($this->dead === true or $this->spawned === false) {
return;
}
$message = $this->getName() . " died";
$cause = $this->getLastDamageCause();
$ev = null;
if ($cause instanceof EntityDamageEvent) {
$ev = $cause;
$cause = $ev->getCause();
}
switch ($cause) {
case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
if ($ev instanceof EntityDamageByEntityEvent) {
$e = $ev->getDamager();
if ($e instanceof Player) {
$message = $this->getName() . " was killed by " . $e->getName();
break;
} elseif ($e instanceof Living) {
$message = $this->getName() . " was slain by " . $e->getName();
break;
}
}
$message = $this->getName() . " was killed";
break;
case EntityDamageEvent::CAUSE_PROJECTILE:
if ($ev instanceof EntityDamageByEntityEvent) {
$e = $ev->getDamager();
if ($e instanceof Living) {
$message = $this->getName() . " was shot by " . $e->getName();
break;
}
}
$message = $this->getName() . " was shot by arrow";
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = $this->getName() . " died";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = $this->getName() . " fell out of the world";
break;
case EntityDamageEvent::CAUSE_FALL:
$message = $this->getName() . " fell from a high place";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = $this->getName() . " suffocated in a wall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = $this->getName() . " tried to swim in lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = $this->getName() . " went up in flames";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = $this->getName() . " burned to death";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = $this->getName() . " drowned";
break;
case EntityDamageEvent::CAUSE_CONTACT:
$message = $this->getName() . " was pricked to death";
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
$message = $this->getName() . " blew up";
break;
case EntityDamageEvent::CAUSE_MAGIC:
$message = $this->getName() . " was slain by magic";
break;
case EntityDamageEvent::CAUSE_CUSTOM:
break;
default:
}
if ($this->dead) {
return;
}
Entity::kill();
$this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), $message));
if (!$ev->getKeepInventory()) {
foreach ($ev->getDrops() as $item) {
$this->level->dropItem($this, $item);
}
if ($this->inventory !== null) {
$this->inventory->clearAll();
}
}
if ($ev->getDeathMessage() != "") {
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
if ($this->server->isHardcore()) {
$this->setBanned(true);
} else {
$pk = new RespawnPacket();
$pos = $this->getSpawn();
$pk->x = $pos->x;
$pk->y = $pos->y;
$pk->z = $pos->z;
$this->dataPacket($pk);
}
//.........这里部分代码省略.........
示例4: onPlayerDeath
public function onPlayerDeath(PlayerDeathEvent $event)
{
if (!$this->isValidPlayer($event->getEntity())) {
return;
}
$event->getEntity()->teleport($this->getServer()->getDefaultLevel()->getSpawnLocation());
$rpgPlayer = $this->players[$event->getEntity()->getName()];
$rpgPlayer->setHealth(1);
$rpgPlayer->mana = 0;
$rpgPlayer->getStatus()->setXp($rpgPlayer->getStatus()->getXp() * (4 / 5));
$drops = [];
$this->respawnAdd[$event->getEntity()->getName()] = [];
foreach ($event->getDrops() as $item) {
if ($rpgPlayer->getSkillByItem($item) === null) {
$drops[] = $item;
} else {
$this->respawnAdd[$event->getEntity()->getName()][] = $item;
}
}
$event->setDrops($drops);
}