当前位置: 首页>>代码示例>>PHP>>正文


PHP steam_factory::get_group方法代码示例

本文整理汇总了PHP中steam_factory::get_group方法的典型用法代码示例。如果您正苦于以下问题:PHP steam_factory::get_group方法的具体用法?PHP steam_factory::get_group怎么用?PHP steam_factory::get_group使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在steam_factory的用法示例。


在下文中一共展示了steam_factory::get_group方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的PHP代码示例。

示例1: execute

 public function execute(Request $request, Response $response)
 {
     $view = new TemplateView('lookUp');
     $sessionRegistry = SessionRegistry::getInstance();
     $registry = Registry::getInstance();
     $view->assign('accessLevel', $sessionRegistry->get('accessLevel'));
     $view->assign('groupList', $registry->get('ldapAccess')->getGroupsDN());
     // Benutzeraktion:
     if ($request->issetParameter('lookUp')) {
         $groupname = $request->getParameter('directSelect');
         $groupDN = $registry->get('ldapAccess')->getGroupDN_2($groupname);
         $user = $sessionRegistry->get('uid');
         $userPW = $sessionRegistry->get('userPW');
         // sTeam
         $steamConnector = new steam_connector('localhost', 1900, 'root', 'h6518_W#');
         if (!$steamConnector->get_login_status()) {
             $view->assign('status', 'warning');
             $view->assign('statusMsg', 'Verbindung zum sTeam-Server konnte nicht erstellt werden!');
         } else {
             $ldapModule = $steamConnector->get_server_module('persistence:ldap');
             $steam_groupname = $steamConnector->predefined_command($ldapModule, 'dn_to_group_name', $groupDN, 0);
             $steamGroup = steam_factory::get_group($steamConnector, $steam_groupname, 0);
             $steamGroup->get_members(0);
             // Rückmeldung
             $view->assign('status', 'ok');
             $view->assign('statusMsg', 'LookUp wurde durchgeführt!');
         }
     }
     // Ausgabe erzeugen.
     $view->render($request, $response);
 }
开发者ID:open-steam,项目名称:usermanagement-ldap,代码行数:31,代码来源:lookUpCommand.php

示例2: check_steam_group

function check_steam_group($group_name, $parent_group_name = NULL, $description = NULL, $fix = FALSE)
{
    $parent_group = NULL;
    if (is_string($parent_group_name)) {
        $parent_group = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), $parent_group_name);
        if (!is_object($parent_group)) {
            echo "Error: could not find parent group '" . $parent_group_name . "' for group '" . $group_name . "'.\n";
            return FALSE;
        }
    }
    $group_fullname = (is_string($parent_group_name) ? $parent_group_name . "." : "") . $group_name;
    $group = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), $group_fullname);
    if (is_object($group)) {
        return $group;
    }
    if (!$fix) {
        echo "Error";
        return FALSE;
    }
    $group = steam_factory::create_group($GLOBALS["STEAM"]->get_id(), $group_name, $parent_group, NULL, $description);
    if (is_object($group)) {
        echo "Created group '" . $group_fullname . "'.\n";
    } else {
        echo "Error: could not create group '" . $group_fullname . "'.\n";
    }
    return $group;
}
开发者ID:rolwi,项目名称:koala,代码行数:27,代码来源:checkconfig.php

示例3: make_role

 static function make_role($user_id, $context)
 {
     if (self::is_role($user_id, $context)) {
         return;
     }
     $admin_group = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), "Admin");
     $user = steam_factory::get_object($GLOBALS["STEAM"]->get_id(), $user_id);
     $admin_group->add_member($user);
 }
开发者ID:rolwi,项目名称:koala,代码行数:9,代码来源:systemverwalter_role.class.php

示例4: remove_role

 function remove_role()
 {
     $course_group_id = $this->get_context()->get_context_object();
     $course_group = steam_factory::get_object($GLOBALS["STEAM"]->get_id(), $course_group_id);
     $course_group_staff = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), $course_group->get_groupname() . ".staff");
     $GLOBALS["USERMANAGEMENT_DATA_ACCESS"]->removeUserFromGroup($this->get_userID(), $course_group_staff->get_id());
     $cache = get_cache_function($course_group_staff->get_id());
     $cache->drop("lms_steam::group_get_members", $course_group_staff->get_id());
 }
开发者ID:rolwi,项目名称:koala,代码行数:9,代码来源:betreuer_role.class.php

示例5: execute

 public function execute(Request $request, Response $response)
 {
     $sessionRegistry = SessionRegistry::getInstance();
     $registry = Registry::getInstance();
     $view = new TemplateView('ultimateMembershipOrganisation');
     $maxParameterIndex = $sessionRegistry->get('maxParameterIndex');
     // Benutzeraktion: neue Gruppe gewählt
     if ($request->issetParameter('chooseGroup') and $request->issetParameter('groupSelect')) {
         $sessionRegistry->set('activeGroup', $request->getParameter('groupSelect'));
     }
     // Benutzeraktion: Benutzer hinzufügen.
     if ($request->issetParameter('addUser')) {
         // eingegebenen Daten auf Korrektheit überprüfen.
         $datacorrectness = true;
         if (!$registry->get('ldapAccess')->ultimate_userExists($request->getParameter('username'))) {
             $datacorrectness = false;
         }
         if ($datacorrectness) {
             $done = $registry->get('ldapAccess')->ultimate_addUser($request->getParameter('username'), $registry->get('ldapAccess')->getGroupDN_2($sessionRegistry->get('activeGroup')));
             if ($done === true) {
                 $view->assign('status', 'ok_2');
                 $view->assign('statusMsg', 'Der Benutzer wurde hinzugefügt!');
                 // LookUp durchführen
                 $groupDN = $registry->get('ldapAccess')->getGroupDN_2($sessionRegistry->get('activeGroup'));
                 $steamConnector = new steam_connector('localhost', 1900, 'root', 'h6518_W#');
                 $ldapModule = $steamConnector->get_server_module('persistence:ldap');
                 $steam_groupname = $steamConnector->predefined_command($ldapModule, 'dn_to_group_name', $groupDN, 0);
                 $steamGroup = steam_factory::get_group($steamConnector, $steam_groupname, 0);
                 $user = steam_factory::get_user($steamConnector, $request->getParameter('username'));
                 $steamGroup->add_member($user, 0);
                 $steamConnector->disconnect();
             } else {
                 $view->assign('status', 'warning_2');
                 $view->assign('statusMsg', 'Systemfehler: LDAP-Kommando fehlgeschlagen!');
             }
         } else {
             $view->assign('status', 'warning_2');
             $view->assign('statusMsg', 'Dieser Benutzer existiert nicht!');
         }
     }
     // Benutzeraktion: Benutzer aus Gruppe entfernen.
     if ($request->getParameter('remove') == 'true') {
         $unremovedUser = array();
         for ($i = 1; $i <= $maxParameterIndex; $i++) {
             if ($request->issetParameter('name' . $i)) {
                 $done = $registry->get('ldapAccess')->ultimate_removeUser($request->getParameter('name' . $i), $registry->get('ldapAccess')->getGroupDN_2($sessionRegistry->get('activeGroup')));
                 if ($done == false) {
                     $unremovedUser[] = $request->getParameter('name' . $i);
                 } else {
                     // LookUp durchführen
                     $groupDN = $registry->get('ldapAccess')->getGroupDN_2($sessionRegistry->get('activeGroup'));
                     $steamConnector = new steam_connector('localhost', 1900, 'root', 'h6518_W#');
                     $ldapModule = $steamConnector->get_server_module('persistence:ldap');
                     $steam_groupname = $steamConnector->predefined_command($ldapModule, 'dn_to_group_name', $groupDN, 0);
                     $steamGroup = steam_factory::get_group($steamConnector, $steam_groupname, 0);
                     $user = steam_factory::get_user($steamConnector, $request->getParameter('name' . $i));
                     $steamGroup->remove_member($user, 0);
                     $steamConnector->disconnect();
                 }
             }
         }
         if (count($unremovedUser) === 0) {
             $view->assign('status', 'ok');
             $view->assign('statusMsg', 'Alle markierten Benutzer wurden aus dieser Gruppe entfernt!');
         } else {
             $statusMsg = 'Folgende Benutzer konnten nicht aus der Gruppe entfernt werden:<ul>';
             foreach ($unremovedUser as $uid) {
                 $statusMsg .= '<li>' . $uid;
             }
             $statusMsg .= '</ul>Die &uuml;brigen der markierten Benutzer wurden aus dieser Gruppe entfernt!';
             $view->assign('status', 'warning');
             $view->assign('statusMsg', $statusMsg);
         }
     }
     // Template-Variablen Werte zuweisen.
     $view->assign('accessLevel', $sessionRegistry->get('accessLevel'));
     $view->assign('groupList', $registry->get('ldapAccess')->getGroupsDN());
     if ($request->issetParameter('groupSelect')) {
         $view->assign('groupSelect', $request->getParameter('groupSelect'));
     }
     if ($sessionRegistry->get('activeGroup') != null and $sessionRegistry->get('activeGroup') != '') {
         $memberlist = array();
         $memberlist = $registry->get('ldapAccess')->ultimate_getGroupMembers($sessionRegistry->get('activeGroup'));
         $sessionRegistry->set('maxParameterIndex', count($memberlist) + 1);
         $view->assign('memberlist', $memberlist);
         if (!$request->issetParameter('chooseGroup')) {
             $view->assign('groupSelect', $sessionRegistry->get('activeGroup'));
         }
     }
     // Ausgabe erzeugen
     $view->render($request, $response);
 }
开发者ID:open-steam,项目名称:usermanagement-ldap,代码行数:92,代码来源:ultimateMembershipOrganisationCommand.php

示例6: execute

 public function execute(Request $request, Response $response)
 {
     $sessionRegistry = SessionRegistry::getInstance();
     $registry = Registry::getInstance();
     $view = new TemplateView('createGroup');
     // Benutzeraktion: neue Gruppe erstellen.
     if ($request->issetParameter('createGroup')) {
         $datacorrectness = true;
         if (!$request->issetParameter('name') or !$request->issetParameter('owner')) {
             $datacorrectness = false;
         } elseif ($request->getParameter('name') == '') {
             $datacorrectness = false;
             $view->assign('status', 'warning');
             $view->assign('statusMsg', 'Bitte geben Sie einen Gruppennamen an!');
         } elseif ($this->checkGroupname($request->getParameter('name')) == false) {
             $datacorrectness = false;
             $view->assign('status', 'warning');
             $view->assign('statusMsg', 'Dieser Gruppenname kann nicht verwendet werden. Bitte verwenden Sie keine der genannten Sonderzeichen!');
         } elseif ($request->getParameter('owner') == '') {
             $datacorrectness = false;
             $view->assign('status', 'warning');
             $view->assign('statusMsg', 'Sie haben keinen Besitzer angegeben!');
         } elseif ($request->getParameter('owner') != '' and $registry->get('ldapAccess')->ultimate_userExists($request->getParameter('owner')) == false) {
             $datacorrectness = false;
             $view->assign('status', 'warning');
             $view->assign('statusMsg', 'Der angegebene Benutzer existiert nicht!');
         } elseif ($request->getParameter('name') != '' and $registry->get('ldapAccess')->groupExists($request->getParameter('name'), $sessionRegistry->get('school'), $sessionRegistry->get('district')) == true) {
             $datacorrectness = false;
             $view->assign('status', 'warning');
             $view->assign('statusMsg', 'Dieser Gruppenname existiert bereits. Bitte w&auml;hlen Sie einen anderen Namen!');
         }
         if ($datacorrectness) {
             $done = false;
             // Fall: Zu erstellende Gruppe ist eine Hauptgruppe
             if ($request->getParameter('groupType') == 'maingroup') {
                 $done = $registry->get('ldapAccess')->createGroup($request->getParameter('name'), $request->getParameter('owner'), $request->getParameter('description'));
                 if ($done != false) {
                     $view->assign('status', 'ok');
                     $view->assign('statusMsg', 'Die Gruppe wurde erfolgreich angelegt!');
                 } else {
                     $view->assign('status', 'warning');
                     $view->assign('statusMsg', 'Systemfehler: LDAP-Kommando fehlgeschlagen!');
                 }
             } elseif ($request->getParameter('groupType') == 'subgroup') {
                 $done = $registry->get('ldapAccess')->createGroup($request->getParameter('name'), $request->getParameter('owner'), $request->getParameter('description'), $request->getParameter('parent'));
                 if ($done !== false) {
                     $view->assign('status', 'ok');
                     $view->assign('statusMsg', 'Die Gruppe wurde erfolgreich angelegt!');
                 } else {
                     $view->assign('status', 'warning');
                     $view->assign('statusMsg', 'Systemfehler: LDAP-Kommando fehlgeschlagen!');
                 }
             }
             // falls gruppe erfolgreich angelegt wurde, lookUp durchführen
             if ($done) {
                 $groupDN = $registry->get('ldapAccess')->getGroupDN_2($request->getParameter('name'));
                 // sTeam
                 $steamConnector = new steam_connector('localhost', 1900, 'root', 'h6518_W#');
                 if (!$steamConnector->get_login_status()) {
                     $view->assign('status', 'warning');
                     $view->assign('statusMsg', 'Verbindung zum sTeam-Server konnte nicht erstellt werden.<br>Die Gruppe wurde zwar angelegt, der  LookUp jedoch nicht durchgef&uuml;hrt!');
                 } else {
                     $ldapModule = $steamConnector->get_server_module('persistence:ldap');
                     $steam_groupname = $steamConnector->predefined_command($ldapModule, 'dn_to_group_name', $groupDN, 0);
                     $steamGroup = steam_factory::get_group($steamConnector, $steam_groupname, 0);
                     $steamGroup->get_members(0);
                 }
             }
         }
     }
     // Werte den Template-Variablen zuweisen.
     $view->assign('accessLevel', $sessionRegistry->get('accessLevel'));
     $view->assign('standardOwner', $sessionRegistry->get('uid'));
     $view->assign('groupList', $registry->get('ldapAccess')->getGroupsDN());
     // Ausgabe erzeugen.
     $view->render($request, $response);
 }
开发者ID:open-steam,项目名称:usermanagement-ldap,代码行数:77,代码来源:createGroupCommand.php

示例7: getCellData

 public function getCellData($cell, $contentItem)
 {
     if (!is_int($cell)) {
         throw new \Exception("cell must be an integer!!");
     }
     if ($cell == $this->rawCheckbox) {
         return "<input style=\"margin-top:-4px\" type=\"checkbox\" onclick=\"event.stopPropagation(); if(this.checked) { jQuery('#{$contentItem->get_id()}').removeClass('listviewer-item-unhover').addClass('listviewer-item-selected') } else { jQuery('#{$contentItem->get_id()}').removeClass('listviewer-item-selected').addClass('listviewer-item-unhover') }\"></input>";
     } else {
         if ($cell == $this->rawImage) {
             return "<img src=\"" . PATH_URL . "explorer/asset/icons/mimetype/" . deriveIcon($contentItem->get_link_object()) . "\"></img>";
         } else {
             if ($cell == $this->rawName) {
                 $url = \ExtensionMaster::getInstance()->getUrlForObjectId($contentItem->get_link_object()->get_id(), "view");
                 $desc = $contentItem->get_link_object()->get_attribute("OBJ_DESC");
                 if (!($desc === false || $desc === 0 || $desc === "")) {
                     $name = $desc;
                 } else {
                     $name = str_replace("%20", " ", $contentItem->get_link_object()->get_name());
                 }
                 if ($name == "Trashbin") {
                     $name = "Papierkorb";
                 }
                 if (isset($url) && $url != "") {
                     return "<a href=\"" . $url . "\" title=\"{$desc}\"> " . $name . "</a>";
                 } else {
                     return $name;
                 }
             } else {
                 if ($cell == $this->rawMarker) {
                     $html = "";
                     if ($contentItem->get_link_object()->check_access_read(\steam_factory::get_user($GLOBALS["STEAM"]->get_id(), STEAM_GUEST_LOGIN)) || $contentItem->get_link_object()->check_access_read(\steam_factory::get_group($GLOBALS["STEAM"]->get_id(), "steam"))) {
                         $html .= "<img onclick=\"event.stopPropagation(); this.src='" . PATH_URL . "bookmarks/asset/icons/star_inactive_16.png' \" style=\"cursor: pointer\" title=\"Öffentlich lesbar.\" src=\"" . PATH_URL . "explorer/asset/icons/public_16.png\"></img>";
                     }
                     //$html .= "<img onclick=\"event.stopPropagation(); this.src='".PATH_URL."bookmarks/asset/icons/star_inactive_16.png' \" style=\"cursor: pointer\" title=\"Als Lesezeichen markiert.\" src=\"".PATH_URL."bookmarks/asset/icons/star_16.png\"></img>";
                     return $html;
                 } else {
                     if ($cell == $this->rawChangeDate) {
                         return getReadableDate($contentItem->get_link_object()->get_attribute("OBJ_LAST_CHANGED"));
                     } else {
                         if ($cell == $this->rawSize) {
                             if ($contentItem->get_link_object() instanceof \steam_document) {
                                 return getReadableSize($contentItem->get_link_object()->get_content_size());
                             } else {
                                 if ($contentItem->get_link_object() instanceof \steam_container) {
                                     try {
                                         $html = "<div style=\"color: #ccc\">" . count($contentItem->get_link_object()->get_inventory()) . " Objekte</div>";
                                     } catch (\steam_exception $e) {
                                         $html = "keine Berechtigung";
                                     }
                                     return $html;
                                 }
                             }
                         } else {
                             if ($cell == $this->rawMenu) {
                                 $popupMenu = new \Widgets\PopupMenu();
                                 $popupMenu->setData($contentItem);
                                 $popupMenu->setElementId("listviewer-overlay");
                                 return $popupMenu;
                             }
                         }
                     }
                 }
             }
         }
     }
 }
开发者ID:rolwi,项目名称:koala,代码行数:66,代码来源:LoadSchoolBookmarks.class.php

示例8: createCourse

 public function createCourse($id, $courseID, $customerID)
 {
     $user = lms_steam::get_current_user();
     $all_users = steam_factory::groupname_to_object($GLOBALS["STEAM"]->get_id(), STEAM_ALL_USER);
     $current_semester = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), "Courses." . $this->getObjectName($customerID));
     $elearning_course = elearning_mediathek::get_instance()->get_elearning_course_by_id($courseID);
     $name = $elearning_course->get_name();
     $new_course = steam_factory::create_group($GLOBALS["STEAM"]->get_id(), $id, $current_semester, FALSE, $name);
     $icon_id = steam_factory::get_object_by_name($GLOBALS["STEAM"]->get_id(), "/packages/elearning_stahl_verkauf/icon_verkauf.jpg")->get_id();
     $new_course->set_attributes(array("OBJ_TYPE" => "course", "COURSE_PARTICIPANT_MNGMNT" => 0, "COURSE_SEMESTER" => $this->getObjectName($customerID), "COURSE_TUTORS" => "", "COURSE_SHORT_DSC" => $elearning_course->get_description(), "COURSE_LONG_DSC" => "[img]" . PATH_SERVER . "/cached/get_document.php?id={$icon_id}&height=100[/img]\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tIn dieser Schulung möchten wir Ihnen die notwendigen Kenntnisse vermitteln, wie Sie ein Verkaufsgespräch gut führen – beginnend mit dem Blickkontakt, wenn eine Kundin oder ein Kunde Ihr Geschäft betritt, bis hin zur Verabschiedung, mit der Sie den Kunden hoffentlich mit dem Gefühl verabschieden, dass er bald wiederkommen wird.\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tOberhalb dieses Textes befindet sich eine Registerkarte »Lektionen«, über die Sie sich zunächst die Schulungsinhalte aneignen können. Auf diese Inhalte haben Sie jederzeit Zugriff; Sie können die Inhalte so oft durcharbeiten, wie Sie wünschen. Und Sie können dies von jedem an das Internet angeschlossenen Computer aus, also beispielsweise auch von zu Hause.\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tUm zu zeigen, dass Sie die Inhalte beherrschen, müssen Sie an einem Test teilnehmen. Dieser Test wird zu einem bestimmten Termin für Sie freigeschaltet. Sie erhalten dann zu gegebener Zeit eine Mitteilung, dass Sie zu dem Test zugelassen sind. Neben der Registerkarte, mit der Sie zu den Schulungsinhalten gelangen, finden Sie dann eine zusätzliche Registerkarte, mit der Sie den Test ablegen können.\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\tSollten Sie auf Probleme stoßen – seien es technische, inhaltliche oder Fragen zur Benutzung dieses Systems – finden Sie Hilfe am oberen Rand dieser Seite. Außerdem können Sie jederzeit Kontakt zu Ihrem Ansprechpartner aufnehmen, der Ihnen gerne weiterhelfen wird.", "COURSE_HISLSF_ID" => "", "ACTIVATED_FOR_CUSTOMER" => $customerID));
     $learners = steam_factory::create_group($GLOBALS["STEAM"]->get_id(), "learners", $new_course, FALSE, "Participants of course '" . $name . "'");
     $learners->set_attribute("OBJ_TYPE", "course_learners");
     $staff = steam_factory::create_group($GLOBALS["STEAM"]->get_id(), "staff", $new_course, FALSE, "Tutors of course '" . $name . "'");
     $staff->set_attribute("OBJ_TYPE", "course_staff");
     $admins = steam_factory::create_group($GLOBALS["STEAM"]->get_id(), "admins", $new_course, FALSE, "Admins of course '" . $name . "'");
     $admins->set_attribute("OBJ_TYPE", "course_admins");
     //$staff->add_member( $user );
     // RIGHTS MANAGEMENT =======================================
     $course_calendar = $new_course->get_calendar();
     $learners_workroom = $learners->get_workroom();
     $course_workroom = $new_course->get_workroom();
     $staff->set_sanction_all($staff);
     $staff->sanction_meta(SANCTION_ALL, $staff);
     $learners->set_sanction_all($staff);
     $learners->sanction_meta(SANCTION_ALL, $staff);
     $new_course->set_sanction_all($staff);
     $new_course->sanction_meta(SANCTION_ALL, $staff);
     $admins->set_sanction_all($admins);
     $admins->sanction_meta(SANCTION_ALL, $admins);
     $staff->set_sanction_all($admins);
     $staff->sanction_meta(SANCTION_ALL, $admins);
     $learners->set_sanction_all($admins);
     $learners->sanction_meta(SANCTION_ALL, $admins);
     $new_course->set_sanction_all($admins);
     $new_course->sanction_meta(SANCTION_ALL, $admins);
     $course_calendar->set_acquire(FALSE);
     $course_calendar->set_sanction_all($staff);
     $course_calendar->sanction_meta(SANCTION_ALL, $staff);
     $course_calendar->set_sanction_all($admins);
     $course_calendar->sanction_meta(SANCTION_ALL, $admins);
     $course_calendar->set_read_access($learners, TRUE);
     $course_calendar->set_write_access($new_course, FALSE);
     $course_calendar->set_insert_access($new_course, FALSE);
     $course_calendar->set_insert_access($all_users, FALSE);
     // Course workroom
     $course_workroom->set_sanction($new_course, SANCTION_READ | SANCTION_EXECUTE | SANCTION_ANNOTATE);
     $course_workroom->set_sanction_all($staff);
     $course_workroom->set_sanction_all($admins);
     $course_workroom->sanction_meta(SANCTION_ALL, $staff);
     $course_workroom->sanction_meta(SANCTION_ALL, $admins);
     // Learners workroom
     $learners_workroom->set_read_access($all_users, TRUE);
     $learners_workroom->set_sanction($learners, SANCTION_READ | SANCTION_EXECUTE | SANCTION_ANNOTATE);
     $learners_workroom->set_sanction_all($staff);
     $learners_workroom->set_sanction_all($admins);
     $learners_workroom->sanction_meta(SANCTION_ALL, $staff);
     $learners_workroom->sanction_meta(SANCTION_ALL, $admins);
     $koala_course = new koala_group_course($new_course);
     $koala_course->set_access(1, $learners, $staff, $admins, KOALA_GROUP_ACCESS);
     $new_course->set_attributes(array("COURSE_UNITS_ENABLED" => "TRUE", "UNITS_DOCPOOL_ENABLED" => "TRUE", "UNITS_ELEARNING_ENABLED" => "TRUE", "UNITS_MEDIATHING_ENABLED" => "FALSE", "UNITS_ORGANIZATION_ENABLED" => "FALSE", "UNITS_VIDEOSTREAMING_ENABLED" => "FALSE"));
     // create unit elearning
     $env = $koala_course->get_workroom();
     $new_unit_elearning_course = steam_factory::create_container($GLOBALS["STEAM"]->get_id(), $elearning_course->get_name(), $env, $elearning_course->get_description());
     $new_unit_elearning_course->set_attributes(array("UNIT_TYPE" => "units_elearning", "OBJ_TYPE" => "elearning_unit_koala", "UNIT_DISPLAY_TYPE" => gettext("units_elearning"), "ELEARNING_UNIT_ID" => $courseID));
     return true;
 }
开发者ID:rolwi,项目名称:koala,代码行数:66,代码来源:class.sTeamServerDataAccess.php

示例9: foreach

             $course_tutors = $course["COURSE_TUTORS"];
         }
     }
 }
 if ($no_user_courses > 0) {
     foreach ($user_courses as $user_course) {
         $debug_info = $debug_info . " # " . "User course object name: " . $user_course["OBJ_NAME"];
         if ($user_course["OBJ_NAME"] == $membership["OBJ_NAME"]) {
             echo "<id>" . $user_course["OBJ_NAME"] . "</id>" . "\n";
             echo "<title><![CDATA[" . $user_course["COURSE_NAME"] . "]]></title>" . "\n";
             echo "<tutors><![CDATA[" . $course_tutors . "]]></tutors>" . "\n";
             echo "<semester><![CDATA[" . $user_course["SEMESTER_NAME"] . "]]></semester>" . "\n";
             echo "<link><![CDATA[" . $user_course["COURSE_LINK"] . "]]></link>" . "\n";
             $group_name = "Courses." . $user_course["SEMESTER_NAME"] . "." . $membership["OBJ_NAME"] . ".learners";
             $debug_info = $debug_info . " # " . "Group name path: " . $group_name;
             $courses_group = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), $group_name);
             $no_courses_group = count($courses_group);
             $debug_info = $debug_info . " # " . "Number of found course groups: " . $no_courses_group;
             $debug_info = $debug_info . " # " . "Course group object: " . is_object($courses_group);
             if ($no_courses_group > 0 && is_object($courses_group)) {
                 $workroom = $courses_group->get_workroom();
                 $inventory = $workroom->get_inventory(CLASS_CONTAINER);
                 $no_inventory = $workroom->count_inventory();
                 $debug_info = $debug_info . " # " . "Number of found course group workroom inventory: " . $no_inventory;
                 if ($no_inventory > 0) {
                     echo "<extension>" . "\n";
                     foreach ($inventory as $category) {
                         echo "<lection id=\"" . $category->get_id() . "\" name=\"" . $category->get_attribute(OBJ_NAME) . "\" description=\"" . $category->get_attribute(OBJ_DESC) . "\" creation_time=\"" . $category->get_attribute(OBJ_CREATION_TIME) . "\" last_changed=\"" . $category->get_attribute(OBJ_LAST_CHANGED) . "\">" . "\n";
                         /*
                         												//only for testing
                         echo "<LECTION_ID>" . $category->get_id() . "</LECTION_ID>";
开发者ID:rolwi,项目名称:koala,代码行数:31,代码来源:getMyDetailedProfile.php

示例10: header

<?php

include_once "../etc/koala.conf.php";
include_once PATH_LIB . "url_handling.inc.php";
include_once PATH_LIB . "format_handling.inc.php";
if (!isset($portal)) {
    $portal = lms_portal::get_instance();
    $portal->initialize(GUEST_NOT_ALLOWED);
} else {
    $portal->set_guest_allowed(GUEST_NOT_ALLOWED);
}
$user = lms_steam::get_current_user();
$admin_group = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), "admin");
if (!is_object($admin_group) || !$admin_group->is_member($user)) {
    include "no_access.php";
    exit;
}
$extension_manager = lms_steam::get_extensionmanager();
if ($_SERVER["REQUEST_METHOD"] == "POST") {
    if (isset($_POST["enable"]) && is_array($_POST["enable"])) {
        $extension_manager->enable_extension(key($_POST["enable"]));
        header("Location: " . PATH_URL . "extensions_index.php");
        exit;
    }
    if (isset($_POST["disable"]) && is_array($_POST["disable"])) {
        $extension_manager->disable_extension(key($_POST["disable"]));
        header("Location: " . PATH_URL . "extensions_index.php");
        exit;
    }
} else {
    if (empty($_GET["extension"])) {
开发者ID:rolwi,项目名称:koala,代码行数:31,代码来源:extensions_index.php

示例11: user_get_profile_privacy

 public function user_get_profile_privacy($login, $is_privacy_page = FALSE)
 {
     $steam_user = steam_factory::username_to_object($GLOBALS["STEAM"]->get_id(), $login);
     $privacy_object = $steam_user->get_attribute("KOALA_PRIVACY");
     $user = lms_steam::get_current_user();
     $my_profile = $user->get_id() == $steam_user->get_id();
     $admin_group = steam_factory::get_group($GLOBALS["STEAM"]->get_id(), "admin");
     $isAdmin = is_object($admin_group) && $admin_group->is_member($user);
     if ($privacy_object instanceof steam_object && ($is_privacy_page || !$my_profile && !$isAdmin)) {
         $query = array("PRIVACY_STATUS", "PRIVACY_GENDER", "PRIVACY_FACULTY", "PRIVACY_MAIN_FOCUS", "PRIVACY_WANTS", "PRIVACY_HAVES", "PRIVACY_ORGANIZATIONS", "PRIVACY_HOMETOWN", "PRIVACY_OTHER_INTERESTS", "PRIVACY_LANGUAGES", "PRIVACY_CONTACTS", "PRIVACY_GROUPS", "PRIVACY_EMAIL", "PRIVACY_ADDRESS", "PRIVACY_TELEPHONE", "PRIVACY_PHONE_MOBILE", "PRIVACY_WEBSITE", "PRIVACY_ICQ_NUMBER", "PRIVACY_MSN_IDENTIFICATION", "PRIVACY_AIM_ALIAS", "PRIVACY_YAHOO_ID", "PRIVACY_SKYPE_NAME");
         return $privacy_object->get_attributes($query);
     } else {
         return array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
     }
 }
开发者ID:rolwi,项目名称:koala,代码行数:15,代码来源:lms_steam.class.php

示例12: get_subgroup_by_name

 public function get_subgroup_by_name($subgroup_name)
 {
     return steam_factory::get_group($this->steam_connectorID, $this->get_groupname() . '.' . $subgroup_name);
 }
开发者ID:rolwi,项目名称:koala,代码行数:4,代码来源:steam_group.class.php

示例13: steam_connector

$steam = new steam_connector($config_server_ip, $config_server_port, $login_name, $login_pwd);
if (!$steam || !$steam->get_login_status()) {
    header("Location: {$config_webserver_ip}/index.html");
    exit;
}
if ($login_name == "guest") {
    print "Visitenkarten können nur von angemeldeten Benutzern eingesehen werden.";
    return;
}
if ($user_id !== 0) {
    $user = steam_factory::get_user($steam, $user_id);
    $user_data = $user->get_attributes(array(OBJ_NAME, OBJ_DESC, USER_FIRSTNAME, USER_FULLNAME, USER_EMAIL, USER_ADRESS, OBJ_ICON, "bid:user_callto", "bid:user_im_adress", "bid:user_im_protocol"));
    //    $user_email_forwarding = $user->get_email_forwarding();
} else {
    if ($group_id !== 0) {
        $group = steam_factory::get_group($steam, $group_id);
        $group_data = $group->get_attributes(array(OBJ_NAME, OBJ_DESC));
    }
}
$user_favourites = $steam->get_login_user()->get_buddies();
if ($action == "save") {
    if (count($user_favourites) == 0) {
        $user_favourites = array();
    }
    if ($user_id !== 0) {
        array_push($user_favourites, $user);
    } else {
        if ($group_id !== 0) {
            array_push($user_favourites, $group);
        }
    }
开发者ID:rolwi,项目名称:koala,代码行数:31,代码来源:bid_idcard.php

示例14: move_group_on_steam

 function move_group_on_steam($groupDN, $parentDN)
 {
     // verbindung zu steam aufbauen
     $steamConnector = new steam_connector('localhost', 1900, 'root', 'h6518_W#');
     // referenz auf die steam-gruppe holen
     $ldap_module = $steamConnector->get_server_module('persistence:ldap');
     $steam_groupname = $steamConnector->predefined_command($ldap_module, 'dn_to_group_name', $groupDN, 0);
     $steamGroup = steam_factory::get_group($steamConnector, $steam_groupname, 0);
     // referenz auf die neue parent-group holen
     $steam_groupname_parent_new = $steamConnector->predefined_command($ldap_module, 'dn_to_group_name', $parentDN, 0);
     $steamGroup_parent_new = steam_factory::get_group($steamConnector, $steam_groupname_parent_new, 0);
     // parent-group bestimmen
     $steamGroup_parent = $steamGroup->get_parent_group();
     // gruppe aus der alten parent-group entfernen
     $steamGroup_parent->remove_member($steamGroup);
     // gruppe der neuen parent-group hinzufügen
     $steamGroup_parent_new->add_member($steamGroup);
 }
开发者ID:open-steam,项目名称:usermanagement-ldap,代码行数:18,代码来源:testclass.LdapAccess.php

示例15: execute

 public function execute(Request $request, Response $response)
 {
     $sessionRegistry = SessionRegistry::getInstance();
     $registry = Registry::getInstance();
     $view = new TemplateView('changeGroupdata');
     $maxParameterIndex = $sessionRegistry->get('maxParameterIndex');
     // Benutzeraktion: neue Gruppe gewählt
     if ($request->issetParameter('chooseGroup') and $request->issetParameter('groupSelect')) {
         $sessionRegistry->set('activeGroup', $request->getParameter('groupSelect'));
     }
     // Benutzeraktion: Gruppendaten bearbeiten.
     if ($request->issetParameter('changeData')) {
         // eingegebenen Daten auf Korrektheit überprüfen.
         $datacorrectness = true;
         if ($request->issetParameter('groupname') == false or $request->issetParameter('owner') == false) {
             $datacorrectness = false;
         } elseif ($request->getParameter('groupname') == '' or $request->getParameter('owner') == '') {
             $datacorrectness = false;
             $view->assign('status', 'warning_2');
             $view->assign('statusMsg', 'Bitte geben Sie alle benötigten Daten ein!');
         } elseif ($request->getParameter('groupname') != '' and $request->getParameter('groupname') != $sessionRegistry->get('activeGroup') and $registry->get('ldapAccess')->groupExists($request->getParameter('groupname'), $sessionRegistry->get('school'), $sessionRegistry->get('district')) == true) {
             $datacorrectness = false;
             $view->assign('status', 'warning_2');
             $view->assign('statusMsg', 'Dieser Gruppenname existiert bereits. Bitte w&auml;hlen Sie einen anderen Namen!');
         } elseif ($request->getParameter('owner') != '' and $registry->get('ldapAccess')->ultimate_userExists($request->getParameter('owner')) == false) {
             $datacorrectness = false;
             $view->assign('status', 'warning_2');
             $view->assign('statusMsg', 'Der als Besitzer angegebene Benutzername existiert nicht!');
         } elseif ($request->getParameter('parent') == $sessionRegistry->get('activeGroup')) {
             $datacorrectness = false;
             $view->assign('status', 'warning_2');
             $view->assign('statusMsg', 'Eine Gruppe kann nicht sich selbst als Elterngruppe haben!');
         } elseif ($request->getParameter('parent') != $registry->get('ldapAccess')->getParentGroupname($sessionRegistry->get('activeGroup')) and $registry->get('ldapAccess')->hasSubgroups($sessionRegistry->get('activeGroup'))) {
             $datacorrectness = false;
             $view->assign('status', 'warning_2');
             $view->assign('statusMsg', 'Diese Gruppe besitzt noch Untergruppen, und kann daher keiner neuen Elterngruppe zugeordnet werden!');
         }
         /*
         // falls die gruppe umbenannt wurde, auf steam-seite aktualisieren
         if($datacorrectness AND $request->getParameter('groupname') != $sessionRegistry->get('activeGroup')){
         	
         	$groupDN_new = str_replace('cn='.$sessionRegistry->get('activeGroup'), 'cn='.$request->getParameter('groupname') ,$registry->get('ldapAccess')->getGroupDN_2($sessionRegistry->get('activeGroup')));
         	$groupDN_old = $registry->get('ldapAccess')->getGroupDN_2($sessionRegistry->get('activeGroup'));
         	
         	// verbindung zu steam aufbauen
         	$steamConnector = new steam_connector('localhost', 1900, 'root', 'h6518_W#');
         	
         	// neuen steam-namen der gruppe ermitteln
         	$ldap_module = $steamConnector->get_server_module('persistence:ldap');					
         	$steam_groupname_new = $steamConnector->predefined_command($ldap_module, 'dn_to_group_name', $groupDN_new, 0);
         	$steam_groupname_old = $steamConnector->predefined_command($ldap_module, 'dn_to_group_name', $groupDN_old, 0);
         	
         	echo 'alter steam_name: '.$steam_groupname_old.'<br>';
         	echo 'neuer steam_name: '.$request->getParameter('groupname').'<br>';
         	
         	$steamGroup = steam_factory::get_group($steamConnector, $steam_groupname_old, 0);
         	echo $steamGroup->set_name($request->getParameter('groupname'), 0);
         }
         */
         if ($datacorrectness) {
             $data = array();
             $data['groupname'] = $request->getParameter('groupname');
             $data['owner'] = $request->getParameter('owner');
             $data['description'] = $request->getParameter('description');
             $data['parent'] = $request->getParameter('parent');
             $done = $registry->get('ldapAccess')->setGroupInformation($sessionRegistry->get('activeGroup'), $data);
             if ($done === true) {
                 $view->assign('status', 'ok_2');
                 $view->assign('statusMsg', 'Die Daten wurden ge&auml;ndert!');
             } else {
                 $view->assign('status', 'warning_2');
                 $view->assign('statusMsg', 'Systemfehler: LDAP-Kommando fehlgeschlagen!');
             }
         }
     }
     if ($request->issetParameter('performAction')) {
         if ($request->issetParameter('actionSelect')) {
             // Benutzeraktion: Benutzer aus Gruppe entfernen.
             if ($request->getParameter('actionSelect') == 'remove') {
                 $unremovedUser = array();
                 $groupDN = $registry->get('ldapAccess')->getGroupDN_2($sessionRegistry->get('activeGroup'));
                 $steamConnector = new steam_connector('localhost', 1900, 'root', 'h6518_W#');
                 $ldapModule = $steamConnector->get_server_module('persistence:ldap');
                 $steam_groupname = $steamConnector->predefined_command($ldapModule, 'dn_to_group_name', $groupDN, 0);
                 $steamGroup = steam_factory::get_group($steamConnector, $steam_groupname, 0);
                 for ($i = 1; $i <= $maxParameterIndex; $i++) {
                     if ($request->issetParameter('name' . $i)) {
                         $done = $registry->get('ldapAccess')->unsetUserData($request->getParameter('name' . $i), 'membership', $sessionRegistry->get('activeGroup'));
                         if ($done == false) {
                             $unremovedUser[] = $request->getParameter('name' . $i);
                         } else {
                             $user = steam_factory::get_user($steamConnector, $request->getParameter('name' . $i));
                             $steamGroup->remove_member($user, 0);
                         }
                     }
                 }
                 $steamConnector->disconnect();
                 if (count($unremovedUser) === 0) {
                     $view->assign('status', 'ok');
                     $view->assign('statusMsg', 'Alle markierten Benutzer wurden aus dieser Gruppe entfernt!');
//.........这里部分代码省略.........
开发者ID:open-steam,项目名称:usermanagement-ldap,代码行数:101,代码来源:changeGroupdataCommand.php


注:本文中的steam_factory::get_group方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。